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Consensus about two-weapon fighting?
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<blockquote data-quote="DND_Reborn" data-source="post: 7631064" data-attributes="member: 6987520"><p>Because you can't know how many rounds of combat you will have between short rests and therefore you can't average out the bump in DPR. In a similar fashion, I am not factoring in critical hits. At higher levels, the sneak attack bonus dice on a critical hit far outweighs what a fighter might get from his bonus for an extra weapon die of damage. Since some tables have more combat rounds, the action surge boost would not be great because it has to be averaged out over all the combat, in groups with less combat, action surge will stand out more.</p><p></p><p>That is the problem with white room analysis in this case IMO, there are simply too many mitigating features and circumstances that alter the outcome.</p><p></p><p>I would like to add that even with this generic "basic" build comparison, the fighter is not far behind the rogue often. The two are actually fairly well balanced I think. My issue is that this is one area where they should NOT be so close together. Sure, a fighter has a bit more hit points, will often have a better AC, and in those way <em>IS</em> better in combat than the rogue. On the other hand, the rogue has other areas where it will excel out side of combat and <em>THAT</em> is where it should excel.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7631064, member: 6987520"] Because you can't know how many rounds of combat you will have between short rests and therefore you can't average out the bump in DPR. In a similar fashion, I am not factoring in critical hits. At higher levels, the sneak attack bonus dice on a critical hit far outweighs what a fighter might get from his bonus for an extra weapon die of damage. Since some tables have more combat rounds, the action surge boost would not be great because it has to be averaged out over all the combat, in groups with less combat, action surge will stand out more. That is the problem with white room analysis in this case IMO, there are simply too many mitigating features and circumstances that alter the outcome. I would like to add that even with this generic "basic" build comparison, the fighter is not far behind the rogue often. The two are actually fairly well balanced I think. My issue is that this is one area where they should NOT be so close together. Sure, a fighter has a bit more hit points, will often have a better AC, and in those way [I]IS[/I] better in combat than the rogue. On the other hand, the rogue has other areas where it will excel out side of combat and [I]THAT[/I] is where it should excel. [/QUOTE]
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Consensus about two-weapon fighting?
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