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Consensus about two-weapon fighting?
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<blockquote data-quote="Flamestrike" data-source="post: 7633870" data-attributes="member: 6788736"><p>How about this for a fix?</p><p></p><p>New Feat:</p><p></p><p><strong>Advanced Fighting Style.</strong></p><p><strong></strong>Prerequisite: Knowledge of at least one fighting style; extra attack class feature.</p><p>Benefit: You gain +1 to Strength or Dexterity to a maximum score of 20. </p><p></p><p>In addition, select one fighting style you know. You gain extra abilities based on that fighting style:</p><p></p><p><strong>Archery</strong>: <em>Opening volley: </em>During the first round of combat and before your first turn, if you are not surprised, you may use your reaction to make a ranged weapon attack with ranged weapon (or melee weapon with the thrown property) in response to a hostile creature you can see moving from its space or taking any action. You must have the weapon in hand, and loaded to take this reaction.</p><p></p><p><strong>Defense</strong>: <em>Armor mastery</em>: While you are wearing armor, any critical hit against you becomes a normal hit. </p><p></p><p><strong>Dueling</strong>: <em>Weapon specialization</em>: When you are wielding a melee weapon in one hand and no other weapons, you gain +1 to hit with that weapon, and its damage dice increases by 1 die step (d4>d6>d8>d10>d12).</p><p></p><p><strong>Great weapon fighting:</strong> <em>Brutal strikes:</em> When using a two handed melee weapon, or a versatile melee weapon in two hands, the critical range for the weapon increases by +1 (normally to a 19-20). In addition, a versatile melee weapon you wield in two hands increases its damage dice by 1 step.</p><p></p><p><strong>Protection</strong>: <em>Aegis</em>: You no longer need to use your reaction to impose disadvantage on attack rolls against creatures other than you, and within 5 feet of you. You must still be using a shield, and be able to see the creature making the attack to impose disadvantage on the attack roll.</p><p></p><p><strong>Two Weapon Fighting:</strong> <em>Drizzt wanna-be: </em>When you are fighting with two weapons, you may make 2 attacks with the weapon you wield in your off hand as part of the same bonus action.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7633870, member: 6788736"] How about this for a fix? New Feat: [B]Advanced Fighting Style. [/B]Prerequisite: Knowledge of at least one fighting style; extra attack class feature. Benefit: You gain +1 to Strength or Dexterity to a maximum score of 20. In addition, select one fighting style you know. You gain extra abilities based on that fighting style: [B]Archery[/B]: [I]Opening volley: [/I]During the first round of combat and before your first turn, if you are not surprised, you may use your reaction to make a ranged weapon attack with ranged weapon (or melee weapon with the thrown property) in response to a hostile creature you can see moving from its space or taking any action. You must have the weapon in hand, and loaded to take this reaction. [B]Defense[/B]: [I]Armor mastery[/I]: While you are wearing armor, any critical hit against you becomes a normal hit. [B]Dueling[/B]: [I]Weapon specialization[/I]: When you are wielding a melee weapon in one hand and no other weapons, you gain +1 to hit with that weapon, and its damage dice increases by 1 die step (d4>d6>d8>d10>d12). [B]Great weapon fighting:[/B] [I]Brutal strikes:[/I] When using a two handed melee weapon, or a versatile melee weapon in two hands, the critical range for the weapon increases by +1 (normally to a 19-20). In addition, a versatile melee weapon you wield in two hands increases its damage dice by 1 step. [B]Protection[/B]: [I]Aegis[/I]: You no longer need to use your reaction to impose disadvantage on attack rolls against creatures other than you, and within 5 feet of you. You must still be using a shield, and be able to see the creature making the attack to impose disadvantage on the attack roll. [B]Two Weapon Fighting:[/B] [I]Drizzt wanna-be: [/I]When you are fighting with two weapons, you may make 2 attacks with the weapon you wield in your off hand as part of the same bonus action. [/QUOTE]
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