Not a consensus, no. We just have a wide variety of house rules.
Personally, I'm a fan of adding the damage from both weapons together, and treating that as a single attack (which scales with extra attack, no bonus action required).
Removing the bonus action breaks to many other things, especially in tier 1. (at least with no other changes)The thing most folks seem to agree on is removing the bonus action. Not being able to use that bonus action really stings as you start gaining abilities and spells.
I'd start there and see if it does the trick. Fighters might need some extra help past level 11, but otherwise I think that could be all you need.
At least for a fighter - these numbers map out pretty well - just assume a +1 weapon in tier 2. a +2 weapon in tier 3. a +3 weapon in tier 4. --- Maybe just maybe our damage numbers are all out of whack for not doing this?Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.
Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3.Removing the bonus action breaks to many other things, especially in tier 1. (at least with no other changes)
The bonus action requirement is the only reason the fighter is the only class objectively better with TWF in tier 1 (besides rouges, but they are the only class it's actually good on later) - even out of the ones that get no fighting style.Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3.
I don't think the bonus action is a good tier 1 balancing factor, though. At those levels, there are far fewer bonus actions competing for that spot; so the bonus action requirement does too little to pull back TWFing when TWFing needs to be pulled back, and it does far too much at higher levels when TWFing is - at best - just keeping pace. I'd rather focus on scaling back the raw damage output at low levels. Perhaps the Two-Weapon Fighting Style could grant half your stat bonus instead of the whole thing, and then upgrade to the full bonus at 5th level. (That still leaves barbarians, but it's not the end of the world to have one class come out ahead, especially when they can only do it twice a day.)
I have, sort of.Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.
I wouldn't want someone to split attacks and target the same person for both, if we were going this route. I really like TWFing taking the bonus action for the Rogue. I'd be warry of changing the style to remove the bonus action, because it's only a 1 level dip for the rogue. I'd have to see what a 2 level Fighter dip does compared to reducing your sneak attack by 1d6 ...Those are good suggestions.
@Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary.
@Xeviat: but require a bonus to split between two targets.
I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).