New Hobby Releases In Stores & PDF Spotlight: 20th August 2018

Welcome back to our weekly New Releases & PDF Spotlight Column. This week we see the release of the Trudvang Chronicles RPG into stores (Trudvang was voted the "most anticipated game of 2017" here on EN World), whilst the new Warhammer 40,000 RPG, Wrath & Glory, is released in PDF.

For more information about any of the physical products please contact your local games store.


ROLE PLAYING GAMES

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Trudvang Chronicles Game Master’s Guide
Core Rulebook
By RiotMinds

Shapeshifters, dimwalkers and blótkings, draw your sword, weave your magic, and call upon the mighty gods of thunder and death! Step into the truly unique fantasy world of Trudvang, based on the Norse and Celtic myths and sagas. Beowulf, the epic poetry Kalevala and the fantastic art of the Scandinavian artist John Bauer are our inspirations for building this game.

Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga…

Trudvang Chronicles was voted the Most Anticipated RPG of 2017 by EN World Readers.

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Trudvang Chronicles Player’s Handbook
Core Rulebook
By RiotMinds

The Player’s Handbook for Trudvang Chronicles includes the rules and inspiration for players to create and play with their characters in the Trudvang universe. The book is the essential reference for all players and contain rules for character creation, skills, holy powers, magic and much more.

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Jorgi’s Bestiary
Trudvang Chronicles Supplement
By RiotMinds

Jorgi’s Bestiary presents more than 50 creatures and beasts for the Trudvang universe, including dragons, giants, undead and a number of truly unique and exceptional monsters for the Game Master to use in adventures and campaign play.

It is a rich tome of monsters, illustrated and designed for Trudvang Chronicles with in-depth descriptions and stories, as well as easy-to-use statistics and features.

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Wildheart
Trudvang Chronicles Adventure
By RiotMinds

The adventure Wildheart is the story and adventure of an enchanted forest that was once good, but got the taste of dragon blood and became dark and evil. Anyone can enter the forest, but no one leaves without paying a great tribute. It’s an adventure about old forgotten places, mysterious encounters, trolls and lindwurms – not to mention the first encounter with the great frost giant Blodughadda! The Swedish version was hailed as “one of the best adventures of all time” shortly after its release.


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Game Master Screen
Trudvang Chronicles Accessory
By RiotMinds

Foldable, Six-panel Game Master Screen

The screen allows the Game Master to easily see beyond the
screen and reach over it. The screen also keeps die rolls and notes hidden from players.
Tables on the inside provide essential support for the Game Maser while the frontside is filled with tables often used by players.

The screen includes one map of Trudvang and 5×3 different Game Master Sheets.

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Character Sheets
Trudvang Chronicles Accessory
By RiotMinds

20 Two-sided Character sheets,
pPrinted on thick yellowish paper with fields for all necessary data to play a character of Trudvang.

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Mechatron
Core Rulebook (also a Mutant: Year Zero Expansion)
By The Free League

10/07/2153, 0617. All human personnel is to be evacuated immediately from Production Facility Mechatron-7, on direct orders from the Noatun Central Command. Control over Mechatron-7 is to be temporarily transferred to A.I. construct NODOS, to secure continued production.

In a huge facility hidden underneath the ocean, an army of robots continues to carry out the final orders of humanity. Waiting for the humans to return, the work tirelessly in decaying factories. But now, decades after the humans left, something has changed. Some robots have started to express their own free will. Will these self-aware robots save the Collective - or lead it to its final downfall?

This is the second major expansion to Mutant: Year Zero, the award-winning post-apocalyptic pen&paper roleplaying game by Free League Publishing.

Mutant: Mechatron tells the origin story of the robots, and introduces them into the dawnworld of Mutant: Year Zero. Some of the contents:


  • [*=center]New rules for creating and playing robots. A unique system lets you build your machine character part by part. The book includes all the rules you need to play!
    [*=center]A detailed description of Mechatron-7, the huge underground robot hive, including a beautiful full-color map.
    [*=center]The complete campaign Ghost in the Machine, putting the player characters in the middle of a conflict threatening the future of the entire robot hive.
    [*=center]An overview of how the robots can adapt to life in the Zone, and join the human mutants of Mutant: Year Zero.

Now also available on PDF.

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Mechatron Card Deck
Mechatron Expansion
By The Free League

This deck contains 74 cards for use with the Mutant: Mechatron roleplaying game by Free League Publishing.​


  • [*=center]24 Chassis Cards
    [*=center]25 Module Cards
    [*=center]27 Artefact Cards
    [*=center]4 Mutation Cards

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Zone Compendium 4: The Eternal War
Mutant: Year Zero Supplement
By The Free League

Slowly, the robot boots up again. It feels its circuits wake up, system after system coming online. Recharging and repairs are complete. The robot runs a quick diagnostic scan of its key functions. 73% capacity. It will have to do. The order must be completed. The robot draws its laser rifle and assumes a firing stance, bracing the rifle on a rusty metal beam, scarred by enemy fire. The robot scans the darkness. Large drone cranes hang from the ceiling high above like huge claws. Rusty old submarines rest silently in the black waters below.

"Unit KAN-738 reports. Day 7,298. The operation continues. The enemy must be destroyed."


This Zone Compendium for Mutant: Year Zero and Mutant: Mechatron includes four exciting Special Zone Sectors:



  • [*=center]The Eternal War. Robot fights robot in an underground duel without end.
    [*=center]Fort Robot. An abandoned Wild West-themed amusement park from the Old Age has new, artificial, inhabitants.
    [*=center]Northbay Nendeep 23. The alert from the ancient farming facility was short: "WARNING! Nano contamination!"
    [*=center]The Robot Factory. Thick smoke rises from the smokestacks of the old dilapidated factory in the Zone. Who has moved in?

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Zone Compendium 5: Hotel Imperator
Mutant: Year Zero Supplement
By The Free League

In the dimly lit room, serious-looking men and women sit around a long table. At the short end, a man with long silvery hair and wearing a black suit presides over the meeting. His left eye lacks both iris and pupil, the white of it tinged by an unnatural icy blue. An old machine on the table projects a photo of a scrap village on the wall. The door to the room opens. Two people enter, cloaked in shadows.
"Number 2 and Number 3, report," the white-haired man demands.
"Thank you, Number 1," one of the newcomers responds. "We have much to do."

This Zone Compendium for Mutant Year Zero includes four exciting Special Zone Sectors:



  • [*=center]Hotel Imperator. The mysterious Brain Ring has established its headquarters in an ancient hotel. What are the psionics' nefarious plans?
    [*=center]The Long Road. A nomadic tribe of mutants travel through the Zone. What can the player characters learn from them?
    [*=center]The Zone Fair. A robot has reopened an ancient amusement park in the Zone. What dirty secrets do its visitors bring with them?
    [*=center]The Great Zone Walker. A colossal machine is rumbling through the Zone. Who controls it, and where is it going?


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ROLE PLAYING GAMES PDF SPOTLIGHTS

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Wrath & Glory RPG
Core Rulebook
By Ulisses Spiele

Roleplaying in the Grim Darkness of the 41st Millennium

This accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.

What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished.

You will uncover lost secrets and devious schemes. This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.

This is your story of wrath and glory.

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Dark Tides
Wrath & Glory Adventure Anthology
By Ulisses Spiele

The ocean world of Charybdion seethes with discontent and a growing sense of danger. Charybdion’s planetary governor has gone missing, and his councilors struggle to select a suitable heir. Meanwhile, mysterious murders, nightmares, and other dangers threaten to cast this planet into anarchy and despair.

Dark Tides is an anthology of five linked adventures that bringyour heroes face-to-face with the dangerous villains responsible for Charybdion’s troubles. Can your heroes confront the vile forces spreading insanity and corruption? The fate of this planet is in yourcharacters’ hands—if they can survive what lurks beneath the dark tides.

From the palace of the planetary governor to the seedy underhive, from streets plagued with horrific dreams to the depths of a terror-filled Enforcer facility, these adventures test the limits of your characters’ abilities. While these adventures are linked together in an overall narrative, there is advice for each one to be run as a standalone module instead, should you prefer.

The adventures in Dark Tides are ideal for campaigns of Tiers 2-4.

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Plane Shift: Dominaria
5th Edition Setting
By Wizards of the Coast

Welcome to Dominaria, an enormous plane with numerous landmasses separated by vast oceans.

With a focus on the continent of Aerona and its surrounding lands (collectively known as the Domains), we hope you enjoy this setting of high fantasy with information on some of the most iconic locations and peoples of Magic: the Gathering like Benalia, Keld, Vodalia, and Llanowar.

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Alien Codex
Pathfinder Supplement
By Legendary Games

Cosmic Characters and Amazing Aliens

The Alien Codex brings you an incredible array of sci-fi and space-themed playable races, iconic heroes, and a mountain of ready-to-play sci-fi NPCs, and that’s just the beginning! If your Pathfinder Roleplaying Game campaign ventures into the dark tapestry of space, soars through gleaming dieselpunk spires, or has to defend a fantastic homeworld from alien invasion by eldritch horrors from beyond the stars, this book is an incredible resource to populate the official Pathfinder setting, a universe of your own design, or a dedicated sci-fi saga like the Legendary Planet Adventure Path or in the Aethera Campaign Setting!
In this incredible astro-adventuring accessory you’ll find:​


  • [*=center]Rules for over 50 species and how to use them in a sci-fi campaign, from classics like humans and halflings to aquatic, bestial, and reptilian races, psychic species, animate plants, and mechanical beings, and more.
    [*=center]Full writeups on over three dozen fully detailed playable races, including favored class options, racial traits, and more.
    [*=center]Over 150 feats, spells, magic items, class features, gear, archetypes, and more rules elements to flesh out these creatures.
    [*=center]Over 200 ready-to-play stat blocks and templates from CR 1/4 to 21, from bloodthirsty farmers and okanta pilots to klaven marines, hetzuud void sorcerers, auttaine legion commanders, and ultari techlords!
    [*=center]You also get nearly a dozen richly detailed iconic heroes, with vividly developed character histories and backgrounds and multiple versions of stat blocks from low level on up!
    [*=center]Half a dozen appendices packed full of high-tech armor and weapons, aetherite rules, languages, creature and rule indices, and more!

The Alien Codex is an amazing resource for players and GMs alike, and the PDF version is hyperlinked and bookmarked for your convenience. This volume is incredible artwork and delightful design by some of the best authors in the business, opening up amazing new options for your campaign. Don’t let your Pathfinder Roleplaying Game campaign get lost in space or just be a trek among the stars! Grab a copy of this incredible 338-page accessory today and Make Your Game Legendary!

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Nameless Cults
Conan: Adventrues in an Age Undreamed Of Sourcebook
By Modiphius

Nameless Cults is the Gamemaster’s indispensable guide to the cosmology, gods, cults, and otherworldly entities of Conan’s world and time. This sourcebook addresses the many gods and godlike entities of the Hyborian Age, delving into their cults, their priesthoods, and the strange and terrible rites of their followers!

Descriptions of major deities like stern and remorseless Crom; Bori, father-god to the Hyborians; benevolent Mitra; sensual Ishtar; and the serpent god Set.


  • [*=center]Minor gods such as Asura, Derketa, and Bel; and regional cults such as that of Alkmeenon, the cannibals of Zamboula, and the immortality seeking Zugite cult.
    [*=center]Writeups of potent foes and allies such as Thog the Mighty and the eminent Kalanthes of Hanumar, enemy of Thoth-Amon.
    [*=center]Descriptions of sacred relics and tomes such as the Bone Rattle of Jhebbal Sag, the Fire-Jewel of Hell, and the Tablets of Destiny.
    [*=center]New cult member archetypes, including the Cultist, Oracle, Philosopher, and Pilgrim, with stories, backgrounds, and other suggestions for roleplaying the faithful.
    [*=center]Horrific, mind-bending lore about the Old Ones: Cthulhu, Yog-Sothoth, Azathoth, Nyarlathotep, and other terrible deities of the Cthulhu Mythos created by H.P. Lovecraft and integrated into Howard’s Hyborian Age.
    [*=center]Stunning art from new and renowned Conan artists.
    [*=center]Developed with leading Conan scholars, these are the strange and terrible gods and cults of the Hyborian Age, just as Howard imagined them!

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Monster Codex
Symbaroum Supplement
By Jarnringen

The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed together in this eBook – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide material for hundreds of hours at the gaming table!.

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Irongate
The Last Parsec Savage Worlds Sourcebook
By Pinnacle Entertainment

No guards. No rules.

Irongate is an intergalactic prison planet populated by a melting pot of the worst criminals the universe has to offer.

Left to their own devices the prisoners have created a culture of violence, greed, and profit. And there is profit to be made on Irongate. Built atop the ruins of a former mining colony, the prison operates its own rellium mine. So long as the prisoners produce ore, JumpCorp supplies the inhabitants with food, medicine, and goods they can’t get on the barren planet.

Irongate is both a post-apocalyptic wasteland and cyberpunk dystopia built on scavenged technology. It’s an urban nightmare of overcrowded streets where no one is safe and everything is for sale.

Criminals are here for life. Some see this as a death sentence, others as licensed anarchy.

And Stars help those poor souls sent here by mistake…

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The Western Empire
Palladium Fantasy Sourcebook
By Palladium Books

An in-depth look at the nefarious “Empire of Sin,” the Western Empire! The young, bold Emperor Itomas, the Empire’s hierarchy, key nobles, cities and provinces, habits, allies, and society. And a glimpse at the brewing political intrigue and wars.


  • [*=center]An overview of the Western Empire today, plus important moments in its past and its plans for the future.
    [*=center]Western society, trouble spots, rebellion and war.
    [*=center]Key political figures, including Emperor Itomas and The Slayer of Mountains.
    [*=center]New herbs, poisons and drugs.
    [*=center]New magic items.
    [*=center]Adventures and adventure ideas.
    [*=center]Over 200 pages.


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BOARD & CARD GAMES

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Tiny Epic Defenders 2nd Edition
1-4 players, ages 14+, 30-60+ minutes
By Gamelyn Games

Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.

Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before!

What's new:​


  • [*=center]Revamped gameplay - Many rule changes, small and large, has taken place to re-balance and enrich the game, including new character powers, new powers for Outer Regions, and completely redesigned Epic Foes, along with many subtle changes to the setup and rules.
    [*=center]All new art - Completely redesigned to get in line with the current art direction of Tiny Epic line.
    [*=center]ITEMeeples - Items have been redesigned to be permanent additions and this is artistically represented with ITEMeeples, first introduced in Tiny Epic Quest.

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The Dark War
Tiny Epic Defenders Expansion
By Gamelyn Games

Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.

Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats.

These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans.

Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe.

Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals.

The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign.

The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.

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Tyrants of Lothal
Star Wars Imperial Assault Expansion
By Fantasy Flight Games

Tyrants of Lothal introduces new heroes, enemies, allies, map tiles and a six part mini-campaign that can be played on its own or inserted into another campaign. Join the crew of the Ghost from Star Wars Rebels and fight against Grand Admiral Thrawn, Hondo Ohnaka, and the Tyrants of Lothal! Or pit them against each other with new characters ready to enter your skirmish battles!

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Ezra Bridger and Kanan Jarrus Ally Pack
Star Wars Imperial Assault Expansion
By Fantasy Flight Games

Before Luke Skywalker blew up the dreaded Death Star, before Princess Leia called for aid from an old war hero, before the Rebel Alliance crystalized into a force that would bring down a Galactic Empire, there was Phoenix Squadron. A band of rebels who fought against the Empire in the Lothal Sector tucked away in the outer rim. Thanks to the help of the elite Spectres, they have achieved great success.

Force users are rare in the time of the Rebellion, many have been twisted by Emperor Palpatine for his own nefarious purposes. The exception to this is the former Jedi Kanan Jarrus and his young Padawan Ezra Bridger. Because of their knowledge of the mystical energy field that binds all things, these two heroes can become valuable allies to you during your Imperial Assault campaign. Recruiting them to your side will take work, but maybe a common enemy will bring your heroes and these Force users together.

This Ally Pack contains everything you need to add these heroes to your Imperial Assault campaign and skirmish games! Daring missions, powerful command cards and beautifully sculpted figures await you in the Ezra Bridger and Kanan Jarrus Ally Pack!

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Sabine Wren and Zeb Orrelios Ally Pack
Star Wars Imperial Assault Expansion
By Fantasy Flight Games

Before Luke Skywalker blew up the dreaded Death Star, before Princess Leia called for aid from an old war hero, before the Rebel Alliance crystalized into a force that would bring down a galactic empire, there was Phoenix Squadron. A band of rebels who fought against the empire in the Lothal Sector tucked away in the outer rim. Thanks to the help of the elite Spectres, they have achieved great success.

This Ally Pack contains everything you need to add these heroes to your Imperial Assault campaign and skirmish games! Daring missions, powerful command cards and beautifully sculpted figures await you in the Sabine Wren and Zeb Orrelios Ally Pack!

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Thrawn Villain Pack
Star Wars Imperial Assault Expansion
By Fantasy Flight Games

Few in the Emperor's command are as cunning as Grand Admiral Thrawn. Using knowledge of his enemies' culture and art against them, Thrawn picks apart his foes piece by piece with an efficency unparalleled in the galaxy.

This Villain Pack contain everything you need to add Thrawn to your Imperial Assault campaign and skirmish games! Daring missions, powerful command cards and a beautifully sculpted figure awaits you in the Thrawn Villain Pack!

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Hondo Ohnaka Villain Pack
Star Wars Imperial Assault Expansion
By Fantasy Flight Games

Heroes, Villains, Rebels, Empires, these distinctions make little difference to the respectable businessman Hondo Ohnaka. Hondo can be a dear friend or a frightful enemy, depending on the size of your pockets and is somewhat of an expert at escalating situations.

This Villain Pack contains everything you need to add Hondo Ohnaka to your Imperial Assault campaign and skirmish games! Daring missions, powerful command cards and a beautifully sculpted figure awaits you in the Hondo Ohnaka Villain Pack!

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Taj Mahal
3-5 players, ages 12+, 75+ minutes
By Z-Man Games

Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.

The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.

There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.

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Spring Meadow
1-4 players, ages 10+, 15-60+ minutes
By Pegasus Spiele

The first delicate flowers herald the end of a harsh winter. The sun shines longer day by day and pushes the snow back. Lush meadows bloom, and curious marmots slowly awaken from hibernation. Finally, spring is coming into the mountains — the perfect time for a hike. Choose your route carefully, watch out for the burrows of the marmots, and pack enough snacks. Your chances to earn an edelweiss hiking pin are rather low if you sit hungry in the snow.

Spring Meadow is the grand finale of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden and 2017's Indian Summer. The complexity of this game — the most interactive of the trilogy — is set in between those two games, and fans of the trilogy will find familiar elements combined in an innovative way.

Place your meadow tiles with 0-2 holes skillfully on your mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement. Scoring takes place depending on the players' selection of meadow tiles from a central game board. Whoever has the largest meadow during a scoring receives a hiking pin, and the first player to earn their second hiking pin during scoring wins.

New puzzle challenges are guaranteed with 172 tiles in 49 shapes.

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Shadya vs Valentia (Pantheon Elder Gods)
EPIC Card game Expansion
By White Wizard Games

Epic Card Game: Pantheon is an expansion for the Epic Card Game that’s packaged in six non-random booster packs. Each booster includes twelve new game cards, 2 deity/token cards, and 1 double-sided token card.

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Riksis vs Tarken (Pantheon Elder Gods)
EPIC Expansion
By White Wizard Games

Epic Card Game: Pantheon is an expansion for the Epic Card Game that’s packaged in six non-random booster packs. Each booster includes twelve new game cards, 2 deity/token cards, and 1 double-sided token card.

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House Stark Intro Deck
House Lannister Intro Deck
House Greyjoy Intro Deck
House Baratheon Intro Deck
House Tyrell Intro Deck
House Martell Intro Deck
House Targaryen Intro Deck
Night’s Watch Intro Deck
Game of Thrones Card Game Decks
By Fantasy Flight Games

Join the battle for the Iron Throne with this range of Introducty decks for A Game of Thrones: The Card Game! These pre-constructed decks introduce you to the mechanisms and key characters of their respective faction, highlighting the faction's unique features.

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Death Note Confrontation
2 players, ages 16+, 30-45+ minutes
By IDW Games

The mysterious killer Kira has managed to take another life. Baffled by Kira's ability to seemingly strike anyone, anywhere, Interpol have called in the legendary detective "L". Now the cat and mouse game begins: L must feed Kira specific targets in order to deduce Kira's location, and ultimately his identity. Meanwhile, Kira continues to enact his supernatural brand of homicidal justice, racing toward completing his list and disappearing without a trace.

Death Note: Confrontation is a two-player game in which one player takes on the role of L, trying to locate and capture Kira, and the other plays as Kira, punishing those he sees deserving of the ultimate penalty. Each player uses their character's specified notebook and either, as L, reveals criminal targets and to systematically locate Kira, or, as Kira, eliminates those targets in order to gain enough victory points.


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MINIATURES & MINIATURE GAMES

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Adeptus Titancius: The Horus Heresy
Rules Set
By Games Workshop

The galaxy is in flames. The Emperor’s glorious vision for humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless worlds as the Warmaster’s forces advance inexorably on Terra. The Traitor Titan Orders march at the vanguard of the Warmaster’s hosts as they seek to bring the Imperium to its knees in the name of their twisted cause…

Adeptus Titanicus: The Horus Heresy is a tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart. 2 players take control of a variety of Titans – colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.

The Rules Set includes a 96-page hardback book containing all the rules needed to play games of Adeptus Titanicus, from basic movement and resolving attacks through to advanced and optional rules which add incredible depth and tactical complexity. Along with the comprehensive rules manual, a host of accessories are included – Command Terminals, Battlefield Assets and more:

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Warlord Battle Titan
Adeptus Titanicus Miniature
By Games Workshop

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Imperial Knights
Adeptus Titanicus Miniature
By Games Workshop

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Civitas Imperialis Scenery
Adeptus Titanicus Scenery
By Games Workshop

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Han Solo Commander
Star Wars: Legion Expansion
By Fantasy Flight Games

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Rebel Commandos Unit
Star Wars: Legion Expansion
By Fantasy Flight Games


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WARGAMES

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Modern War #37 : Putin Moves South
Magazine & Wargame
By Decision Games

Putin Moves South is an operational-strategic level two-player wargame covering a hypothetical struggle between Russia and a coalition of opposing states to gain control of Central Asia, encompassing the area from the Russian frontier to the Persian Gulf. Combatants include, Russian, NATO, Chinese, Iranian, and various Central Asian States including the Persian Gulf countries.

The game system models the situation at the highest strategic level. Using a variation of Ty Bomba's Putin's War (MW #29). Units represent operational task forces of corps size; Special Forces; airpower, and cyberwar. The game system models operations in a vast theater with limited infrastructure and with coalition forces that all have divergent political aims.


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Tornadus-GX Box & Thundurus-GX Box
Pokemon TCG Expansions
By Pokemon​




The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

Comments

Trudvang: great name and outstanding art. Sadly I'm over-invested in RPGs I'll never play, so I won't pick it up. :(

Am I the only one for whom Norse + Celtic feels odd? I would have thought Norse + Germanic/Saxon myself.
 
Heard about Trudvang here for the first time and I'm also not so much into this whole nordic/germanic and celtic mythology. But I'll be damned if those aren't the most interesting covers of RPG books I have seen in the last years! I think I'll get the Wildheart adventure and use it for inspiration to my usual campaign(s), maybe dangle the cover art in front of my players to get them into a mystical, dark mood.
 
I almost was willing to pick up Trudvang on the Kickstarter JUST for the art, though some of it was inappropriate the rest was absolutely amazing! Definitely the best RPG art I've ever seen. But I couldn't spend all that money on art alone, and our game groups are already too financially invested in Pathfinder to move to another expensive set of rules (which looked pretty different from Pathfinder).

I think had we been looking for a system to play when the Kickstarter was running we would have picked it up.
 

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