LordVyreth
First Post
The Eye of Nerull: The Outer Sanctums
Once they got through the wall, the party quickly and quietly snuck into the Eye itself. However, getting to the relevant parts of the Eye won’t be tricky. Most of the Eye is filled with the yellow fluid Danae had studied earlier, and which corresponds to the vitreous humor found in a real eye. The parts of the Eye containing the control room, various maintenance systems, power generators, and “living” conditions correspond to the more delicate components of the eye found near its front, and the party had to have the eye conveniently pointed in the other direction just to get in. Thus, to reach their target, they have to swim through the vile fluid.
The swim itself was easy enough, thanks to the spells that were protecting the entire party. However, the fluid was nonetheless slightly dangerous. Dark clouds made of some unknown material billowed throughout the fluid. Not only did they reduce visibility even further than the yellow goo already did, but the party was understandably worried about swimming through the potential biological threat. Even so, one or more of the party got caught in one of the liquid clouds as they moved about in the fluid, and those trapped felt the very essence of life threaten to leave them.
In addition, the temperature of the fluid was very odd and extremely dangerous. It remained at a relatively temperate level most of the time, but every few seconds, it would pulse with incredible heat followed by incredible cold. Both extremes were intense enough to damage the party, and while the damage was minimal, the constant shocks to the system were getting both frustrating and dangerous.
“Are we almost there?” an annoyed Robin asked after yet another pulse.
“Well, the entire Eye is only –ow- five hundred feet in diameter,” Danae replied. “It shouldn’t be much longer now, though I –ouch- didn’t expect us to have to wind our way there.”
Indeed, the eye’s vitreous humor was filled walls made of the same dark stone as the Eye itself, and that made the whole thing into a massive labyrinth. Because of the very small range of vision the yellow fluid and clouds created, trying to find their way around the tunnels was proving more difficult than expected. However, just as they were nearing the end of the trip, a much more dangerous threat revealed itself; some of the Eye’s guardians discovered them.
From below, a massive squid-like monster rose up to meet the party. However, it was clearly no longer living. In fact, its entire body was transparent, suggesting that it might a spectral monster or a ghost. In front of the party, a strange worm-like creature with numerous tentacles growing on its face blocked the path. It was bloated and rotting, similar to the waterlogged Sunken undead the party fought earlier. In fact, just to the side of the tunnel-blocking worm, there was what appeared to be a perfectly normal Sunken.
“A Sunken? They’d actually use something that week to guard the Eye?” Tal asked with disbelief. “We’ve fought creatures this weak since I first started exploring the surface! Nothing powerful enough to get this far would even be scratched by such a creature.”
Danae, however, studied the creature more carefully and using her years of research on the anatomy of various monsters. She suddenly gasped as she realized what this thing was. This wasn’t an ordinary Sunken. It was a rare, exemplary, nearly unheard of variant. A creature of this level of power and ability only appears one time in a million, or possibly even one time in a billion. In short, it was a paragon of its kind.
Before the party could mobilize the spectral kraken lunged at the party, striking Danae and draining some of its life force. “Where are Tiana and Azat?” a panicked Danae screamed while she looked around the battlefield.
The rest of the party quickly looked around as well for their missing allies. “Maybe they went down a side tunnel by accident?” Tal offered.
As they talked, however, Bath had other concerns, in particular the tunnel worm that was guarding their best exit. She charged it as Tal also recovered from the initial confusion of battle and fired a magic disintegration ray at the creature. Surprised by the sudden attack, the tunnel terror could do little against the assault but flail about and futilely try to strike the avenging angel with its tentacles.
Meanwhile, Danae magically changed her shape to that of a massive dragon in the hopes that it would help her drive off the spectral kraken, and Robin and Devlin focused on the paragon Sunken. However, the unusually strong Sunken easily evaded their attacks due to its unnatural dexterity and some sort of divine insight. It lashed repeatedly at Devlin, who again regretted his human half when all the air was sucked from his lungs! He was able to survive due to the magic that let him breathe water as if it was air, but was left gasping to fill his lungs while the Sunken bore down on him, ripping more flesh from his bones with each slash and frequently stealing his breath.
Bath and Tal quickly finished off the tunnel worm, and Bath moved to help Devlin and Robin fight the Sunken while Tal assisted his fellow arcane practitioner. Danae was holding her own against the creature with her magic and her new form’s breath weapons, but the monster was draining more and more of her life force with every attack. Finally, just as she was feeling her grasp of advanced magic leave her, one last breath coupled with a barrage of magical energy by Tal finished the beast.
That left just the Sunken. It was having more trouble with Bath than Devlin because of the near impenetrable armor the angel both wore and possessed naturally, but she was also unable to hit it with any regularity. However, Bath and Devlin managed to surround it and strike it with greater ease, and Danae and Tal’s magic finally helped finish the semi-divine threat.
With the guards dead, the party quickly located the lost Tiana and Azat and then moved on before the temperature pulses in the fluid damaged them further or more guards detected them. They finally reached a ramp that lead out of the water and into a dark and gloomy chamber. After Azat healed the party’s wounds and helped Danae partially recover her lost life force, he and Tiana carefully moved away from the edge of the chamber to explore it. They quickly dashed back to the party moments later. “We found some coffins in the middle of the room!” Tiana quietly hissed.
“Coffins? But who’s coffins?” Danae wondered.
Tiana shrugged. “Vampires, maybe? Maybe they’re hiding in the coffins for protection but will spring out to attack us if we get too close or try to leave the room.”
“That’s possible,” Danae admitted. “But there are a lot of other possibilities as well.”
Tiana concentrated while activating a magical power from one of her items. “Let me detect the presence of evil in this room,” she explained. “We should get some idea if there is indeed a threat here that way.”
After a moment, she gave a look of surprise and turned to the party. “It’s worse than we thought. Both of the coffins have something evil and powerful inside them, but the coffins themselves are also radiating evil! Maybe there’s some dark magic based on them?”
“Well, there’s only so much we can do to investigate them without potentially setting whatever traps the spells might be tied to or alerting the coffins’ inhabitants. I recommend we just try to dispel their magic and either charge the coffins or dash out of the room afterwards,” Tal recommended. “We can’t afford to waste time; we have to find a safe place to hide before they investigate.”
The party agreed, and after Danae used her most powerful dispelling magic on the coffins, the party charged in the general direction of both the coffins and the hallway at the other end of the room. As expected, the coffins were part of another guard force that reacted immediately when the party charged. What they didn’t expect was the two coffins growing ghostly legs and moving to the attack the party themselves!
Before even the coffins (though sarcophagi is a more accurate term for the massive stone tombs,) could attack, however, a dark, shadowy form appeared out of one of the sarcophagi and attacked Tal! Before the party could react to the sudden threat, the shadow ducked back into the same sarcophagus. Tal responded by attacking the coffin with magic, but did only minor damage to the massive stone structure.
Meanwhile, it was the coffins’ turn to attack. They moved almost like spiders on their ghostly insect legs and closed to attack the party. One hammered Tal with a leg and another charged the other side of the party. It struck at Bath, and her typical trust in her armor faded as the ghostly leg phased through her armor and struck right at her! Though it wasn’t able to use the same trick on her natural defenses, it nonetheless struck true and damaged the shocked angel. Eager to get revenge, Bath began to cut into the coffin, but it was difficult damaging the thick stone of the sarcophaspider with her blade. As a result, she was only slightly prepared when a wraith flew out of the second coffin, attacked Azat, and then flew safely back inside the coffin!
“This will get old fast,” Azat muttered, as he called upon the holy light of his god and sent a spray of shifting colors at the two coffins. One was seemingly unaffected, but the other was struck by a blue ray that caused it to turn to stone! Granted, it was mostly stone already and the stone parts seemed unaffected by the spell, but it did freeze the creature in place, preventing it from moving or attacking with its now stone arms! Seizing the opportunity, Devlin and Tiana moved up to help Tal deal with the motionless coffin.
Robin, however, had another idea. Over the past few weeks, he had been studying the inherent properties of undead, and as a result he learned how to strike their vulnerable focal points that bound them to reality much like a living being’s vital organs kept it alive. As a result, his training against undead enemies will be just as useful to him against undead now as it is against his chosen living targets. And since he didn’t know what those coffins were, he decided to focus his attacks on the sneaky creatures inside the coffins. The next time the shadow burst out of the first coffin, he fired a volley of arrows at it with one shot! The bolts largely struck true, forcing the surprised undead to flee back into the coffin.
Tal, meanwhile, took advantage of his enemy’s immobility by backing out of range and helping Tiana and Devlin with his magic. However, the tables turned on the three of them and Robin when the creature opened it stone coffin lid “mouth” and breathed at them! Well, technically the breath was a flood of ghostly spirits that flew right through the four heroes, draining some of their life and lancing their bodies with deadly negative energy, but the four heroes caught by the blast weren’t too concerned with technicalities.
While the four heroes recovered from the deadly attack, Bath and Azat began to trade blows with the second coffin. The sarcophaspider struck with both its legs and a ghostly tongue that rolled out of the lid opening. The tongue seemed to be the most powerful of its attacks, for it kept on trying to grab hold of the duo and pull them into the coffin, but fortunately the same magic the party used to travel the Vitreous Humor pool with ease also helped them avoid being grappled by the creature. Danae helped a little as well, but she also identified some magic on the exit from the room and tried to disable it in case they needed to escape quickly.
While Bath and Azat were getting a handle on their foe, the rest of the party was less successful. For one thing, when the shadow again emerged from the coffin, it was largely healed from the wounds Robin inflicted on it! It was as if the coffin somehow partially restored its health. In addition, the coffin opened again the next chance it got. This time, however, instead of firing a spray of spirits, it sent four more powerful spirits to hound the heroes. Each one bit at its victim and tried to wrap it with ghostly bindings, freezing the target. Tiana was affected by this strange attack, but the others ripped their ways out of the binding and attacked the coffin with renewed vigor. Soon, both of the strange coffins were reduced to rubble, leaving the undead inside them defenseless. They were soon destroyed as well, letting the party advanced down the tunnel Danae was trying to safeguard.
However, as they traveled down it, they soon discovered that she didn’t completely eliminate the magic traps located down it. They barely started their journey when ghostly eyeballs suddenly rained down at them! They filled each of the heroes with unholy pain whenever they struck, and the eyes then continued to circle their victims, as if watching every move they made for a weakness. Almost instantly afterwards, a word of blasphemy echoed down the hallway. Fortunately, Bath and Azat, the only heroes from who were not natives of this plane, were outside of the effect and thus were able to avoid being banished! However, it left the rest of the party dazed by the strength of the evil word. No sooner did they recover from that then a third danger appeared in the hallway. This time, it was a strange ooze that appeared to be of some dark, shadowy fluid. However, while it seemed to have more luck in attacking the party than expected because of the eyeballs’ assistance, the party was able to destroy it and reach the end of the tunnel without much trouble.
Once they were about to leave the tunnel, the party abruptly stopped to let the eyeballs finally dissipate and prepare for their next move. “Now, we can’t use force from here on, at least not until we figure out where Palfrin is. I don’t think we can single-handedly destroy every single undead in the Eye of Nerull, especially in the condition we’re in. And if we do use too much force, Palfrin will likely figure out that we’re here and try to flee before we get the chance to find him,” Danae explained to the group.
“I agree. We need to find a way to recover before we do anything, though,” Azat said. “I have a spell that lets use become invisible to undead. We can get use that and a regular invisibility spell in case they have any living allies or if we run into Palfrin. With luck, we can search the personal chambers until we find an empty one to rest in.”
The party quickly implemented that plan, and soon after they were searching the hallways of the Eye for a possible sanctuary. However, as they turned a corner after exploring for a minute or two, they stumbled upon an extremely unusual resident of the Eye: a rakshasa. Even stranger, it was a rakshasa who was totally without any form of disguise, a rare thing to find by accident indeed. The party immediately froze, afraid that this creature might discover them and alert the entire Eye, but it merely walked right past them while laughing and smoking his pipe, seemingly completely obliviously. The party released a collective sigh of relief, but they weren’t about to rely on the hope that the rakshasa didn’t really see them and was just bluffing. They intensified their search for a safe haven, and soon found an empty room to rest in. The next morning, they knew, the hard part of this mission would truly being.
OOC Notes: This update represents the last two updates before the group split to multiple states throughout the United States. As a result, we took a few months off to let the moving players adjust, and then started up again online. Of course, that wasn’t an easy transmission, and the first few games in particular saw little action. In other words, the next update will cover about six months of in real life time!
This was another adventure that used a lot of unique or unusual ideas. The shadow ooze was from a Dragon article, and the sarcophaspiders and the All Seeing spell (the ghostly eye one,) were unique ideas of mine. I actually enjoyed using the spiders quite a bit, as they had a lot of unique features. Notably, whenever they were damaged, negative energy filled their interior. This let the spring attacking wraith and shadow heal themselves every round the coffins were damaged, but it also could have been a deadly trap to the party if they weren’t all safe from the grapple checks due to Freedom of Movement spells.
Once they got through the wall, the party quickly and quietly snuck into the Eye itself. However, getting to the relevant parts of the Eye won’t be tricky. Most of the Eye is filled with the yellow fluid Danae had studied earlier, and which corresponds to the vitreous humor found in a real eye. The parts of the Eye containing the control room, various maintenance systems, power generators, and “living” conditions correspond to the more delicate components of the eye found near its front, and the party had to have the eye conveniently pointed in the other direction just to get in. Thus, to reach their target, they have to swim through the vile fluid.
The swim itself was easy enough, thanks to the spells that were protecting the entire party. However, the fluid was nonetheless slightly dangerous. Dark clouds made of some unknown material billowed throughout the fluid. Not only did they reduce visibility even further than the yellow goo already did, but the party was understandably worried about swimming through the potential biological threat. Even so, one or more of the party got caught in one of the liquid clouds as they moved about in the fluid, and those trapped felt the very essence of life threaten to leave them.
In addition, the temperature of the fluid was very odd and extremely dangerous. It remained at a relatively temperate level most of the time, but every few seconds, it would pulse with incredible heat followed by incredible cold. Both extremes were intense enough to damage the party, and while the damage was minimal, the constant shocks to the system were getting both frustrating and dangerous.
“Are we almost there?” an annoyed Robin asked after yet another pulse.
“Well, the entire Eye is only –ow- five hundred feet in diameter,” Danae replied. “It shouldn’t be much longer now, though I –ouch- didn’t expect us to have to wind our way there.”
Indeed, the eye’s vitreous humor was filled walls made of the same dark stone as the Eye itself, and that made the whole thing into a massive labyrinth. Because of the very small range of vision the yellow fluid and clouds created, trying to find their way around the tunnels was proving more difficult than expected. However, just as they were nearing the end of the trip, a much more dangerous threat revealed itself; some of the Eye’s guardians discovered them.
From below, a massive squid-like monster rose up to meet the party. However, it was clearly no longer living. In fact, its entire body was transparent, suggesting that it might a spectral monster or a ghost. In front of the party, a strange worm-like creature with numerous tentacles growing on its face blocked the path. It was bloated and rotting, similar to the waterlogged Sunken undead the party fought earlier. In fact, just to the side of the tunnel-blocking worm, there was what appeared to be a perfectly normal Sunken.
“A Sunken? They’d actually use something that week to guard the Eye?” Tal asked with disbelief. “We’ve fought creatures this weak since I first started exploring the surface! Nothing powerful enough to get this far would even be scratched by such a creature.”
Danae, however, studied the creature more carefully and using her years of research on the anatomy of various monsters. She suddenly gasped as she realized what this thing was. This wasn’t an ordinary Sunken. It was a rare, exemplary, nearly unheard of variant. A creature of this level of power and ability only appears one time in a million, or possibly even one time in a billion. In short, it was a paragon of its kind.
Before the party could mobilize the spectral kraken lunged at the party, striking Danae and draining some of its life force. “Where are Tiana and Azat?” a panicked Danae screamed while she looked around the battlefield.
The rest of the party quickly looked around as well for their missing allies. “Maybe they went down a side tunnel by accident?” Tal offered.
As they talked, however, Bath had other concerns, in particular the tunnel worm that was guarding their best exit. She charged it as Tal also recovered from the initial confusion of battle and fired a magic disintegration ray at the creature. Surprised by the sudden attack, the tunnel terror could do little against the assault but flail about and futilely try to strike the avenging angel with its tentacles.
Meanwhile, Danae magically changed her shape to that of a massive dragon in the hopes that it would help her drive off the spectral kraken, and Robin and Devlin focused on the paragon Sunken. However, the unusually strong Sunken easily evaded their attacks due to its unnatural dexterity and some sort of divine insight. It lashed repeatedly at Devlin, who again regretted his human half when all the air was sucked from his lungs! He was able to survive due to the magic that let him breathe water as if it was air, but was left gasping to fill his lungs while the Sunken bore down on him, ripping more flesh from his bones with each slash and frequently stealing his breath.
Bath and Tal quickly finished off the tunnel worm, and Bath moved to help Devlin and Robin fight the Sunken while Tal assisted his fellow arcane practitioner. Danae was holding her own against the creature with her magic and her new form’s breath weapons, but the monster was draining more and more of her life force with every attack. Finally, just as she was feeling her grasp of advanced magic leave her, one last breath coupled with a barrage of magical energy by Tal finished the beast.
That left just the Sunken. It was having more trouble with Bath than Devlin because of the near impenetrable armor the angel both wore and possessed naturally, but she was also unable to hit it with any regularity. However, Bath and Devlin managed to surround it and strike it with greater ease, and Danae and Tal’s magic finally helped finish the semi-divine threat.
With the guards dead, the party quickly located the lost Tiana and Azat and then moved on before the temperature pulses in the fluid damaged them further or more guards detected them. They finally reached a ramp that lead out of the water and into a dark and gloomy chamber. After Azat healed the party’s wounds and helped Danae partially recover her lost life force, he and Tiana carefully moved away from the edge of the chamber to explore it. They quickly dashed back to the party moments later. “We found some coffins in the middle of the room!” Tiana quietly hissed.
“Coffins? But who’s coffins?” Danae wondered.
Tiana shrugged. “Vampires, maybe? Maybe they’re hiding in the coffins for protection but will spring out to attack us if we get too close or try to leave the room.”
“That’s possible,” Danae admitted. “But there are a lot of other possibilities as well.”
Tiana concentrated while activating a magical power from one of her items. “Let me detect the presence of evil in this room,” she explained. “We should get some idea if there is indeed a threat here that way.”
After a moment, she gave a look of surprise and turned to the party. “It’s worse than we thought. Both of the coffins have something evil and powerful inside them, but the coffins themselves are also radiating evil! Maybe there’s some dark magic based on them?”
“Well, there’s only so much we can do to investigate them without potentially setting whatever traps the spells might be tied to or alerting the coffins’ inhabitants. I recommend we just try to dispel their magic and either charge the coffins or dash out of the room afterwards,” Tal recommended. “We can’t afford to waste time; we have to find a safe place to hide before they investigate.”
The party agreed, and after Danae used her most powerful dispelling magic on the coffins, the party charged in the general direction of both the coffins and the hallway at the other end of the room. As expected, the coffins were part of another guard force that reacted immediately when the party charged. What they didn’t expect was the two coffins growing ghostly legs and moving to the attack the party themselves!
Before even the coffins (though sarcophagi is a more accurate term for the massive stone tombs,) could attack, however, a dark, shadowy form appeared out of one of the sarcophagi and attacked Tal! Before the party could react to the sudden threat, the shadow ducked back into the same sarcophagus. Tal responded by attacking the coffin with magic, but did only minor damage to the massive stone structure.
Meanwhile, it was the coffins’ turn to attack. They moved almost like spiders on their ghostly insect legs and closed to attack the party. One hammered Tal with a leg and another charged the other side of the party. It struck at Bath, and her typical trust in her armor faded as the ghostly leg phased through her armor and struck right at her! Though it wasn’t able to use the same trick on her natural defenses, it nonetheless struck true and damaged the shocked angel. Eager to get revenge, Bath began to cut into the coffin, but it was difficult damaging the thick stone of the sarcophaspider with her blade. As a result, she was only slightly prepared when a wraith flew out of the second coffin, attacked Azat, and then flew safely back inside the coffin!
“This will get old fast,” Azat muttered, as he called upon the holy light of his god and sent a spray of shifting colors at the two coffins. One was seemingly unaffected, but the other was struck by a blue ray that caused it to turn to stone! Granted, it was mostly stone already and the stone parts seemed unaffected by the spell, but it did freeze the creature in place, preventing it from moving or attacking with its now stone arms! Seizing the opportunity, Devlin and Tiana moved up to help Tal deal with the motionless coffin.
Robin, however, had another idea. Over the past few weeks, he had been studying the inherent properties of undead, and as a result he learned how to strike their vulnerable focal points that bound them to reality much like a living being’s vital organs kept it alive. As a result, his training against undead enemies will be just as useful to him against undead now as it is against his chosen living targets. And since he didn’t know what those coffins were, he decided to focus his attacks on the sneaky creatures inside the coffins. The next time the shadow burst out of the first coffin, he fired a volley of arrows at it with one shot! The bolts largely struck true, forcing the surprised undead to flee back into the coffin.
Tal, meanwhile, took advantage of his enemy’s immobility by backing out of range and helping Tiana and Devlin with his magic. However, the tables turned on the three of them and Robin when the creature opened it stone coffin lid “mouth” and breathed at them! Well, technically the breath was a flood of ghostly spirits that flew right through the four heroes, draining some of their life and lancing their bodies with deadly negative energy, but the four heroes caught by the blast weren’t too concerned with technicalities.
While the four heroes recovered from the deadly attack, Bath and Azat began to trade blows with the second coffin. The sarcophaspider struck with both its legs and a ghostly tongue that rolled out of the lid opening. The tongue seemed to be the most powerful of its attacks, for it kept on trying to grab hold of the duo and pull them into the coffin, but fortunately the same magic the party used to travel the Vitreous Humor pool with ease also helped them avoid being grappled by the creature. Danae helped a little as well, but she also identified some magic on the exit from the room and tried to disable it in case they needed to escape quickly.
While Bath and Azat were getting a handle on their foe, the rest of the party was less successful. For one thing, when the shadow again emerged from the coffin, it was largely healed from the wounds Robin inflicted on it! It was as if the coffin somehow partially restored its health. In addition, the coffin opened again the next chance it got. This time, however, instead of firing a spray of spirits, it sent four more powerful spirits to hound the heroes. Each one bit at its victim and tried to wrap it with ghostly bindings, freezing the target. Tiana was affected by this strange attack, but the others ripped their ways out of the binding and attacked the coffin with renewed vigor. Soon, both of the strange coffins were reduced to rubble, leaving the undead inside them defenseless. They were soon destroyed as well, letting the party advanced down the tunnel Danae was trying to safeguard.
However, as they traveled down it, they soon discovered that she didn’t completely eliminate the magic traps located down it. They barely started their journey when ghostly eyeballs suddenly rained down at them! They filled each of the heroes with unholy pain whenever they struck, and the eyes then continued to circle their victims, as if watching every move they made for a weakness. Almost instantly afterwards, a word of blasphemy echoed down the hallway. Fortunately, Bath and Azat, the only heroes from who were not natives of this plane, were outside of the effect and thus were able to avoid being banished! However, it left the rest of the party dazed by the strength of the evil word. No sooner did they recover from that then a third danger appeared in the hallway. This time, it was a strange ooze that appeared to be of some dark, shadowy fluid. However, while it seemed to have more luck in attacking the party than expected because of the eyeballs’ assistance, the party was able to destroy it and reach the end of the tunnel without much trouble.
Once they were about to leave the tunnel, the party abruptly stopped to let the eyeballs finally dissipate and prepare for their next move. “Now, we can’t use force from here on, at least not until we figure out where Palfrin is. I don’t think we can single-handedly destroy every single undead in the Eye of Nerull, especially in the condition we’re in. And if we do use too much force, Palfrin will likely figure out that we’re here and try to flee before we get the chance to find him,” Danae explained to the group.
“I agree. We need to find a way to recover before we do anything, though,” Azat said. “I have a spell that lets use become invisible to undead. We can get use that and a regular invisibility spell in case they have any living allies or if we run into Palfrin. With luck, we can search the personal chambers until we find an empty one to rest in.”
The party quickly implemented that plan, and soon after they were searching the hallways of the Eye for a possible sanctuary. However, as they turned a corner after exploring for a minute or two, they stumbled upon an extremely unusual resident of the Eye: a rakshasa. Even stranger, it was a rakshasa who was totally without any form of disguise, a rare thing to find by accident indeed. The party immediately froze, afraid that this creature might discover them and alert the entire Eye, but it merely walked right past them while laughing and smoking his pipe, seemingly completely obliviously. The party released a collective sigh of relief, but they weren’t about to rely on the hope that the rakshasa didn’t really see them and was just bluffing. They intensified their search for a safe haven, and soon found an empty room to rest in. The next morning, they knew, the hard part of this mission would truly being.
OOC Notes: This update represents the last two updates before the group split to multiple states throughout the United States. As a result, we took a few months off to let the moving players adjust, and then started up again online. Of course, that wasn’t an easy transmission, and the first few games in particular saw little action. In other words, the next update will cover about six months of in real life time!
This was another adventure that used a lot of unique or unusual ideas. The shadow ooze was from a Dragon article, and the sarcophaspiders and the All Seeing spell (the ghostly eye one,) were unique ideas of mine. I actually enjoyed using the spiders quite a bit, as they had a lot of unique features. Notably, whenever they were damaged, negative energy filled their interior. This let the spring attacking wraith and shadow heal themselves every round the coffins were damaged, but it also could have been a deadly trap to the party if they weren’t all safe from the grapple checks due to Freedom of Movement spells.