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General Tabletop Discussion
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Consensus about two-weapon fighting?
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<blockquote data-quote="Zardnaar" data-source="post: 7628157" data-attributes="member: 6716779"><p>That party everyone was Dex based or trained in stealth. One or two may have had 14 Dex. </p><p></p><p> It's not hard to beat npc passive perception. </p><p></p><p> I don't think it's a problem that a great weapon deals more damage. Even then it's competitive tier two or even tier 3 if there is no fighter with a 3rd attack.</p><p></p><p> You get other benefits if Dex based. Switching to bows, stealth, skills. Without feats it's fine, it's the -5/+10 feats though that blow it out.</p><p></p><p> I let in a 3pp feat that lets you Stack str and Dex on light weapons. Extra 2-4 damage per attack helps. .</p><p></p><p> I recommend you buy that for $1 or houserules. Unless you play AL only.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7628157, member: 6716779"] That party everyone was Dex based or trained in stealth. One or two may have had 14 Dex. It's not hard to beat npc passive perception. I don't think it's a problem that a great weapon deals more damage. Even then it's competitive tier two or even tier 3 if there is no fighter with a 3rd attack. You get other benefits if Dex based. Switching to bows, stealth, skills. Without feats it's fine, it's the -5/+10 feats though that blow it out. I let in a 3pp feat that lets you Stack str and Dex on light weapons. Extra 2-4 damage per attack helps. . I recommend you buy that for $1 or houserules. Unless you play AL only. [/QUOTE]
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Consensus about two-weapon fighting?
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