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Considering a Clone Wars SAGA game
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<blockquote data-quote="fireinthedust" data-source="post: 5329728" data-attributes="member: 51930"><p>Core is sufficient. Scavenger's guide to Droids is good if you're going to own one: you'll be using the Droids as Equipment rules (ie: it takes some of your actions in combat to order a Droid to take an action). </p><p> </p><p>However, I want to keep the game basic, focus on standard stuff and characterization. Core is the main reference document; the other stuff I'll add as needed, or we can hash out.</p><p> </p><p>I plan on using all my books, but I don't expect sophisticated PCs using rules from all the books. Ask me and I'll say if I have them (ie: if they're good to use). </p><p> </p><p>Cybernetics: I've always wanted to use the d20 Future rules for them. You'll need to buy them after the game starts (you can start with a basic prosthesis arm if you'd like, but no extras like laser beams, etc.). </p><p> Which reminds me: I like the idea of losing a limb rather than dying in SW, if you're pummeled enough. How do you (who'll live with this) feel about it? I know the Jedi likely won't want this, so I won't force it on them (pun intended); but if anyone has any ideas speak up and let's work it out.</p><p> </p><p> </p><p>Equipment: let's stay Core for the first adventure, then branch out with special Predator gear. I want to get a feel for the rules before going beyond the basics; but once we try out a few encounters, get used to each other, I'm all over special stuff that's part of the plot, and that we work on together.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5329728, member: 51930"] Core is sufficient. Scavenger's guide to Droids is good if you're going to own one: you'll be using the Droids as Equipment rules (ie: it takes some of your actions in combat to order a Droid to take an action). However, I want to keep the game basic, focus on standard stuff and characterization. Core is the main reference document; the other stuff I'll add as needed, or we can hash out. I plan on using all my books, but I don't expect sophisticated PCs using rules from all the books. Ask me and I'll say if I have them (ie: if they're good to use). Cybernetics: I've always wanted to use the d20 Future rules for them. You'll need to buy them after the game starts (you can start with a basic prosthesis arm if you'd like, but no extras like laser beams, etc.). Which reminds me: I like the idea of losing a limb rather than dying in SW, if you're pummeled enough. How do you (who'll live with this) feel about it? I know the Jedi likely won't want this, so I won't force it on them (pun intended); but if anyone has any ideas speak up and let's work it out. Equipment: let's stay Core for the first adventure, then branch out with special Predator gear. I want to get a feel for the rules before going beyond the basics; but once we try out a few encounters, get used to each other, I'm all over special stuff that's part of the plot, and that we work on together. [/QUOTE]
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