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Consensus about two-weapon fighting?
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<blockquote data-quote="DND_Reborn" data-source="post: 7631295" data-attributes="member: 6987520"><p>Wrong, it is pretty simple math: (at 20th-level, assuming Improved Divine Smite still caps smites at 5d8, some tables play it increases it to 6d8, but whatever...)</p><p></p><p>4 smites for 3d8 = 4 x 13.5 avg = 54</p><p>3 smites for 4d8 = 3 x 18 avg = 54</p><p>8 (3 + 3 + 2) smites for 5d8 = 8 x 22.5 avg = 180</p><p></p><p>54 + 54 + 180 = 288 hp of damage on average. <em>Oh, and MOST importantly, this is added AFTER the hit so it is guaranteed damage and NOT affected by the 60% hit probability like Sneak Attack.</em></p><p></p><p>Even with 6 action surges at 20th-level, with an average damage of 27.6 hp each (from the table earlier), the total boost the Fighter gets is 165.6.</p><p></p><p>288 - 165.6 = 122.4. Looks to be more than 100 to me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Now, perhaps you meant "That is absolutely false." to my stating at most 3 action surges? If so, my apologies, you are absolutely correct I was mistaken since the greatest number of action surges a character can get is in fact 6 (which was used in my above calculation).</p><p></p><p></p><p></p><p>Every Paladin gets divine smite regardless of archetype, not every Fighter get's superiority dice.</p><p></p><p>If you are using it for Lunging attack, and thus adding the dice as damage, you get 18 x 6.5 = 117. But when you multiply that by the 0.6 hit probability, it is 70.2. A nice boost, but not enough to make up the difference.</p><p></p><p>I recall you mentioned Precision Attack before, in which case we'll assume it will turn 18 "misses" into hits, thus increasing damage from 6.9 expected to the full 11.5, the difference being 4.6 per use. Then you have 4.6 x 18 = 82.8, better than Lunging attack. However, if you want to argue all the damage should be added instead of simply the difference, you get a huge boost of 207, but I don't think the logic is right in that. I could be wrong, it is early and wrapping my head around it before coffee isn't probably the best idea. LOL</p><p></p><p></p><p></p><p>LOL really? Then what does happen? Action surge allows a full attack action with all the extra attacks included, so at 20th-level it allows 8 attacks. If you're playing with Action Surge differently, maybe you should tell the rest of us how. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7631295, member: 6987520"] Wrong, it is pretty simple math: (at 20th-level, assuming Improved Divine Smite still caps smites at 5d8, some tables play it increases it to 6d8, but whatever...) 4 smites for 3d8 = 4 x 13.5 avg = 54 3 smites for 4d8 = 3 x 18 avg = 54 8 (3 + 3 + 2) smites for 5d8 = 8 x 22.5 avg = 180 54 + 54 + 180 = 288 hp of damage on average. [I]Oh, and MOST importantly, this is added AFTER the hit so it is guaranteed damage and NOT affected by the 60% hit probability like Sneak Attack.[/I] Even with 6 action surges at 20th-level, with an average damage of 27.6 hp each (from the table earlier), the total boost the Fighter gets is 165.6. 288 - 165.6 = 122.4. Looks to be more than 100 to me. :) Now, perhaps you meant "That is absolutely false." to my stating at most 3 action surges? If so, my apologies, you are absolutely correct I was mistaken since the greatest number of action surges a character can get is in fact 6 (which was used in my above calculation). Every Paladin gets divine smite regardless of archetype, not every Fighter get's superiority dice. If you are using it for Lunging attack, and thus adding the dice as damage, you get 18 x 6.5 = 117. But when you multiply that by the 0.6 hit probability, it is 70.2. A nice boost, but not enough to make up the difference. I recall you mentioned Precision Attack before, in which case we'll assume it will turn 18 "misses" into hits, thus increasing damage from 6.9 expected to the full 11.5, the difference being 4.6 per use. Then you have 4.6 x 18 = 82.8, better than Lunging attack. However, if you want to argue all the damage should be added instead of simply the difference, you get a huge boost of 207, but I don't think the logic is right in that. I could be wrong, it is early and wrapping my head around it before coffee isn't probably the best idea. LOL LOL really? Then what does happen? Action surge allows a full attack action with all the extra attacks included, so at 20th-level it allows 8 attacks. If you're playing with Action Surge differently, maybe you should tell the rest of us how. ;) [/QUOTE]
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