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General Tabletop Discussion
*Dungeons & Dragons
Consensus about two-weapon fighting?
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<blockquote data-quote="Mr. Spade" data-source="post: 7829690" data-attributes="member: 7016481"><p>I did edit it on a different thread to not be allowed for heavy armor, thematically a heavy armor wearing person could not possibly have the range of motion required to move in ways this style requires. </p><p>Also note that the player will not always be using the parry stance, in fact most would rarely use it unless absolutely necessary. </p><p></p><p>I have done the math on the damage side and find that over time this would leave the TWF falling squarely in the middle of S&B and GWF on damage, and the rounds where the TWF is on the defensive they will be well under S&B, especially if you consider that if they are forced to fight defensively they will likely be using their bonus action to help themselves get out of the current situation. </p><p></p><p>You're proposing changes to 3 skills that will dramatically change many situations. My proposal changes one skill, which is mostly class reliant (excluding dips for m/c) to put it more in line with the other class options. A mid level (lvl12) game would have the TWF receiving a +2 to damage OR ac while S&B is getting +2 damage AND ac.</p><p></p><p>I'm honestly not taking feats into account as once we put in feats and other class abilities we may as well add in magic weapons and equipment, at which point you never know where the damage will end up, most likely still with the GWF to be honest.</p></blockquote><p></p>
[QUOTE="Mr. Spade, post: 7829690, member: 7016481"] I did edit it on a different thread to not be allowed for heavy armor, thematically a heavy armor wearing person could not possibly have the range of motion required to move in ways this style requires. Also note that the player will not always be using the parry stance, in fact most would rarely use it unless absolutely necessary. I have done the math on the damage side and find that over time this would leave the TWF falling squarely in the middle of S&B and GWF on damage, and the rounds where the TWF is on the defensive they will be well under S&B, especially if you consider that if they are forced to fight defensively they will likely be using their bonus action to help themselves get out of the current situation. You're proposing changes to 3 skills that will dramatically change many situations. My proposal changes one skill, which is mostly class reliant (excluding dips for m/c) to put it more in line with the other class options. A mid level (lvl12) game would have the TWF receiving a +2 to damage OR ac while S&B is getting +2 damage AND ac. I'm honestly not taking feats into account as once we put in feats and other class abilities we may as well add in magic weapons and equipment, at which point you never know where the damage will end up, most likely still with the GWF to be honest. [/QUOTE]
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Consensus about two-weapon fighting?
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