Ovinomancer
No flips for you!
I don't think you're an idiot.See the real problem is this near constant drone from you and others here that I'm either disingenuous or an idiot. That's the real issue in our exchanges.
I don't think you're an idiot.See the real problem is this near constant drone from you and others here that I'm either disingenuous or an idiot. That's the real issue in our exchanges.
I don't think you're an idiot.
Well, there was that rant blog post from dome guy that keeps getting referenced and one of its presumptions was that one of the problem from players calling for checks was just this - players trying to use their best rolls skills ehen other stuff was appropriate and gms unable to handle it - iirc.I know this isn't the case but it's kind of like some believe players that ask the gm for a roll are trying to railroad him into giving them a roll when what's actually happening is the player expects that he is going to be given a roll in the situation due to past experiences and is just trying to be helpful and speed the game along
The former references a codified set of rules that describes in detail both an both in-fiction activity on the part of the character, and the appropriate mechanics the DM is meant to employ to resolve the outcome of said activity. The latter is a vague statement of intent to “read others” with no clear indication of in-fiction activity. Surely you can see why us “always goal and approach people” see these things as meaningfully different.I see no meaningful distinction between such statements. Surely ya'll always goal and approach people can see why this is an issue for us not always goal and approach people?
You can't actually tell a difference between a specific, well-codified action and a generic statement of vague action?
The former references a codified set of rules that describes in detail both an both in-fiction activity on the part of the character, and the appropriate mechanics the DM is meant to employ to resolve the outcome of said activity. The latter is a vague statement of intent to “read others” with no clear indication of in-fiction activity. Surely you can see why us “always goal and approach people” see these things as meaningfully different.
But the rules, which explicitly describe the appropriate way to resolve the casting of the fireball spell, don’t say anything about the wind, or the arm space required. If you have a hand free, are able to speak, and have either bat guano and sulphur or an appropriate spellcasting focus available at hand, you are able to perform the necessary actions to result in the effects described by the fireball spell. The rules tell us as much.Of course that's a difference, it is not something I view as a meaningful difference in relation to GAA.
I've been told many times that shorthand is out of the question. That an approach such as drawing upon general life experiences isn't good enough. So yes, it is important just how you are moving your arms, just how you handle the bat guano. It may not be important this time, but it will be important sometime. Maybe the winds blowing hard enough to blow it off your hand if you just lay it there. Maybe your in such a cramped space that you can't wave your arms out wide like you normally do. Etc.
How you try to cast fireball seems to me to be every bit as ambiguous as using past experiences to read someones trustworthiness
But the rules, which explicitly describe the appropriate way to resolve the casting of the fireball spell, don’t say anything about the wind, or the arm space required. If you have a hand free, are able to speak, and have either bat guano and sulphur or an appropriate spellcasting focus available at hand, you are able to perform the necessary actions to result in the effects described by the fireball spell. The rules tell us as much.
Surely you aren’t arguing that’s the case with the Insight skill?This is an RPG. Surely you aren't arguing that environmental factors can't impact the mundane things your character tries to do?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.