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Conquest of Bloodsworn Vale [IC]
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<blockquote data-quote="YeOldeAlbatross" data-source="post: 3763239" data-attributes="member: 52884"><p>With the mission accepted and the meeting adjourned, the adventurers file slowly out of the keep's meeting room. As they go, the voice of Sir Tolgrith calls after them. <span style="color: teal">"There is one other thing. The people of this community do not yet know the fate of the workers. I ask for your discretion in this matter until it is resolved.”</span> With this understanding, the party takes its leave.</p><p></p><p>As the hour has now grown somewhat late, the group decides that it may be wiser to wait and depart with the first light of morning. A helpful guard leads the way to the visitor's barracks <span style="font-size: 9px">(A4)</span>, where the party will be staying at the hospitality of Sir Tolgrith. The entire building consists of one large space with four bunk beds, a fireplace for cooking, a pair of tables, and seven chairs. The accomodations are not fancy, but the room is clean and serves its function well enough.</p><p></p><p>When morning finally comes, the party is eager to be off with the rising of the dawn. Each person double and triple checks that all is in order...gear, weapons, and mounts. Finally ready, the group passes through the gatehouse, where they are sent on their way with encouraging words from Gyres Politan, the same guard who offered them entrance one day earlier. Though he is an old soldier, and missing one of his hands, Gyres has a cheerful spirit that proves contagious. Even the weather looks to be fine and clear. It proves a fair enough departure as the security of Fort Thorn is left behind.</p><p></p><p>The trade route itself consists of a wide track which has been cleared through the dense foliage of Bloodsworn Vale. Trees, bushes, brambles, and rose thickets have been cut back to allow the passage of horses and wagons. The path is easily wide enough for party's mounts to ride abreast, and the traveling is easy enough. The group's pace is sure and steady, and just past midmorning, they reach the place along the trail where Sir Tolgrith indicated the workers' camp had been attacked. It's an easy matter to find the ambush site itself, just a few hundred feet off the path.</p><p></p><p>A few torn tents and a long-cold fire pit are all that remain now of the workers’ camp. Although the bodies have been buried in a single large grave off to one side, dried bloodstains clearly mark the spots where they fell.</p><p></p><p>Your actions?</p></blockquote><p></p>
[QUOTE="YeOldeAlbatross, post: 3763239, member: 52884"] With the mission accepted and the meeting adjourned, the adventurers file slowly out of the keep's meeting room. As they go, the voice of Sir Tolgrith calls after them. [color=teal]"There is one other thing. The people of this community do not yet know the fate of the workers. I ask for your discretion in this matter until it is resolved.”[/color] With this understanding, the party takes its leave. As the hour has now grown somewhat late, the group decides that it may be wiser to wait and depart with the first light of morning. A helpful guard leads the way to the visitor's barracks [size=1](A4)[/size], where the party will be staying at the hospitality of Sir Tolgrith. The entire building consists of one large space with four bunk beds, a fireplace for cooking, a pair of tables, and seven chairs. The accomodations are not fancy, but the room is clean and serves its function well enough. When morning finally comes, the party is eager to be off with the rising of the dawn. Each person double and triple checks that all is in order...gear, weapons, and mounts. Finally ready, the group passes through the gatehouse, where they are sent on their way with encouraging words from Gyres Politan, the same guard who offered them entrance one day earlier. Though he is an old soldier, and missing one of his hands, Gyres has a cheerful spirit that proves contagious. Even the weather looks to be fine and clear. It proves a fair enough departure as the security of Fort Thorn is left behind. The trade route itself consists of a wide track which has been cleared through the dense foliage of Bloodsworn Vale. Trees, bushes, brambles, and rose thickets have been cut back to allow the passage of horses and wagons. The path is easily wide enough for party's mounts to ride abreast, and the traveling is easy enough. The group's pace is sure and steady, and just past midmorning, they reach the place along the trail where Sir Tolgrith indicated the workers' camp had been attacked. It's an easy matter to find the ambush site itself, just a few hundred feet off the path. A few torn tents and a long-cold fire pit are all that remain now of the workers’ camp. Although the bodies have been buried in a single large grave off to one side, dried bloodstains clearly mark the spots where they fell. Your actions? [/QUOTE]
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