Conjured Object Question

Yeah, just the one guy from H3. Generally the way I see it 4e monsters don't really need something like this. It is just going to end some daily power of the players and slow the fight down. PCs having it is the opposite, assuming they are going to win when PCs use it they're probably speeding things up.
 

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Yeah, just the one guy from H3. Generally the way I see it 4e monsters don't really need something like this. It is just going to end some daily power of the players and slow the fight down. PCs having it is the opposite, assuming they are going to win when PCs use it they're probably speeding things up.

There are times that sort of thing would be appropriate and beneficial. I'm toying with the idea of adding it to the odd Solo, because I'm getting really annoyed at the party's pacifist cleric nerfing encounters.
 

Exactly. The rare "long fight" is in my opinion a good thing... because it forces the players to think differently and use their powers and abilities in ways they normally do not. They can't just play on autopilot.

Obviously you don't want to do this all the time (or even half the time for that matter)... but varying encounters in power, length, type or number of enemies, terrain location, and including skill challenges within it all the ways we have to stop "grind"... which when you get right down to it is just feeling something has gotten repetitive. And a long fight where the party is down to their at-wills and no healing can be exciting when it's never happened to them before.
 

Exactly. The rare "long fight" is in my opinion a good thing... because it forces the players to think differently and use their powers and abilities in ways they normally do not. They can't just play on autopilot.

Obviously you don't want to do this all the time (or even half the time for that matter)... but varying encounters in power, length, type or number of enemies, terrain location, and including skill challenges within it all the ways we have to stop "grind"... which when you get right down to it is just feeling something has gotten repetitive. And a long fight where the party is down to their at-wills and no healing can be exciting when it's never happened to them before.

My thoughts, exactly. We're playing "Pyramid of Shadows" right now and, if you've ever played or run it, there's an encounter they say has the potential to be the one of the most memorable events of the campaign, against a Solo. The party is a Leader (Pacifist Cleric) and three Strikers (2-Blade Ranger, Pursuing Avenger, and a Rageblood Barbarian). The Pacifist knocked the Solo down, giving a bunch of attack penalties, then the Strikers sidled in to lay the beating on.
 

There is a family of monster that "eats" conjurations and zones. I think in MM3. I believe it powers them up (recharge? healing?) in some form.
 

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