I disagree you should always rub your players nose in it when they miss something because of a bad roll!So did you mean that actually doing it would be in poor taste? Yes, with that I would agree.
I disagree you should always rub your players nose in it when they miss something because of a bad roll!So did you mean that actually doing it would be in poor taste? Yes, with that I would agree.
That's precisely why I force my players to fill out fantasy tax forms, stand in long queues, and travel long distances in real time. If it takes a day to travel to that place, then they will be roleplaying that in real time because REALISM! Wooohooo! Who cares about pacing or valuing the player's time? Realism doesn't care about pacing so neither should I!Simple answer: realism. Not everything is going to be 'interesting' every time.
That's precisely why I force my players to fill out fantasy tax forms, stand in long queues, and travel long distances in real time. If it takes a day to travel to that place, then they will be roleplaying that in real time because REALISM! Wooohooo! Who cares about pacing or valuing the player's time? Realism doesn't care about pacing so neither should I!
But there is a kind of "realism" that brings a story to life. That I agree with. What kind of realism is necessary just varies from player to player.
And there are other people that truly enjoy mapping things out. I know, weird?
I think this is why @Elfcrusher is exactly correct, and I don't agree with @Aldarc and the hyperbole he used; it is obvious that we are engaged in a game, and that game is supposed to be fun (otherwise, why bother?).
But different people get their fun from different aspects; some people really truly enjoy resource management, other people enjoy some degree of historical fidelity, others enjoy fantastical roleplaying and wordplay, and so on.
Different people have different breaking points for immersion and/or realism. For some, the idea of a dungeon stocked with monsters of different types that just sit there, waiting to be killed (and no bathrooms!) is completely realistic (ahem), yet they would demand strict fidelity to encumbrance and rations and ammunition. Others think tracking items and such is silly, but can't imagine a "dungeon crawl" as that would be unrealistic. And so on and so forth.
Best, in general, to not yuck on someone else's yum.