D&D 5E Connecting the Planes: What New Interstitial Setting Do You Want?

What interstitial campaign setting would you like to see published? (ONE CHOICE ONLY)

  • Planescape

    Votes: 33 38.4%
  • Spelljammer

    Votes: 24 27.9%
  • Manual of the Planes (Generic)

    Votes: 22 25.6%
  • None. I hate the outer planes. And inner planes more.

    Votes: 4 4.7%
  • D&D drove me to drink and I didn't even have the decency to thank Hasbro for it.

    Votes: 3 3.5%

  • Poll closed .

Snarf Zagyg

Notorious Liquefactionist
Normally, I like to write small treatises, but given the world-wide shortage of electrons due to various bitcoin mining operations as well as the ongoing NFT boom, I thought I'd keep it short.

We know that the powers that be, aka, Hasbro, Bringer of Light and/or My Little Pony, has started out pumping out settings like we had time to play them all, with Ravenloft:CONFIRMED and two more in the launch tube ready to take on the approaching Cylon Raiders ....

Which means that it is time for an INTERSTITIAL CAMPAIGN SETTING!

What's that, you say?

Three Settings for the Grognards who are no longer spry,
Seven for the Realms-lords for the lore that's well-known,
Nine for Magic Players new to the die,
One for the Dungeon Master on his dark throne
In the Land Between Settings where the Space Hamsters fly.
One Setting to rule them all, One Setting to find them,
One Setting to bring them all and let the PCs travel between them.


That's right. Now that we have so many official settings, we need a setting that lies between the other settings, allowing us a way to travel between settings!

So here's the poll- what do you want this to be? Assume you only get ONE official published setting for now. :)
(Yes, I know that these also work as setting on their own)


I'm thinking the choices will include:
Planescape

Spelljammer (CONFIRMED!)

Manual of the Planes (catch-all for the multiverse (1e) or "Great Wheel" or non-stylized inner and outer planes guide, or World Axis or World Tree, but not the specific planescape cosmology)
 

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Voadam

Legend
I'm confused... why do we have to choose? Spelljammer and Planescape can work in conjunction. That was the assumption when both were published, you don't have to have one and not the other.
I am guessing to tease out preferences in the styles.

In 2e Planescape and Spelljammer were compatible and in the same default D&D multiverse, but they were separate products and product lines.

4e tied a little bit of Spelljammer into the Astral Seas of the Plane Above, so you can get some chocolate directly in your peanut butter, but I would still call that a Manual of the Planes option of the three flavors.

In a 5e setting book I would expect it to focus on one of the three of the above foci, possibly with elements of the other two.
 

Vaalingrade

Legend
Spelljammer all the way! Militant hippos for life!

I'd also say yes to Planescape with the caveat that this would mean Planescape is a setting and the Great Wheel then stays out of Core.
 


I voted for the Manual of the Planes. I learned about that in 3e and loved it, although IMO there are too many Outer Planes. I would just squish those into nine or fewer planes. Mechanicus could simply be a part of the Lawful Neutral plane.

I also don't like D&D's Astral Plane much. I liked githyanki and Astral Marauders but I really feel those belong on a different plane. The elemental planes also seem too friendly, presumably because a plane of "nothing but fire" is too boring, so they introduced the "City of Brass".
 


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