Battle Royale
After searching the body of the high priestess, the party spent some time exploring the temple. The main altar of the temple has been stained with blood, and all the holy relics and statues of None have been destroyed or replaced with statues of Bas. However, any further information couldn’t be found. Quercus did what he could to clean up the place, and then said a silent prayer to those killed by the cultists, but they had to move on quickly before they were discovered.
Since the temple was on the west side of town, the party turned east in search of anything new. They eventually found a huge metal fence, which was clearly created very recently. However, as they watched it, they saw a patrol of three drow in armor, a yellow-robed figure, and two leopards pass by the fence. Clearly they were guarding whatever was behind the fence, so the party retreated, and conversed in silence about their plan.
“We have to get in there!” Quercus insisted. “They might be hiding the magic item there, or established a base of operations.”
“But how do we get in unseen?” Rudyard asked.
Tsine looked excited. “I have an idea. I’ve been studying a new spell that should come in handy here. It lets multiple people turn invisible at one time.”
The party soon worked out a plan. Quercus drank one of their few remaining potions of darkvision, and then Tsine made the whole group of them vanish. They carefully neared the gate, and then got up right next to it as soon as the patrol passed. Quercus then worked quickly, carrying each of his friends over the wall as quickly as he could. The only exception was Flix, who insisted on climbing it himself, and since this gave everyone else more time to work, they readily agreed. Soon, all of them were over the wall, and they quickly dashed to find a hiding spot. There were a number of houses on this side as well, so they all ducked behind one before the patrol passed by again. After a bit of exploring, they discovered a house that wasn’t abandoned. Carefully, they crept inside, ready for battle, when they discovered they were surrounded by – dwarves. Beardless dwarves, but dwarves.
Before the party could respond, one of them spoke. “Who are you? What do you want with us?”
Tal took over the party’s end of the conversation. As he did, he noticed that all the dwarves looked badly injured and hungry, as if they’ve barely eaten for days. “Are you the inhabitants of this town? We are from Methosilang, sent to rescue you and fight back the enemy.”
The dwarf that spoke the first time responded. “We are, or what’s left of us. Most of our number has already been taken by the drow or those yellow-robed fiends.”
“Can you tell us more about what has happened here?”
The dwarf gave Tal a suspicious look. “Well, mebbe we can, and mebbe we can’t. How do we know that this isn’t another trick?”
In response, Tal began a song. It was “The Strength of the Mighty Ones,” a popular dwarf song often song in None ceremonies. It soon had the desired effect; these beaten people were soon regaining their pride, and learning to trust him.
The first dwarf, who obviously was a leader of this group, began speaking again. “Ah, you are with Methosilang. None of these monsters would know the songs of our kind. Even the yellow-robed ones are all of the tall races; there’s not a dwarf among them.”
The leader gave his name as Gurand, and he was once part of this town’s cabinet. According to him, the assault was focused primarily on the town’s capital building, which is built into the southeastern wall of the town’s main cavern. According to him, the two leaders of the invaders were staying there, and it was where the big flying bat monster slept. It was also were all the “special” prisoners were taken.
“Special?” Quercus asked with dread.
“Yes, our leaders, our elders, are priests, and anyone with the courage to resist them. They take some of us daily to be sacrificed at our own temple, but the demon Lady handles the special cases in the capital building.”
“Can you tell us about these leaders?” Tal asked.
“Well, the demonic Lady is a winged drow that rights a nightmarish horse. She’s crazy. She kills with impunity, but always is always ranting about something. She always is yelling that her archrival is looking for her. Some sort of holy elf or something, from how she describes it. I only wish that one was here to help us. The other guy is dressed really simply. He has black hair with yellow spots in it. He’s actually really polite, at least when speaking. But he’s hiding something. The way he looks at people, it’s like he’s sizing them up for a meal. I think he’s staying at the top floor of the capital building, up on the seventh floor.”
This gave Tsine a shock. “Seventh floor? There’s a seven-story capital building in a town this small?”
Gurand gave Tsine the proudest look he could, considering the circumstances. “Well, we are dwarves after all.”
The party was watching the first floor of the capital building. It was suspiciously sparsely guarded. There were two drow archers watching the area from balconies, a huge leopard in front of the gate and a strange six-legged puma with tentacles growing on his back next to the leopard, but the door itself is open. The party decided to try and sneak in, but they needed a plan how. They had rested inside the slave pens that night, to replenish their magic and heal their wounds.
Tsine had a few suggestions. “I could use the invisibility field again to sneak us in, but I don’t trust that leopard. He could smell us out.”
Tal had a funny look on his face. “I have an idea. What about an illusion to lure it and that puma-thing away?”
No one objected, so a few minutes later, an illusionary pig was sauntering down the street. The Displacer beast gazed at it hungrily, but reason overcame desire, and he remained by the door. The leopard, on the other hand, immediately got up and began to follow the pig down the street. Realizing this was their best chance, the group tried to sneak in through the gap, but when they got within sixty feet, the two drow suddenly looked alert, and began firing near them! The shots didn’t hit near them, but they were clearly discovered. “How did they find us?” Quercus frantically whispered.
He got his answer moments later, as a horrible humanoid monster with a scorpion tail appeared in the doorway, and lunged at Dane. It was identical to the type of monster they fought back at the Bas temple they discovered way back at the beginning of their travels, though of course this one wasn’t injured. With the element of surprise spoiled, the party began one very, very long fight to the top of the building.
Round one. The bone devil, displacer beast, and even the dire leopard (who had returned after Tsine cancelled illusion) surrounded the party, and the two drow began firing at them from above. The bone devil was able to give Dane a light injury with his tail spike at the beginning, but while a strength-sapping poison was injected into him with the attack, he was able to fight off the effects. The party’s vengeance was fast and ferocious. Quercus gave the devil a pair of deadly attacks, and wile the leopard was still returning, Raz and Rudyard killed one of the drow in the balconies, while Tal struck at the displacer beast with another volley of magic. The surviving drow fired at Dane, but couldn’t get past his heavy armor, and while the devil managed to bite Dane one last time, he responded by cutting the monster’s head off, while Tsine finished the second drow off with a volley of magic. The displacer beast pummeled Flix, but he responded with a direct but ferocious assault that cut into the monster’s neck, and Quercus finished the creature off. The leopard finally returned, but only had a chance to swat at Rudyard once before Tal, Rudyard, and Raz finished it. Eager to push their advantage, the seven heroes ran into the tower to prevent their enemy from mobilizing.
First floor. Seven robed figures were waiting for them. But the party had no interest in a length battle. A volley of arrows by Tsine, Raz, and Rudyard, and more of Tal’s magic orbs, took out most of them before they could even respond. Of the four survivors, two of them that were close to the stairs up turned and fled, leaving only the two closest figures from the door. Quercus and Dane easily dealt with one of them, who was unarmed like the ones they encountered back in the temple, while Flix wounded the last. He gave one pathetic attempt to return fire, before being shot by Tsine. Raz and Rudyard gave the room a cursory once-over, finding stairs down to the basement among other things. “Guys, before we finish this place up, maybe we should explore the basement? It’s possible they’re hiding something there.” Raz suggested, but it fell on deaf ears.
Second floor. Sixteen enemy troopers were here: fourteen yellow-robed warrior types, and two drow. Tsine got up the stairs first, and decided it wasn’t even worth bothering with these foes. He tried out another one of his new spells, the infamous fireball. Fifteen of the enemy forces were reduced to ash instantly, leaving only one “lucky” drow whose inherent anti-magic defenses blocked the effect. Of course, his luck lasted as long as it took for Raz to climb the stairs, and fire a single arrow through his neck.
Third floor. Because there was no sign of the two enemies that fled from the first floor, the party realized that their enemy would be prepared for them now, having been warned by those two. As a result, they didn’t climb the stairs until all of them were prepared. At first, it appeared that there was nothing but a quartet of evil-looking leopards on this floor, but as soon as the party climbed the stairs to engage them, they were suddenly caught in a web, as four magic missiles fired at Flix and Raz, the current point men of the party. Three yellow-robed figures materialized, and they looked like wizards based on their possessions. Flix was the only one of those high enough up the stairs to be caught in the web to escape them, but that only made him a target of two of the leopards, while the others prepared to attack once the webs were cleared. No one was willing to put up with being used for target practice by some neophyte wizards, so Tal used magic to set the webs alight, giving Raz and the other leading party members some nasty burns and subjected Raz to the attacks by the remaining leopards, but giving the party room to maneuver. Dane and Rudyard ran up the stairs to give Flix help with the two leopards on him, while Tsine pelted the wizards with magic orbs, killing one and wounding another. Quercus flew at them, killing the remaining undamaged one. The surviving wizard carefully cast a spell, and then pointed a finger at Quercus and ordered him to laugh, but the only laugh Quercus gave was one of smug power. Meanwhile, the two leopards formerly on Flix ceased mauling him to turn their attentions on the new attackers. This proved to be a mistake, as one was immediately stabbed in the back by an angry Flix, and the other was killed by Dane. Rudyard switched to a bow to help attack the leopards on Raz, and Raz had drawn his axe to engage them in melee, for once. Tal and Tsine helped them, so the leopards were easily dispatched, while Quercus slew the last wizard. He and Tal took a few moments to heal themselves, and continued their march.
Fourth floor. This floor was obviously set up to be a shrine to None, but like the town’s main temple, it was desecrated and contained a stained sacrificial altar. Only one yellow-robed cleric was here, but another one of the hyena monsters was also waiting for them. In addition, as the party moved to engage their enemies, a thick cloud of smoke from a sputtering candle in the center of the room suddenly took the form of a hideous monster, and joined in the battle. While the enemy was expecting them, they were clearly shocked to see them so soon, so the entire party (except for the slightly slow-witted Dane,) got up the stairs and ready to attack before they could even get into a fighting position. Tal fired a volley of magic at the cleric, and Flix and Raz surrounded him. The cleric was obviously casting preparation magic for a while; his body was indistinct and blurry, and he had a floating, magical version of his weapon (a scimitar,) waiting next to him. He nonetheless took a few nasty cuts from their two attacks, and a fearsome cut to the chest from Rudyard. Meanwhile, Quercus flew at the hyena monster, and Rudyard joined him. Tsine fired another series of magic missiles at it as they began their attack, but even the might of the two warriors combined wasn’t enough to make the monster drop. It bit Rudyard right in the chest, and the ranger panicked, again afraid of being transformed into one of these monsters. Meanwhile, the smoke monster tried to enter Rudyard’s mouth, but he was able to cough the creature out, where he then set up on by Dane. The cleric tried to attack Raz with his floating sword while casting a spell himself, but while the scimitar did manage to connect slightly, the spell, which would have frozen Raz in place, failed utterly. Tal struck him with another magic missile, and Flix easily finished the unfortunate cleric, while Quercus avenged the attack on his friend by destroying the hyena creature. This left only the smoke creature, which the party easily sliced to smoky ribbons.
Fifth floor. Before entering this floor, the party had to deal with a door that was recently constructed between this floor and the last. It probably could have been broken down, but that could have taken forever, so Flix moved up to pick the lock. Unfortunately, he was too reckless, for he forgot to check for traps first. He was then surprised when a poison needle flew out of the lock, striking him in the face. He staggered around, as he felt the needle’s poison dampen his senses and numb his reflexes, making him clumsier than normal. However, he was able to unlock the door the next chance he got. The fifth floor was largely wrecked, and turned into the next for a giant monster. “This is likely that flying bat-elf monster’s lair,” Tsine surmised. The party gave the area a quick look, but it appeared that the creature was currently out on patrol in the city itself. They hurried to the next floor before it could be called to help its masters.
Sixth floor. The party noticed that the walls for this floor look new, as if they were just moved around to create a new path. This new path was forcing the party into a side room, and then into a corridor. In this corridor, there appeared to be three foes waiting for them: the spiky humanoid that the dark-haired spotted man traveled with, the spotted man himself, and the Lady of Blood! Tal noticed that there was something “odd” about the two leaders, as if they weren’t real, but the others bought into it without any problem. Raz fired at the spotted man, but it looked to him like he got out of the way, and Tsine used up his final powerful spell, a bolt of lightning, to strike the spined monster and the Lady of Blood. The lightning hit the barbed devil right in the chest, hurting it quite a bit, but it seemed to go right through the Lady. Instead, a strange, high-pitched cry suddenly sounded, and it looked like a tiny monster was disintegrated near the ceiling. Tal surmised that there were invisible monsters hiding near the ceiling and creating the illusions, but one was accidentally caught in the bolt’s effect. The others didn’t draw the conclusion, but with the exception of Raz and Dane, the others were able to guess that this wasn’t really the Lady of Blood and spotted-hair man after seeing this. Rudyard charged at the bared monster, giving it another wound, while Dane rather foolishly attacked the spotted-hair main. The surviving Imp realized the trick was mostly ruined, so he canceled the illusion (to Raz’s continuing surprise) and caught Dane in the chest with his stinger. It wounded Dane slightly, but his powerful body barely noticed the venom in the wound. Quercus and Flix surrounded the barbed devil, and sliced him apart, and the surviving Imp easily fell to some of Tal’s magic orbs. The party went down the corridor to enter the main chamber of the floor.
The central chamber’s most notable feature was a pedestal in the middle of the room, with a large black gem placed on top of it. It was filled with a sickening-looking ichor. Tsine looked at it for a moment, and suddenly shouted, “That has to be the magic item! If we destroy it, we should be able to call the reinforcements!”
However, the gem wasn’t the only thing in this room. A woman was chained to the gem. When the party arrived, she was kneeling on the floor, with a mask on her face. Even without seeing her face, party could tell there was a sense of sadness and loss about her just by looking at her. There also were two dark alcoves in the walls, which were blocked by metal grating, and a door to the south. As the party entered the room carefully, a voice boomed at them from above. A voice that Quercus and Tal recognized. “Ah, finally, my bag-boys have arrived,” the voiced taunted them. “I really have to thank you for what you did there. You see, while that was my temple, I wasn’t the one who selected its leader. I needed a way to test her, and unfortunately she failed. Didn’t you, Kessine?” The figure on the floor looked up at this. “But I believe in giving everyone a second chance to be useful to me. Now, Kessine, the people before you are the ones who helped destroy your temple, and caused you to get…punished by me. Now, how does that make you feel? What do you want to do to them?”
The woman stood up, and ripped off her mask. Quercus, Tal, Flix, Tsine, Raz, and Rudyard instantly recognized her as the high priestess that led the temple they rescued Lerissa from. And her face was twisted into a form of pure rage, as her body began to change. At the same time, the two gratings in the walls open up, revealing two pairs of dark, angry, and large eyes.
Fortunately, the party was getting into position as the spotted man was concluding his speech. Tal and Raz closed in on Kessine. Tal tried using a new spell he just discovered, which sent a blade of frigid ice at his target. It struck Kessine right in the chest, leaving multiple cuts while numbing her whole body with the cold. Raz charged up to attack her, relying again on his axe due to the tight quarters of the room. He got one quick hit, and then a second as she finished changing into a werewolf. Meanwhile, Tsine fired a volley at the creature behind the nearest grating, and Rudyard prepared to engage the monster in melee while Dane moved in to keep the second one at bay. As they moved in, however, the two monsters, a pair of huge, demonic leopards, leapt out, knocking both Rudyard and Dane to their floor as they started ripping them apart. Quercus moved to help Dane, while Flix tumbled in behind Kessine, and dug a short sword into one of her kidneys. Tal was running low on magic at this point, so he moved in to help Raz, and the two of them gave her another few nicks. However, despite her many wounds and the blood that was now clotting her fur, she was still standing. It looked like she was receiving magical aid in addition to the strength her now-bestial form granted her. She slashed at Tal with her scimitar, while biting him ferociously on the neck. The bite was a deep one, and she suddenly shifted her weight to make Tal lose his balance. He fell to the floor, while Kessine maintained her bite on top of him. Tsine realized what a threat she was becoming, so he split his next magic missile volley between her and the leopard that was on Rudyard. Rudyard and Dane both struggled to get out from under their attackers, but only Dane was successful. He and Quercus surrounded it and began to attack it, but not before the leopard could get bite another chunk of flesh off of Dane. Meanwhile, Rudyard was still getting ripped apart under his leopard. A pool of blood was expanding out from under him, and his breathing was getting weaker. Tal wasn’t looking too good, either, but Flix saved the day by leaping onto the wolf-woman’s back. She struggled to throw him off, but he held on tight, and with one swift motion, slashed her throat. She gave one last gurgled scream, and then fell to the floor, barely alive.
Tal nodded his thanks, and then he and Raz moved to help Rudyard. Both swung at his leopard’s neck simultaneously, and in one swift motion, decapitated the creature. Tsine, almost out of magic, drew his sword and helped Dane and Quercus finish the second leopard, and then while Quercus and Tal healed the wounded, the party contemplated the gem.
“So, how do we destroy it?” Flix asked.
“Let me examine it for a moment,” Tsine began. “I’m sure there’s some way to reverse the item’s arcane properties.”
“Or,” Dane suggested, after finishing Kessine with one final stab, “We could just hit a lot.” The party agreed to this plan, and soon the gem was shattered, and the black ichors that floated inside it dissolved into a sickening smoke.
After using the scroll that Lerissa gave him to call the reinforcements, the group was ready to climb the final staircase and put an end to the spotted man once and for all.
Seventh floor. Unfortunately, he had apparently already left. The room was full of luxurious furniture, but except for the corpses of the two guards who ran back on the first floor, the room was empty. However, there was a door leading outside to the balcony, and it looked unlocked. After giving the two corpses a quick examination (it looked like their throats were bitten out,) the party threw open the doors to see if the spotted man was still there. He was absent, but they were not totally without an opponent, for floating in front of them was the Lady of Blood and her steed. She looked at them with a barely controlled rage. “You ruined everything!” she yelled. “I will personally see you all dead!”
Before the party could respond, she concentrated, and a thick black cloud of sickening, evil smoke surrounded them. The smoke however, had little effect on Tal and Flix, who were unconcerned with the evil nature of the cloud. The others didn’t handle it so well, though mercifully Raz and Tsine were out of its range. Tal and Dane ran to the front of the party, and fired at the woman, but only Dane’s arrow hit. All the others drew bows and began to fire at her, except for Tsine, who managed to hit her with a magical missile, and Quercus, who flew straight at her, intent on bringing the demonic villainess down with his own blade. She looked at him, and her eyes widened. “You!” she screamed. “You are related to HER, aren’t you? I can tell just by looking at you!” She pulled out her scimitar, and plunged it into Quercus’ shoulder, just as he cut her with his sword.
Just then, the spotted man rode up on what looked like a griffon. He shouted at the Lady of Blood over the sounds of battle below. “Kulstra! Stop this fight for now! The town is lost! Whether or not you kill these whelps, we’d be destroyed as well in the battle!” He then turned his griffon around and fled down a side passage.”
Kulstra looked at Quercus, with hate in her eyes. “Very well, but tell your sister that I will be coming for both of you,” she hissed at him, as she turned her own mount away. But Quercus wasn’t done yet. As she fled, he chased after her, oblivious to the melee around them. However, while he got another few hits in, she was able to surround herself with too many reinforcements, and Quercus couldn’t cut through them all in time. Before he could focus again on the Lady of Blood, she was lost in the smoke and darkness. Quercus cursed his luck, but swore under his breath that he would be the one to destroy her and give her sister a chance at peace.
And, at last, it was over. The reinforcements swept over the surviving enemy forces, taking prisoners as needed and putting the others to the sword. But it was hardly a total victory. Most of the town’s residents were killed or taken into slavery already. The two main leaders of the enemy got away. No evidence of Bas herself has been discovered, though the reinforcements later investigated the basement, and discovered a strange, eye-less lizard had destroyed hundreds of books (Raz would later remark smugly to the party that he told them so.) However, nothing of the books was salvageable. And while the magic item that blocked the town from magical aid was destroyed, the party has no idea how it was made in the first place, though Lerissa would theorize that if Bas truly is one of the goddesses, it’s possible that she could use part of her essence to provide areas with protection, just like the Eleven Sisters block the main cities of Methosilang from invasion by the orc and undead empires. At the very least, the invading force was destroyed, but even it seemed less like an invading force, and more like a test run, to determine the defenses of Methosilang for a real invasion. Lerissa warns, and the party members know in their hearts, that the real danger is just beginning…
OOC Notes: Yes, this was all one game. We ended up gaming until 2 in the morning to finish this one! Which was awkward, as one of the players brought his eleven-year-old stepson to try the game out this time. Surprisingly, he was allowed to play in future games, and didn’t even mind staying up late. Yep, he’s one of ours! He played Raz this time, since his player had essentially left the group by now.
Expect big changes in the next few games. Like I just hinted, we’re losing some characters, but adding two new players, including the above-mentioned stepson. And the party’s level takes a huge leap the next game, so the challenges will get tougher as well. I hope everyone enjoyed the first part of my campaign, and expect the next part as soon as tomorrow, with any luck.