YeOldeAlbatross
First Post
'During the rise of the Empire of Cheliax a great battle was fought in the valley now known as the Bloodsworn Vale between the emperor’s forces and the barbarian lords of the north. Although Cheliax won, countless soldiers were massacred in one of the bloodiest engagements of the Expansion Wars. Some say the fields of roses that dot the vale date to that time, and that for every soldier who fell, a blood-red rose grew to mark his grave. Today, Cheliax is a shadow of its former glory, rent by civil war and ruled by devil worshipers. The vale, once a vital trade route, has been reclaimed by wilderness. Only the rose bushes remain to remind travelers of the former empire.'
-The Pathfinder Chronicles
KEY
A: Fort Thorn
B: Workers' Campsite Ambush
KEY
A1: Gatehouse
A2: The Lord's Stable
A3: Keep
A4: Visitors' Barracks
A5: Watchtowers
A6: The Boar's Bones [sblock=The Boar's Bones History] Shortly after settling the fort, the soldiers faced their first crisis. The next food caravan was late and their supplies ran low. Sir Tolgrith sent out his scouts to forage and hunt, but after 3 days they had not found much. On the 4th day they came up big, dragging the carcass of a large dire boar back into camp at the same time the food caravan finally arrived. During the evening’s festivities, the boar was picked clean and the fort’s halfling cook, Orrend, kept the bones. A month later, Orrend opened up the Boar’s Bones, a small inn and tavern to serve the off-duty soldiers, workers, and visitors who happened to stop by. The bones were carefully reconstructed with wire and wood, and the now-intact dire boar skeleton sits in the middle of the tavern with a pouch hanging from its tusks. Orrend insists that any tips given to the boar are sent to its grieving kin.[/sblock]
A7: Wilderness Wares
A8: Shrine to Erastil
A9: Partik's Forge
A10: Four Wheels Hall
-The Pathfinder Chronicles
KEY
A: Fort Thorn
B: Workers' Campsite Ambush
KEY
A1: Gatehouse
A2: The Lord's Stable
A3: Keep
A4: Visitors' Barracks
A5: Watchtowers
A6: The Boar's Bones [sblock=The Boar's Bones History] Shortly after settling the fort, the soldiers faced their first crisis. The next food caravan was late and their supplies ran low. Sir Tolgrith sent out his scouts to forage and hunt, but after 3 days they had not found much. On the 4th day they came up big, dragging the carcass of a large dire boar back into camp at the same time the food caravan finally arrived. During the evening’s festivities, the boar was picked clean and the fort’s halfling cook, Orrend, kept the bones. A month later, Orrend opened up the Boar’s Bones, a small inn and tavern to serve the off-duty soldiers, workers, and visitors who happened to stop by. The bones were carefully reconstructed with wire and wood, and the now-intact dire boar skeleton sits in the middle of the tavern with a pouch hanging from its tusks. Orrend insists that any tips given to the boar are sent to its grieving kin.[/sblock]
A7: Wilderness Wares
A8: Shrine to Erastil
A9: Partik's Forge
A10: Four Wheels Hall
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