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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Conservatively Adding New Classes
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<blockquote data-quote="thuter" data-source="post: 8770274" data-attributes="member: 6975034"><p>I could see an adaptation of the 3.5E Summoner getting Con/Cha save proficiencies. A class that has a narrow list of supporting spells, and focuses on using a very modular permanent companion for the majority of combat power. There is a very fine line regarding balance here, as making the caster too strong and still getting a near-fighter companion would be overpowered, getting a weak beast is frustrating and one would just focus on buffing the frontline PC's, and getting a weak caster would feel like the summon is doing almost all the work and the PC is essentially just a Pokémon trainer shouting moves and something about the power of friendship.</p><p></p><p>Full beastlike class is difficult as it would probably be too similar to beast form druids, either completely stealing their show and spotlight and roaring-block-of-fur award, or being worse at beasting than a class that also gets full spell progression tacked on.</p><p></p><p>I could imagine something like the 4E Assassin getting Dex/Cha, basically combining roguery with shadow monk and shadow sorcerer if that makes sense... I don't think that is all that needed given the mentioned subclasses.</p><p></p><p>For Str/Wis I would however really like a reimplementation of the 4E Warden. Probably my favourite defender of the edition, very flavourful primal power wielding tank with a lot of control and self-healing, at the cost of low defenses. Think unarmored Berserker with the sentinel feat and some earth spells in a snowstorm on a hill that punishes enemies for moving away or attacking allies.</p></blockquote><p></p>
[QUOTE="thuter, post: 8770274, member: 6975034"] I could see an adaptation of the 3.5E Summoner getting Con/Cha save proficiencies. A class that has a narrow list of supporting spells, and focuses on using a very modular permanent companion for the majority of combat power. There is a very fine line regarding balance here, as making the caster too strong and still getting a near-fighter companion would be overpowered, getting a weak beast is frustrating and one would just focus on buffing the frontline PC's, and getting a weak caster would feel like the summon is doing almost all the work and the PC is essentially just a Pokémon trainer shouting moves and something about the power of friendship. Full beastlike class is difficult as it would probably be too similar to beast form druids, either completely stealing their show and spotlight and roaring-block-of-fur award, or being worse at beasting than a class that also gets full spell progression tacked on. I could imagine something like the 4E Assassin getting Dex/Cha, basically combining roguery with shadow monk and shadow sorcerer if that makes sense... I don't think that is all that needed given the mentioned subclasses. For Str/Wis I would however really like a reimplementation of the 4E Warden. Probably my favourite defender of the edition, very flavourful primal power wielding tank with a lot of control and self-healing, at the cost of low defenses. Think unarmored Berserker with the sentinel feat and some earth spells in a snowstorm on a hill that punishes enemies for moving away or attacking allies. [/QUOTE]
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