New Hobby Releases In Stores & PDF Spotlight: 2nd July 2018

Welcome to this week’s look at the new releases which should be hitting FLGS this week, along with a look at some of the PDF releases of the last week. This week sees a Numenera card game released, loads of Pathfinder and Mutant Crawl Classics books, as well as a sci-fi bonanza with new Star Trek, Star Wars, Traveller, Starfinder, Mutant Year Zero and more!

For more information about any of the physical products please contact your local games store.


ROLE PLAYING GAMES

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Distant Realms
Pathfinder Campaign Setting
By Paizo

Planar Urban Sprawl

Before the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse. Pathfinder Campaign Setting: Distant Realmsoffers a look into six of these extraplanar cities that are ripe for exploration by planar travelers. Each entry includes a full-page map and a stat block for the city, a history of the city and its current major players, and a gazetteer of the city's most interesting locales. Within these pages, you'll find details about the following cities, and more:​


  • [*=center]The darkly perfect city of Dis, home of the First King Dispater and his fiendish court.
    [*=center]The isle of Yulgamot, a haven of flowing time within the ageless seas of the Astral Plane.
    [*=center]The trade hub of Shadow Absalom, lit by the mysterious Glare and ringed by an ocean of dust.
    [*=center]The philosophical haven of Basrakal, where outsiders aid each other to defy their own natures.

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The Reaper’s Right Hand
Pathfinder Adventure Path #131 (War For The Crown Part 5 of 6)
By Paizo

The Grace in Your Eyes

When no one sits upon the Lion Throne, all shall try! As a final act of vengeance, High Strategos Pythareus's agents release evidence that the entire Stavian family line may be illegitimate, and now every noble in Taldor is willing to risk civil war to stake a claim to the crown. Can the PCs discover the remains of the First Emperor's tomb and seek his blessing to prove Eutropia's fitness to rule? And if the spirit of Taldor's founder cannot answer their prayers, can they answer his?

This volume of Pathfinder Adventure Path continues the War for the Crown Adventure Path and includes:


  • [*=center]"The Reaper's Right Hand," an extraplanar Pathfinder RPG adventure for 13th-level characters, by John Compton.
    [*=center]A gazetteer of the district of Sayashto, an upscale neighborhood in the infinite city of Axis, by John Compton.
    [*=center]A look at Thamir Gixx, the Silent Blade, the wicked halfling god of murderers and assassins, by Jason Keeley.
    [*=center]An overview of the major noble lines of Taldor, by Crystal Malarsky.
    [*=center]Five creatures born to the absolute law of the planar metropolis of Axis, including the high-minded impariut inevitable and the cosmic majesty of the edict dragon, by John Compton, Nathan King, and Greg A. Vaughan.

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Planar Adventures
Pathfinder Supplement
By Paizo

From Heaven to Hell
There are worlds beyond the one we know: Planes of Fire and Water, Heaven and Hell, Dimensions of Dreams and Time. These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!

Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!

Pathfinder RPG Planar Adventures includes:​


  • [*=center]All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.
    [*=center]A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.
    [*=center]An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.
    [*=center]Nearly two dozen new monsters, including three new races appropriate for use as player characters.
    [*=center]... and much, much more!

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Pub Crawl
Pathfinder Flip Mat Classics
By Paizo

Paint the town red with Flip-Mat Classics: Pub Crawl, a gorgeous double-sided battle-scale map of two tavern-filled street scenes! One side features several bars and taverns in a nice part of town, while the flip-side extends the scene on Flip-Mat: Warehouse to flesh out the seedier side of town! Both sides show interiors and exteriors, for when the inevitable brawls spill out onto the city streets!

The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

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Bigger Village
Pathfinder Flip Mat
By Paizo

It Takes a Village

Whether your players are exploring some far-flung desert market or defending a village nestled within the hill country from a horde of rampaging orcs, Pathfinder Flip-Mat: Bigger Village has you covered. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory provides a pair of large villages ready for discovery, defense, exploration, and maybe a bit of shenanigans and larceny. It's all up to you and your players.

Don't waste your time drawing every hovel, path, and wall. With Pathfinder Flip-Mat: Bigger Village, you'll be ready next time your players want to seek out danger, excitement, or profit in a sizable village!

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Empire of Bones
Starfinder Adventure Path #6 (Dead Suns Part 6 of 6)
By Paizo

A Near-Death Experience

The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. The heroes are massively outgunned, and their only hope to defeat the Corpse Fleet is by infiltrating the fleet's flagship and taking control of the vessel's bridge. Only then can the heroes pilot the ship on a collision course with the superweapon in a desperate bid to end both threats at once. If successful, the heroes can destroy the Stellar Degenerator, but they'll need to escape the carnage to live to tell the tale!

This volume of Starfinder Adventure Path concludes the Dead Suns Adventure Path and includes:​


  • [*=center]"Empire of Bones," a Starfinder adventure for 11th-level characters, by Owen K.C. Stephens.
    [*=center]Advice on how you can continue your campaign past the final encounter and details on the devastation inflicted on the galaxy should the heroes fail, by John Compton.
    [*=center]Technological specifications for starships of extraordinary size and power, by Owen K.C. Stephens.
    [*=center]A collection of starships from the dreaded undead navy known as the Corpse Fleet, by Jason Keeley.
    [*=center]An archive of new creatures, including a plethora of undead monstrosities and a crystalline humanoid that can redirect blasts of energy, by Owen K.C. Stephens and Larry Wilhelm.
    [*=center]Statistics and deck plans for a massive undead flagship, by Owen K.C. Stephens, plus an introduction to a planet constantly wracked by energy storms, by Larry Wilhelm.

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Knights of Fate
Star Wars: Force and Destiny Sourcebook
By Fantasy Flight Games

The galaxy is a dangerous place. The teachings and traditions of the Jedi have been lost to treachery and murder. A new generation of those who wield the Force alongside martial training or physical prowess stand against the corrupting darkness. Whether to protect the innocent or assault the enemies of peace, Warriors invoke unparalleled mastery of combat bolstered by the mysterious power of the Force.

Knights of Fate is a sourcebook for the Force and Destiny roleplaying game, focused on the Warrior career. Included in its 96 full-color pages are a multitude of character options such as three new species and three new specialization trees that emphasize unique methods of fighting with the Force. New starships, vehicles, droids, weapons, and other equipment will help expand your campaign’s richness and variety, whether it exclusively uses Force and Destiny or any of the other Star Wars Roleplaying Game line. Knights of Fate also features support and guidance for reinforcing the themes and roles of Warriors in the narrative, from suggestions on how they could approach different challenges to the ways in which other character Careers might interact with a Warrior’s capabilities and limitations.

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Legacy: Life Among The Ruins 2nd Edition
Core Rulebook
By UFO Press / Modiphius Entertainment

What happens after the Apocalypse?

Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell?In this roleplaying game you’ll build your own unique post-apocalytic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.

Key features:​


  • [*=center]From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine.
    [*=center]A game of histories. Write the saga of your family over generations and draw on your ancestor’s powers, even as you face the unexpected consequences of their actions.
    [*=center]Endless variety. 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you’re telling.
    [*=center]Hit the ground running. Start playing today with the included quickstart, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres.

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Mechatron
Mutant Year Zero Supplement
By The Free League / Modiphius Entertainment

10/07/2153, 0617. All human personnel is to be evacuated immediately from Production Facility Mechatron-7, on direct orders from the Noatun Central Command. Control over Mechatron-7 is to be temporarily transferred to A.I. construct NODOS, to secure continued production.

In a huge facility hidden underneath the ocean, an army of robots continues to carry out the final orders of humanity. Waiting for the humans to return, the work tirelessly in decaying factories. But now, decades after the humans left, something has changed. Some robots have started to express their own free will. Will these self-aware robots save the Collective - or lead it to its final downfall?

This is the second major expansion to Mutant: Year Zero, the award-winning post-apocalyptic pen&paper roleplaying game by Free League Publishing.

Mutant: Mechatron tells the origin story of the robots, and introduces them into the dawnworld of Mutant: Year Zero. Some of the contents:​


  • [*=center]New rules for creating and playing robots. A unique system lets you build your machine character part by part. The book includes all the rules you need to play!
    [*=center]A detailed description of Mechatron-7, the huge underground robot hive, including a beautiful full-color map.
    [*=center]The complete campaign Ghost in the Machine, putting the player characters in the middle of a conflict threatening the future of the entire robot hive.
    [*=center]An overview of how the robots can adapt to life in the Zone, and join the human mutants of Mutant: Year Zero.

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The Command Division
Star Trek Adventures Sourcebook
By Modiphius Entertainment

COMMAND A STARSHIP. A HUNDRED DECISIONS A DAY, HUNDREDS OF LIVES, STAKED ON YOU MAKING EVERY ONE OF THEM RIGHT.

The Command Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division. The Command Division supplement includes:​


  • [*=center]Detailed description of the command division, including its role in Starfleet, the various branches within the command division, the role of Fleet Operations, life as a command division cadet, and details on starship operations.
    [*=center]Expanded 2d20 Social Conflict rules, enhancing social encounters and galactic diplomacy.
    [*=center]An expanded list of Talents and Focuses for command and conn characters.
    [*=center]Over a dozen additional starships and support craft to command and pilot, including the NX, Nebula, Sovereign, and Steamrunner classes, as well as many shuttle types and the indomitable Work Bee!
    [*=center]Advice on creating command division focused plot components for your missions to test the mettle of your captain and flight controller.
    [*=center]New rules on running Admiralty-level campaigns that let you command entire fleets, as well as information on commanding starbases.
    [*=center]Detailed descriptions and game statistics for a range of Command and Conn focused NPCs and Supporting Characters.

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Beta Quadrant
Star Trek Adventures Sourcebook
By Modiphius Entertainment

The Beta Quadrant sourcebook provides Gamemasters and Players with a wealth of source material about the Galaxy of Star Trek. Focused on the Beta Quadrant, this 128 page hardback sourcebook contains:
• Information on the Federation’s presence in the Beta Quadrant, including the homeworlds of Andoria, Earth, and Vulcan.
• Material about the Klingon Empire and its history, including information on its core words of Qo’noS, Boreth, Khitomer, and Rura Penthe.
• Information from the Romulan Star Empire on their history and politics, and information about their worlds Romulus and Remus.
• A host of new Federation species to choose from during character creation, including Benzite, Bolians, Efrosians, and Klingons.
• A selection of alien starships, from the Klingon Empire, Romulan Star Empire, Gorn Hegemony, Orion Syndicate, and civilian craft.
• Guidance for the Gamemaster on running missions and continuing voyages in the Beta Quadrant, with a selection of new Non-Player Characters to enhance encounters.

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The Pirates of Drinax
Traveller Setting
By Mongoose Publishing

A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!

In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries – but the King’s plans are just the starting point for this campaign.

Once the Travellers have their letter of marque and ship, it’s up to them what to do next. Will they stay loyal to their patron and help restore Drinax? Will they turn rogue and create their own kingdom? Will they be heroes or monsters, pirates or privateers? Will they make their fortune amid the pitiless stars, or will the cold depths of the Trojan Reach be their grave?

The Pirates of Drinax comes in an attractive slipcase, with three hardbacks and a poster:

* Book 1: The Pirates of Drinax Campaign
* Book 2: The Trojan Reach
* Book 3: Ships of the Reach
* A giant 28” x 40” double-sided poster map

The three hardback books that form The Pirates of Drinax contain a full campaign, the Trojan Reach sector, rules and source material introducing the ferocious but noble Aslan, and many new ships unique to the Reach, along with a giant poster map featuring the Trojan Reach sector, the Floating Palace of Drinax, and the Harrier-class commerce raider.

The Pirates of Drinax truly has everything you need to run an action-packed Traveller campaign.

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Incursion of the Ultradimension
Mutant Crawl Classics Adventure #3
By Goodman Games

A level 2 adventure for Mutant Crawl Classics RPG!

It rises — silent, ancient, and ominous — from the depths of the Monster Ocean.

A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world.

What fiendish plans do they have in store for the rad-blasted world of Terra A.D.? Venture through the Retreat’s glowing door and discover what awaits beyond!

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Warlords of Atoz
Mutant Crawl Classics Adventure #4
By Goodman Games

A level 3 adventure for Mutant Crawl Classics RPG!

When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants — all in the name of a surviving Ancient One they worship as a god. The tribal elders send you and your Seeker team out to investigate, and if possible infiltrate, the temple of the great and powerful ATOZ.

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Blessings of the Vile Brotherhood
Mutant Crawl Classics Adventure #5
By Goodman Games

A level 4 adventure for Mutant Crawl Classics RPG!

When your tribe’s prize possession — a functioning medibot — finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends portray, and there is definitely something dark and dangerous going on in the holy monastery.

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The Apocalypse Ark
Mutant Crawl Classics Adventure #6
By Goodman Games

A level 5 adventure for Mutant Crawl Classics RPG!

The Ancients called it Beta Collection Unit NC-787.

Its mission – to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years.

When stories of a rogue “smart metal” being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland. Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.

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Reliquary of the Ancient Ones
Mutant Crawl Classics Adventure #7
By Goodman Games

A Tournament Funnel Adventure for Mutant Crawl Classics RPG!

When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross.

But your tribe’s Seeker teams are all out on missions, so it falls to you and your youngling friends to volunteer for an exploration of the hidden treasures and knowledge that lie in the reliquary beneath your feet.

Some of you will even make it back. Probably.

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The Data Orb of Meatkind
Mutant Crawl Classics Supplement #8
By Goodman Games

For the first time, an entire 24-page supplement devoted to a single artifact of the Ancient Ones!

The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If you can successfully bond with the golden orb’s AI, tetrabytes of arcane technological data can be yours, if you but survive its use.

For while knowledge is power, it comes at a price.

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Fragged Aeturnum
Fragged Empire Setting
By Design Ministries / Modiphius Entertainment

Aeternum, the eternal city, is a place of strife and mystery. It is a metropolis that spans the entirety of known existence, its buildings, parks, and streets stretch from horizon to horizon without end. Within Aeternum, the souls of the dead do not lie still. When a human dies, their soul will rise from their body as a green ghost of their former self. After the briefest pause, that soul will either ascend into the sky or crawl down beneath the ground. The people of the infinite city live their lives under the shadow of a disturbing revelation: the vast majority of souls do not ascend.

The Tethered, an order of undying champions, have stepped forward to guide and protect humanity. The early Tethered chose humanity over Celestials, Fiends, and worldly motivations and strove to ensure that the people of Aeternum could live long enough to find a way for their souls to ascend.

On the streets of Aeternum, the Tethered’s stories are told. Heroic tragedies play out in brutal fashion, unacknowledged by the people the Tethered are sworn to protect. The flash of black powder and the gleam of blades in the moonligh accentuate their struggle. Death is little more than an inconvenience to them, but each defeat carries a measurable cost in human souls.

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Fragged Kingdom
Fragged Empire Setting
By Design Ministries / Modiphius Entertainment

The Archdruid is dead!
Now is the time to reclaim the world for civilisation.

Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange otherworldly creatures with malicious intent. It is a world where death and mystery wait around every corner, behind every tree, and in every rocky crag.

But it is also a world of hope. The war that has lasted a generation is over, and the denizens of Stronghold have begun to step out into the world once again. What awaits them is a vast, unexplored land, overgrown and full of grand treasures and lost magic waiting to be re-discovered.

But the evil druids and the forces of the dark goddess, Neph, are still out there in the wilds, plotting their next move.

They may have failed to conquer Stronghold, and their Archdruid lies dead, but they will not stop their campaign until all civilisation on Akharon is extinguished.

The races who took up residence in Stronghold - the Kaltorans, Legion, Remnant, and Tolatl - are once again free to spread civilisation across the face of Akharon.

As Stronghold struggles to support its growing population, and food rations grow thinner, the time has come for bold adventurers to leave and reclaim the wilds.

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Fragged Seas
Fragged Empire Setting
By Design Ministries / Modiphius Entertainment

In the sea-drowned world of Toil, where Dark Gods roam, adventurous captains of sail and black-power-fed cannonade count themselves Kings and Queens of the horizon. For they serve no Master but themselves.

Welcome to Fragged Seas and the world of Toil: a place of magic, myth, and adventure. Join the crew of a mighty ship and try to survive in a world consumed by the madness of ancient gods w ho have cursed the land and filled the world with magic and monsters.

Navigate the waters of the Faerie Sea, the only safe haven from their direct presence, but beware the greed of fierce pirates, the machinations of once-great empires, and the terrible monsters which hunt these dark waters. Toil was once home to mighty empires and proud nations. They tamed the land, fought wars, and made history their own. But then came the Rise, when a dark magic awoke the Esoterica ancient eldritch gods, the Esoterica, long trapped inside the Fallen Star that had once broken the world.

Now the remnants of Toil take to the Faerie Sea in an attempt to escape the gods. Here, the Free People are at an advantage, as they have long made their home among its many hidden and remote islands. Those new to the seas, such as the holy Kestrelt Empire, wealthy Tyvorosi Trade Guild, and the magical Shrajh, must adapt to this new life to survive. These nations clash as old grudges roar to the surface and fuel endless war, forcing smaller factions, like the deadly Ralkara and the indigenous God Born tribes, to take sides.

Welcome to a world of unrest and magic, of cannon-fire and blood-drenched shores, dark gods and monsters. A place of terror and adventure beyond measure where life is short, but unrelentingly packed with thrills, unfathomable cruelty, and the nobility of a rare shining deed of heroism in a broken world. Welcome to Toil.


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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The Blood Plague
5th Edition Adventure
By Encounter Roleplay

The Blood Plague is a 94 Page Dark Fantasy Adventure Module for the OGL of Dungeons & Dragons: 5th Edition for Levels 3-5 which focuses on a deadly plague. The Blood Plague has struck the world of Penumbra and left it's people reeling in horror at its ferocity.


  • [*=center]A dark fantasy adventure fraught with perils - The Blood Plague, warring knights & far worse...
    [*=center]The story revolves around finding a safe refuge in the Blood Plague at Arckenbury Cathedral, but getting there won't be easy.
    [*=center]A medieval Realm known as Penumbra with a distinctly dark and unique flavour. This includes brutal history & warring factions of Penumbra.
    [*=center]Gorgeous artwork of the Characters & World of Penumbra, as featured on the Podcast, Turncloaks.

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Banquet in Stringwater!
Tunnels & Trolls Solo Adventure
By Tavernmaster Games

In Stringwater the birthday of King Wilf is celebrated with a great feast. It is a high honour to have one's dish served as the main course. The banquet is tomorrow, but today is the contest to find the best forager-chef!

You and a dozen other finalists must enter and explore the enchanted woodlands of the Royal Park. Whatever adventures unfold therein, you must emerge at the end of the day with game and garnish to cook for His Majesty. You will need all manner of skills to deal with the myriad situations you encounter, and to create a glorious repast fit for a King! How better to spend a summer's day?

Banquet In Stringwater! is a sprawling light-hearted solo adventure for all editions of Tunnels & TrollsTM. The contest is open to characters of all types up to level 4, though the King's rules permit only a select list of spells. The solo features a magical cover by Simon Tranter and is fabulously illustrated throughout by Jeff Freels. The open environment that fills its 132 pages is packed with variety and surprises, so that every play-through is fresh and different. Banquet In Stringwater! is a must-have for any T&T collection.

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Mutants in Toyland
Mutant Crawl Classics Adventure
By Purple Duck Games

Well hey there, kids! I’m Sammy Squirrel! Gosh, it feels like I’ve slept for ages! Now that I’m awake again, I hope you’ll come on down and check out Sammy Squirrel’s Smart Toys! And by “down” I mean underground, through this mysterious hole! Because my toy store has been buried for centuries, and all the fun down here is just aching to get out again! We’ve got toys that talk, and toys that hug, and toys that sound so pleasant that you’ll want to do whatever they say! We’ve even got toys that right! Ha ha!

Here at Sammy’s, we don’t mind at all if you have an extra arm or two or you have roots for feet or you’re not quite housebroken. All kids are welcome, so long as you like having fun!

Sure, I’ll admit that my store has seen better days. Some of the lights flicker, and a few walls have fallen down, and then there’s that problem we have with some of the toys trying to people. But better days are coming, and lately we’ve been attracting customers from far away. Far away indeed.

So come on down. You know you want to. Come see the place where Sammy brings toys to life...

A 0th Level MCC Adventure By Purple Duck Games

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One Page Dungeon Compendium 2018 Tenth Anniversary Edition
OSR Adventure Anthology
By Shattered Pike Studio

The 2018 Tenth Anniversary Edition One Page Dungeon Compendium contains 161 "one page" dungeons and adventures! This is the largest compendium to date, with entries ranging from post apocalyptic village raidsand an alternative history 1950's town to classic fantasy dungeon delves and everything in-between.

A retropective on the contest, written by Michael Curtis, is also included.

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Pixels Arcade: An Average Modern Arcade
Floorplans
By Fabled Environments

What would an RPG set in the 80's or 90's be without an arcade filled with video games, pinball and skeeball? The sound of the ball as it rolls up the long skeeball ramp, tons of cabinets with joysticks that house so much digital joy and the feel of a pile of tokens in your hand. These are the sights and sounds that scream 80s and 90s!

Pixels Arcade takes you there. Four different arcade configurations are presented with this floorplan, one of which is designed specifically for a Monster Hunters Club adventure.

In addition, each of the layouts presented fit perfectly into the "Average Modern Shoping Mall" floorplan also from Fabled Environments.

This floorplan is presented in both an 8 1/2"x11" format for folks who want an overview and also in 11"x17" where one inch=5 feet. Layers are also included that allow you to turn on and off hexes, squares, labels, furniture and even walls.

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Vikingr
Core Rulebook
By Arion Games

Vikingr
noun. Any of the Scandinavian pirates who plundered the coasts of Europe from the 8th to 10th centuries.

This book contains a complete OpenD6-based Roleplaying game of raiding, plunder and longships.

Hero creation, warband battles, shipbuilding, Trading, Gods, runes, omens and visions are all included and provide every tool needed for almost any type of Viking-themed game, whether historical or mythical. Although this is a toolkit game, designed to allow you to run whatever sort of game you want and no setting is included, we do offer some campaign ideas such as Traders, Varangian Guard, Explorers or the classic Sea Raiders.

The system is based on the classic OpenD6 ruleset, optimised and adapted for the specific genre, but easy to learn and fast to play.

So grab your axe and shield, leap into your dragon-prowed longship and get raiding!


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BOARD & CARD GAMES

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The Ninth World – A Skillbuilding Game for Numenera
2 players, ages 10+, 5-30+ minutes
By Lone Shark Games

Head a billion years into the future in this collaboration between Monte Cook Games and Lone Shark Games. The Ninth World: A Skillbuilding Game for Numenera is a card game for 1-5 players who explore the Ninth World in search of strange creatures and cryptic artifacts. Based on the incredibly popular roleplaying game from Monte Cook Games, players take on the roles of clever Jacks, stalwart Glaives, and powerful Nanos to explore the mind-bending world of Numenera in competitive, cooperative, and solo games. The game takes about 30 minutes to an hour to play in any of these modes. Gameplay is an innovative blending of technology tree advancement, bidding, and deck building.

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Munchkin Spell Skool
3-6 players, ages 10+, 90+ minutes
By Steve Jackson Games

This is magic class like you've never seen it before. Pick up your Bubble Wand and hope you can find the Great Haul, or at least a Friendly Big Kid to help you out. Or maybe grab the Fire Drill or the Manual of Transmission, because here come the Ash Kicker, Huff & Puff, and the dreaded Moldy Mort!

The art in Munchkin Spell Skool is adorable, but you've still got to slay the monsters, steal the treasure, and reach Level 10 to win! This is a stand-alone game, and shuffles well into any other Munchkin game.

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Heroes of Land, Air & Sea
1-4 players, ages 14+, 120-180+ minutes
By Gamelyn Games

Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.

Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.

As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.

War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".

Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!

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Order & Chaos
Heroes of Land, Air & Sea Expansion
By Gamelyn Games

Expands Heroes of Land, Air & Sea to support 5 and 6 players. Features a game board extension, components for the 5th and 6th player and 4 additional factions: the Undead, the Lionkin, the Lizardfolk and the Goblins.

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Nomads
Heroes of Land, Air & Sea Expansion
By Gamelyn Games

An expansion consisting of "troll" nomad miniatures and their cards. The expansion contains:​


  • [*=center]10 Nomad miniatures
    [*=center]1 Nomad mercenary card
    [*=center]6 Nomad spell cards
    [*=center]1 Rulesheet

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Mercenaries Pack 1
Heroes of Land, Air & Sea Expansion
By Gamelyn Games

An expansion consisting of mercenary miniatures and their cards. The expansion contains:​


  • [*=center]4 Miniatures (Gamelyn the Warlord, Jowls the Minotaur, Gnocke the Hill Giant, and Betula the Treant)
    [*=center]4 Mercenary cards
    [*=center]1 Rule card

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Ultimate Equipment Add-On Deck
Pathfinder Adventure Card Game Expansion
By Paizo

Get the Good Stuff!

There's everything a stalwart adventurer needs inside this deck of boons, fresh from the finest armories and storehouses in Golarion. Containing new weapons, armors, items, and other cards, the Ultimate Equipment Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path. Or you can play with the character included in this 109-card box: Reiko, the iconic ninja. Suit up with the Ultimate Equipment Add-On Deck!

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Specter Ops: Broken Covenant
2-5 players, ages 14+, 90+ minutes
By Plaid Hat Games

Specter Ops: Broken Covenant is a standalone game set in the Specter Ops universe that puts two to five players in the middle of a war that's fought in the shadows.

Corporate secrets linger within the corridors of Raxxon's abandoned headquarters and, even though the base is empty, it is not forgotten. In this tense cat-and-mouse showdown, a lone A.R.K. agent stalks the shadows of the facility, attempting to complete secret objectives while hunters from Raxxon's Experimental Security Division try to pinpoint their location and destroy them. On one side, the agent must use all their skills and equipment to succeed. On the other, the hunters rely on teamwork and superhuman skills to locate their prey. No matter who you play, you must use strategy, deduction, and stealth to win.

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Automata Noir
2 players, ages 10+, 5-30+ minutes
By Level 99

Automata NOIR is a new edition of the modern classic "NOIR" that features the world and characters from the original Automata comic created by Mike Krahulik and Jerry Holkins.

The game features iconic characters Carl Swangee and Sam Regal, as well as a host of new and lesser-known faces, illustrated by artist Charlie Bates.

Automata NOIR Features 5 Game Modes, including 2 brand-new ones and 3 updated classics!


  • [*=center]Killer vs. Inspector - The classic hunter-or-hunted game, updated with new rules.
    [*=center]Hitman vs. Sleuth - A more cerebral manhunt, in which the Criminal has specific civilian targets, and the Police Officer has a few new tricks.
    [*=center]Spy Tag - A 3- and 4-player game where players try to score points by capturing rivals.
    [*=center]Buddy Cop - An all new 3-player variant where two Police players work as a team to take on a single Criminal.

Dragnet - A 3- and 4- player deductive game that pits players against one another to solve a conspiracy by connecting suspects.

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Amun-Re: The Card Game
2-5 players, ages 14+, 45+ minutes
By Super Meeple

Amun-Re: The Card Game is a card-based version of Amun-Re, and the auction at the heart of that game is still present in this design, with the results of those auctions driving the rest of the action.

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Sailing Towards Osiris
2-5 players, ages 14+, 40-60+ minutes
By Daily Magic Games

The Pharaoh Has Died...

Egypt needs a new ruler and the Pharaoh has left no descendants to take the crown. Law dictates that the governor to bury the Pharaoh will become the next Pharaoh, and in order to gain the privilege of burying the Pharaoh you must build monuments in his honor.

One Governor Will Rise to Power

Sailing Toward Osiris is a worker placement game for 2-5 players where you and your friends will be gathering resources, gaining favor from the gods, and utilizing citizen powers to build monuments on the River Nile. Not only must you use your actions wisely, you must also time them for the most efficient play. Gain bonus points for building a monument next to the Pharaoh's barge. Or build your monuments in certain configurations to get bonus points at the end of the game.

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The Flow of History
2-5 Players, ages 12+, 60-90+ minutes
By Tasty Minstrel Games

History is a harsh river that flows steadily through the ages. Since the dawn of time, numerous civilizations have risen over the fallen ashes of others, and yet every one of them had once shone brightly in its own moment of glory!

The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards, but what is paid to the supply might also be harvested into the pockets of other players later, which puts a twist on your strategy of bidding cards, and also simulates economic inflation in the game. Don't forget to build a formidable military to clash with cultures led by your enemy, and create an unforgettable tale of your civilization in The Flow of History.

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Kero
2 players, ages 8+, 30+ minutes
By Hurrican

Kero is a two-player game set in a post-apocalyptic world in which your ability to survive is based on how much kerosene you can find.

Each player has their own sandtimer that holds about sixty seconds worth of sand. On a turn, you must start your sandtimer, then roll the dice however many times you want, keeping results as desired and keeping fire because you have to. With the results of the dice, you purchase buildings and supplies that add to your holdings. Some buildings allow you to place soldiers in different territories, and three battles take place during the game for control of them. You can also gain special ability cards that modify actions or provide points.

If you run out of time, you can spend a turn buying it back — but you gain only as much time as it takes the opponent to roll fire on all the dice in the game.

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Return to the Night of the Zealot
Arkham Horror: The Card Game Expansion
By Fantasy Flight Games

You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise.

Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign with 46 new Encounter cards and 20 new Player Cards. Additionally, this expansion includes a premium box and 18 divider cards to hold your entire Night of the Zealot campaign.

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Tainted Lands Dynasty Pack
Legends of the Five Rings: The Card Game Expansion
By Fantasy Flight Games

Direct, thorough, complete; the Earth is unmovable in its will. This persistence provides comfort to Rokugan. As the Earth’s will is immovable, so too is the great Kaiu Wall unbreakable. Like the great Earth, the wall will not falter.

But the Crab Clan know this to be merely a comforting falsehood. The Shadowland forces are relentless, and it is the duty of every Crab to keep the wall impenetrable. As the task becomes more and more difficult, how long can the great Earth protect them, and Rokugan, before it cracks under the pressure?

View attachment 98913

The March on Winterfell Chapter Pack
A Game of Thrones LCG 2nd Edition Expansion
By Fantasy Flight Games

The March on Winterfell is the second Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty new cards, this pack draws you into the world of George R. R. Martin's A Song of Ice and Fire series where the key players in the game of thrones find themselves surrounded by enemies. In the North, Jon Snow faces impossible choices that tear him between his duty to the Night's Watch and the bonds that still tie him to the family he left behind. In King's Landing, Cersei Lannister attempts to maintain a hold on the seven kingdoms as the Tyrells and the Faith of the seven split the peoples' loyalties. And in Meereen, Daenerys Targaryen must learn which sacrifices she must make to win the hearts of her people as assassins and a deadly plague tear the city apart.

With the reintroduction of the shadows mechanic from A Game of Thrones: The Card Game First Edition, your games become further steeped in mystery as the tension and uncertainty threatens to unhinge your mind. With dangers lurking around every corner, you must either give in to the darkness within your heart or fall before those who do. How much of yourself are you willing to lose in order to win the Iron Throne?

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2017 World Championship Deck
A Game of Thrones LCG 2nd Edition Expansion
By Fantasy Flight Games

Featuring a beautiful full-bleed art design, the 2017 World Championship Deck deck recreates the House Targaryen list that led Reinhard Schefcik to victory at the 2017 World Championship of A Game of Thrones: The Card Game. Making use of fast starts, powerful card interactions, and a commanding military presence, this deck can provide the perfect entry point for new players, an opportunity for experimental deckbuilding for intermediate players, or a chance to add gorgeous full-art versions of favorite cards for experienced players.

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Discovery
Alien Artifacts Expansion
By Portal Games

Humanity has discovered something by accident. It is a mysterious resource, hidden deep under the surface of a distant planet. The race for wealth and new opportunities begins!

Alien Artifacts: Discovery moves forward the storyline of the universe and introduces a new type of card: Alien Resources. In total, this expansion adds fifty cards to the Alien Artifacts base game.

View attachment 98916

We Didn’t Start The Fire
Imperial Settlers Expansion
By Portal Games

Imperial Settlers: We Didn't Start The Fire is the third Empire Pack for the Imperial Settlers engine-building card game. Join your favorite factions, best your opponents, and expand your empire!

The expansion includes fifty new cards, increasing replayability of the base game, as well as borders that are placed between each pair of players.

View attachment 98917

Exceed: Seventh Cross – Hunters vs. Demons
2 players, ages 10+, 5-30+ minutes
By Level 99

EXCEED is a new generation of tabletop fighting card game with fast-paced, intuitive mechanics and gameplay, accessible to gamers and non-gamers of all skill levels.

Seventh Cross is Season 2 of Exceed.

Seventh Cross is a macabre/horror setting, in which hunters from the enigmatic Church fight to keep order in a world that parallels the 1920's era of our own. In this world, the darkness within humans' souls can transform them into monsters. Society at large is oblivious to the secret, centuries-old war to control this power which still wages in the shadows. Each individual in Seventh Cross boasts a darker, monstrous nature, which they can tap into in order to gain power.

View attachment 98918

Exceed: Seventh Cross – Church vs. Empire
2 players, ages 10+, 5-30+ minutes
By Level 99

EXCEED is a new generation of tabletop fighting card game with fast-paced, intuitive mechanics and gameplay, accessible to gamers and non-gamers of all skill levels.

Seventh Cross is Season 2 of Exceed.

Seventh Cross is a macabre/horror setting, in which hunters from the enigmatic Church fight to keep order in a world that parallels the 1920's era of our own. In this world, the darkness within humans' souls can transform them into monsters. Society at large is oblivious to the secret, centuries-old war to control this power which still wages in the shadows. Each individual in Seventh Cross boasts a darker, monstrous nature, which they can tap into in order to gain power.

View attachment 98919

Carl Swangee Bonus Fighter
Exceed Fighting System Expansion
By Level 99

Carl joins the fight from the world of Penny Arcade’s Automata webcomic. Utilizing a powerful new Overload mechanic, Carl can strike with inhuman strength and speed. This well-rounded normal-focused fighter offers a whole new style of play!

View attachment 98920

Agricola: All Creatures Big And Small Big Box
2 players, ages 13+, 30+ minutes
By Mayfair Games

In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.

The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

This Big Box edition includes the base game, the two expansions (More Buildings Big and Small and Even More Buildings Big and Small), and shaped wooden components for the workers and resource tokens.

View attachment 98921

News@11
3-6 players, ages 8+, 30-45+ minutes
By Floodgate Games

News@11 is a recursive storytelling game in which the players are anchors at a news desk or on assignment in a world going weird. The game is played in three rounds — Morning News, News at Noon and Evening Edition — in which the players take turns making up news stories, using elements from the previous rounds, as well as bringing new items in. They have to think on their feet and adapt their news stories to different newscaster roles.

View attachment 98922

You’ve Got Crabs
4-10 players, ages 7+, 15-20+ minutes
By Exploding Kittens

Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card.

View attachment 98923

Tabletop Gaming Magazine #20
Magazine
By Warners


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MINIATURES & MINIATURE GAMES

View attachment 98924

Churchill
Tanks Expansion
By Gale Force Nine

View attachment 98925

Priest (RHA)
Tanks Expansion
By Gale Force Nine


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WARGAMES

View attachment 98926

Victory and Glory: Napoleon
1-2 players, ages 10+, 120+ minutes
By Electric Games

Victory & Glory: Napoleon is a game of grand strategy and fast-play tactical battles in which one player takes the role of Napoleon Bonaparte and attempts to dominate the entire continent of Europe while the other player controls Great Britain and the other allied nations and troops that comprise an ever-changing alliance bent on stopping Napoleon! They move armies and navies, fight epic battles, recruit new troops, and add new regions to their domain.

Can you carve out a European empire that will survive the growing threat from perfidious Albion and her allies (or prevent Europe from being dominated by France)? Can you change history and do better than L’Empereur?


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

View attachment 98927

Munchkin CCG : Introductory Set
2 players, ages 10+, 20-40+ minutes
By Steve Jackson Games

Bluff, cheat, and bludgeon to your heart's content! The Munchkin Collectible Card Game Introductory Set has everything two players need to play as any of the six Heroes in this game, and it's a great starting point for players of all levels. Pick the Heroes you want to pit against each other, create your decks, and customize them using the included randomized boosters – all right out of the box!​



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

Comments

As of July 1st, the 666 page updated PDF of Masks of Nyarlathotep for Call of Cthulhu 7th Edition and Pulp Cthulhu is available for purchase and download.
 

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