I don't think it did. Your point was clear.Huh. I'm chagrined that my post might have come across that way.
I don't think it did. Your point was clear.Huh. I'm chagrined that my post might have come across that way.
I'd probably put it slightly differently: the notion of "inherently evil races" likes orcs, etc, is a trope that draws on the same intellectual/cultural sources as does racist thinking.Games that label whole races as good or evil are racist. That's what racism means: assigning morals based on categories.
The fact that, in the fiction, it's not morally objectionable racism is neither here nor there. One doesn't judge the nature, value etc of a cultural object by the values that it itself presents or affirms.
Aside from being wrong, that is an opinion as absurd as labeling the earth flat.
But at least now that you've said it, no one can now accuse me of misconstruing you or attributing to you feelings you did not have.
The fact that, in the fiction, it's not morally objectionable racism is neither here nor there. One doesn't judge the nature, value etc of a cultural object by the values that it itself presents or affirms.
But RPGs are more than cultural objects. They are also tools for creating more cultural objects. As such, they should avoid morally-objectionable content.
But RPGs are more than cultural objects. They are also tools for creating more cultural objects. As such, they should avoid morally-objectionable content.
Responsibility for the content lies with the content creator, not the tool.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.