Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Connecting the Planes: What New Interstitial Setting Do You Want?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8240485" data-attributes="member: 18"><p>I'm going to maybe commit heresy here, but going out on a limb, I think I could say "Nobody gives a rat's arse about 80% of the Planes", and I would apply that especially to the vaaaaaaaaaaaaaaaaaaaaaaast number of people who have come new to or back to D&D with 5th edition.</p><p></p><p>This is why I think a specific Manual of the Planes, which carefully lays out the Great Wheel cosmology (or worse, tries to lay out multiple cosmologies) and dedicates roughly equal space to each plane and so on would basically be completely useless to the very vast majority of DMs and groups. First off, you'd just be re-iterating stuff in the MotPs of previous editions. Second off, most it is incredibly boring and actually actively antithetical to adventuring. Even Planescape struggled with this a bit, and only the deal where stuff shifted planes depending on beliefs, together with inventing the Blood War, really gave any reason to engage with most other planes.</p><p></p><p>It's like, I think even a lot of people who might say they want that, wouldn't actually get much or in some cases even any usage out of it. They might enjoy reading it, or looking at it on their shelf, but I don't think would be, like, a thing people would find useful.</p><p></p><p>Whereas a Planesjammer approach, which maybe didn't even completely clarify the Great Wheel, or dare I say it, maybe didn't use the Great Wheel (but still had a reason for Sigil to be at the center and City of Doors and so on), and didn't like, spend aeons trying to explain how much fire damage per round you take on the elemental plane of fire, or why nothing at all exciting can ever happen on any Good or Law-aligned plane, nosiree, but rather focused on Sigil and adventures based out of there, to highly exotic and wild planar locations, rather than boring as hell ones, and really focused on the game-able, engaging, exciting stuff, not the dreary recitation of facts or sad attempts to make dull stuff exciting (yeah I'm looking at you other MotPs!). Have spelljammer-type ships traversing the astral or other planes would be pretty effin' awesome, and because it wasn't exactly spelljammer you could throw out what didn't work from that, and bring back in what did (which would necessarily include the Giff, Neogi, etc.). Someone earlier said make it it's own setting, not just an expression of the Great Wheel and I think that's right.</p><p></p><p>Maybe you could title it "Planesjammer" (because it would be fine to call the ships that) and have the tagline: "Re-invent the Great Wheel!".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8240485, member: 18"] I'm going to maybe commit heresy here, but going out on a limb, I think I could say "Nobody gives a rat's arse about 80% of the Planes", and I would apply that especially to the vaaaaaaaaaaaaaaaaaaaaaaast number of people who have come new to or back to D&D with 5th edition. This is why I think a specific Manual of the Planes, which carefully lays out the Great Wheel cosmology (or worse, tries to lay out multiple cosmologies) and dedicates roughly equal space to each plane and so on would basically be completely useless to the very vast majority of DMs and groups. First off, you'd just be re-iterating stuff in the MotPs of previous editions. Second off, most it is incredibly boring and actually actively antithetical to adventuring. Even Planescape struggled with this a bit, and only the deal where stuff shifted planes depending on beliefs, together with inventing the Blood War, really gave any reason to engage with most other planes. It's like, I think even a lot of people who might say they want that, wouldn't actually get much or in some cases even any usage out of it. They might enjoy reading it, or looking at it on their shelf, but I don't think would be, like, a thing people would find useful. Whereas a Planesjammer approach, which maybe didn't even completely clarify the Great Wheel, or dare I say it, maybe didn't use the Great Wheel (but still had a reason for Sigil to be at the center and City of Doors and so on), and didn't like, spend aeons trying to explain how much fire damage per round you take on the elemental plane of fire, or why nothing at all exciting can ever happen on any Good or Law-aligned plane, nosiree, but rather focused on Sigil and adventures based out of there, to highly exotic and wild planar locations, rather than boring as hell ones, and really focused on the game-able, engaging, exciting stuff, not the dreary recitation of facts or sad attempts to make dull stuff exciting (yeah I'm looking at you other MotPs!). Have spelljammer-type ships traversing the astral or other planes would be pretty effin' awesome, and because it wasn't exactly spelljammer you could throw out what didn't work from that, and bring back in what did (which would necessarily include the Giff, Neogi, etc.). Someone earlier said make it it's own setting, not just an expression of the Great Wheel and I think that's right. Maybe you could title it "Planesjammer" (because it would be fine to call the ships that) and have the tagline: "Re-invent the Great Wheel!". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Connecting the Planes: What New Interstitial Setting Do You Want?
Top