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Conquest of Bloodsworn Vale [IC]
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<blockquote data-quote="YeOldeAlbatross" data-source="post: 3718165" data-attributes="member: 52884"><p>At last, the merchants in charge of the caravan, with Shandul's aid, conclude that the best way to get around the fallen tree is to take a roundabout course that avoids the worst of the tangled rosebush thickets that dot the landscape. With the decision made, the caravan sets into motion once more. Shandul joins with the traveling wagons as they proceed toward the fort.</p><p></p><p>The going is slow for the wagons and horses, and so it is well into the afternoon of the next day when the caravan finally reaches Fort Thorn. The fort is a walled community surrounded by a 20-foot-tall palisade of tree trunks, upended and carved to a point. The group cannot help but notice that beyond this security, there is nothing but wilderness...tall trees and endless thickets of wild rose bushes. There are no farms or outlying buildings of any sort. Fort Thorn is truly an island in the surrounding wild.</p><p></p><p>Just outside the walls of Fort Thorn is a small building manned by a pair of guards. These sentries briefly question the head of the caravan, but in short order they wave to two more guards atop the gatehouse to open the gate. The large wooden gate slowly opens with a creak, and the caravan enters the fort proper. With that, the merchants begin to busy themselves with the unloading of the supplies and provisions on the carts, leaving the adventurers to their own devices.</p><p></p><p>OOC: Fort Thorn at last! Things should be able to pick up substantially on my end now. Note that I have updated the first post in the thread with a map of the Fort. At this point, it is up to you whether you want to seek an audience with Lord Tolgrith immediately, or first explore the Fort. Please keep up the good role-playing, as it is important that the characters continue to establish their 'voices.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="YeOldeAlbatross, post: 3718165, member: 52884"] At last, the merchants in charge of the caravan, with Shandul's aid, conclude that the best way to get around the fallen tree is to take a roundabout course that avoids the worst of the tangled rosebush thickets that dot the landscape. With the decision made, the caravan sets into motion once more. Shandul joins with the traveling wagons as they proceed toward the fort. The going is slow for the wagons and horses, and so it is well into the afternoon of the next day when the caravan finally reaches Fort Thorn. The fort is a walled community surrounded by a 20-foot-tall palisade of tree trunks, upended and carved to a point. The group cannot help but notice that beyond this security, there is nothing but wilderness...tall trees and endless thickets of wild rose bushes. There are no farms or outlying buildings of any sort. Fort Thorn is truly an island in the surrounding wild. Just outside the walls of Fort Thorn is a small building manned by a pair of guards. These sentries briefly question the head of the caravan, but in short order they wave to two more guards atop the gatehouse to open the gate. The large wooden gate slowly opens with a creak, and the caravan enters the fort proper. With that, the merchants begin to busy themselves with the unloading of the supplies and provisions on the carts, leaving the adventurers to their own devices. OOC: Fort Thorn at last! Things should be able to pick up substantially on my end now. Note that I have updated the first post in the thread with a map of the Fort. At this point, it is up to you whether you want to seek an audience with Lord Tolgrith immediately, or first explore the Fort. Please keep up the good role-playing, as it is important that the characters continue to establish their 'voices.' :) [/QUOTE]
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