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General Tabletop Discussion
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Consensus about two-weapon fighting?
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<blockquote data-quote="DND_Reborn" data-source="post: 7631824" data-attributes="member: 6987520"><p>I know it was meant to be humorous and to be honest it was to a point, but then it went beyond humor and into offense. Of course I accept your apology and will admit my own reaction could easily have been influenced by reading it after an 11-hour day at work. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I'm glad to see my original take on you was the accurate one, and I apologize if anything I said upset you as well.</p><p></p><p>I agree with much of your overall analysis once archetypes are brought into the picture, but that (obviously) was never what I was looking at because different builds have different strengths, etc. and once you consider all the other abilities a Paladin has, including one of the best novas in the game, they remain IMO overall superior to the fighter class, regardless of archetype. In terms of Vow of Enmity, 30 rounds a day in total with advantage to hit your target at least equals the superiority dice of the Battle Master, especially when you consider that at higher levels it allow the Paladin to use his reaction to make an additional attack. Of course, that path is balanced in the Conquest has the better capstone ability.</p><p></p><p>I've seen plenty of Paladin-only characters, but the Fighter class has always been a dip for multiclasses IME. I am certain you have witnessed or played several Battle Masters. For what it is worth, no one I have ever played with has ever taken that archetype. Perhaps that is why I can't appreciate its potential?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7631824, member: 6987520"] I know it was meant to be humorous and to be honest it was to a point, but then it went beyond humor and into offense. Of course I accept your apology and will admit my own reaction could easily have been influenced by reading it after an 11-hour day at work. :) I'm glad to see my original take on you was the accurate one, and I apologize if anything I said upset you as well. I agree with much of your overall analysis once archetypes are brought into the picture, but that (obviously) was never what I was looking at because different builds have different strengths, etc. and once you consider all the other abilities a Paladin has, including one of the best novas in the game, they remain IMO overall superior to the fighter class, regardless of archetype. In terms of Vow of Enmity, 30 rounds a day in total with advantage to hit your target at least equals the superiority dice of the Battle Master, especially when you consider that at higher levels it allow the Paladin to use his reaction to make an additional attack. Of course, that path is balanced in the Conquest has the better capstone ability. I've seen plenty of Paladin-only characters, but the Fighter class has always been a dip for multiclasses IME. I am certain you have witnessed or played several Battle Masters. For what it is worth, no one I have ever played with has ever taken that archetype. Perhaps that is why I can't appreciate its potential? [/QUOTE]
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Consensus about two-weapon fighting?
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