I haven't tried it yet, but have researched the question enough to know there are GMs out there running it with limitd AoO, and even gridless - I think all RPGs are fairly easily modded, but especially those of the D&D lineage.
Just leave the original AoO - withdrawing from combat - so this includes a kobold running past your fighter to whack the mage. Generally what is considered "crossing a square" still applies, gridless or not. And then add in whichever AoO make sense to your group, or as few, and allow them to change their options and address concerns however possible in regards to mechanics. Generally always give them the extra d20 if it makes sense in the moment. Is my 2 1/2 cents...
Just leave the original AoO - withdrawing from combat - so this includes a kobold running past your fighter to whack the mage. Generally what is considered "crossing a square" still applies, gridless or not. And then add in whichever AoO make sense to your group, or as few, and allow them to change their options and address concerns however possible in regards to mechanics. Generally always give them the extra d20 if it makes sense in the moment. Is my 2 1/2 cents...