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General Tabletop Discussion
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Consensus about two-weapon fighting?
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<blockquote data-quote="Gladius Legis" data-source="post: 7632519" data-attributes="member: 68748"><p>All that goes out the window once you get Extra Attack. Which accounts for 80% of a fighting class' level progression.</p><p></p><p>Greatsword becomes 4d6 + 2xstat. Which is more than 2d8 + 1d6 + 2xstat.</p><p></p><p>So, bumping the main hand to 1d8 wouldn't throw balance off at all, really. It'd only make dual-wielding slightly stronger (as in, 1 measly point) from Lv. 1-4, which, again, is only 20% of character progression as well as the levels that go by quickest.</p><p></p><p></p><p>Tagging an enemy with Hex or Hunter's Mark uses up the same bonus action you'd need to dual-wield in the first place. Making for at least one round in the battle you aren't getting the off-hand attack.</p><p></p><p>Rage is activated as a bonus action, again making for at least one round in the battle you aren't getting an off-hand attack.</p><p></p><p>Paladins don't get Two-Weapon Fighting Style as one of their Fighting Style options. That alone is a mitigating factor for the Lv. 5-10 range.</p><p></p><p>Superiority Dice are a finite resource that are going to get used up between short rests regardless.</p><p></p><p>The off-hand attack is not multiplied by an Action Surge because it's not part of your action. Again, advantage to the greatsword.</p><p></p><p><strong>Conclusion:</strong> Dual-wielding is NOT superior. Not even if you bumped the main hand to 1d8.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7632519, member: 68748"] All that goes out the window once you get Extra Attack. Which accounts for 80% of a fighting class' level progression. Greatsword becomes 4d6 + 2xstat. Which is more than 2d8 + 1d6 + 2xstat. So, bumping the main hand to 1d8 wouldn't throw balance off at all, really. It'd only make dual-wielding slightly stronger (as in, 1 measly point) from Lv. 1-4, which, again, is only 20% of character progression as well as the levels that go by quickest. Tagging an enemy with Hex or Hunter's Mark uses up the same bonus action you'd need to dual-wield in the first place. Making for at least one round in the battle you aren't getting the off-hand attack. Rage is activated as a bonus action, again making for at least one round in the battle you aren't getting an off-hand attack. Paladins don't get Two-Weapon Fighting Style as one of their Fighting Style options. That alone is a mitigating factor for the Lv. 5-10 range. Superiority Dice are a finite resource that are going to get used up between short rests regardless. The off-hand attack is not multiplied by an Action Surge because it's not part of your action. Again, advantage to the greatsword. [B]Conclusion:[/B] Dual-wielding is NOT superior. Not even if you bumped the main hand to 1d8. [/QUOTE]
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Consensus about two-weapon fighting?
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