ainatan said:
It makes sense if you consider my other idea, that "per encounter" powers can be used freely outside combat, but while in combat, they can be used only once.
It really doesn't make any sense in conjuction with your 1 minute recharge rules.
Meanwhile, at the King's Archery Contest...
-You still have other 2 arrow to fire, come on elf!
-I know, just let me rest for 1 minute...
Also, I don't like the 1 minute recharge rule, though I suggested it so many times before, because I can easily see characters counting rounds for every "per encounter" power they used so they can use it again, and counting rounds is cumbersome. If you raise the recharge time to 5 mintes, there's also a problem. What if 3 minutes after the end of the combat the group is attacked, those "per encounter" power are not really "per encounter" anymore.
See, to me, it would just seem like the most obvious thing to do is consider the entire thing the character's encounter with the archery target / in the archery competition.
So, if the elf can reroll a ranged attack, and has a feat to add +2 to that reroll, and all of that is per encounter, he saves it for when he needs it, whether he's encountering trolls in the forest or a static target at a fair in front of a large group of people.
That per encounter ability for accuracy, in my mind, would be the equivalent of your opponent hitting the bullseye, and then you doing a 'Robin Hood' and splitting his arrow down the middle. Not something you'd stop and wait to recharge and do with each of three arrows but rather something you pull off when you absolutely need to. It's something special that you do when you need to bring yourself over the top. It shouldn't be used for every single thing, just because you're not technically in combat.
'Per encounter' to me implies that you are encountering something but not necessarily in combat. There might be a 'per encounter' ability that helps you bluff an opponent and avoid a fight completely. I don't think you should be able to try it over and over just because you're not technically in combat. You're encountering someone or something, you get to use it once. Whether you fail and just want to try again, or someone else comes along and wants to fight you while you're still encountering the first group, it isn't refreshed. It's the equivalent of that first guy turning to the second guy and saying, "Hey, he just tried to use that same line on me!"
If it said "Per combat encounter," then I think there would be more room for confusion but it only says "per encounter." While you are encountering something, you can use this X number of times, whether it's combat or not. That would be my interpretation.
You're no longer in an encounter with that thing, it refreshes. Cheesy things like running out of the room, and then running right back in to 'encounter' something again for a cheap refresh would be just that - cheesy and cheap. I don't think it will or should work like that. I
can see a rules lawyer trying it. I can also see any decent GM giving them a good smack for it. It's the equivalent of putting your hands over your eyes and saying "Can't see me!"
Keep in mind that while they are talking about 'per encounter' abilities, they're also talking about how kinetic combat will be - constantly moving, repositioning, knocking back foes, and so forth. If a moment's reprieve from combat recharged everything, fights could potentially become never ending. Think about how ridiculous it would be to say, "Ha! I pushed the ogre into the ravine and can no longer see him! Now when he climbs out in the next round, I will encounter him again!"
Maybe it's just because I'm used to games where durations such as "one scene" are common, but this doesn't seem as horrifying or mysterious to me.