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General Tabletop Discussion
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Considering abridging the fire forest. Thoughts?
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<blockquote data-quote="OnlineDM" data-source="post: 5392601" data-attributes="member: 90804"><p>I agree that it could be abridged without causing too many problems (except, as Morrus points out, getting the XP right for the next adventure. The party that I'm running through the War of the Burning Sky is just about to finish the Fire Forest module, and I agree that while it's an excellent adventure it could certainly be streamlined if you wished.</p><p></p><p>There are several encounters that don't really do anything for the story except give you a flavor for what has happened to the creatures of the forest (the rekindling and so on). You could cut all of these and lose very little of the story (though you would lose some of the Fire Forest's flavor).</p><p></p><p>Some SPOILERS AHEAD.</p><p></p><p>If you want to streamline things as much as possible, and if your party decides that it wants to help the seela, you could run just the following:</p><p></p><ul> <li data-xf-list-type="ul">A Cool Cave (page 6) - still optional if you don't care about backstory</li> <li data-xf-list-type="ul">Fiery Howl (page 51)</li> <li data-xf-list-type="ul">Infernal Harrier (page 52)</li> <li data-xf-list-type="ul">Indomitability's Offer (page 12)</li> <li data-xf-list-type="ul">Run A Ghastly Shrine (page 64), putting the journal and the dream seeds from the bridge fort in the shrine.</li> <li data-xf-list-type="ul">Kazyk's Offer (page 19)</li> <li data-xf-list-type="ul">Fey Save (page 76)</li> <li data-xf-list-type="ul">Gathering Information (page 24)</li> <li data-xf-list-type="ul">Shrine of Love (page 78)</li> <li data-xf-list-type="ul">Timbre (page 80) and Timbre's Ear (page 29)</li> <li data-xf-list-type="ul">The Stag / Rampage (page 85-86)</li> </ul><p>This cuts out all of the miscellaneous forest combats (Unnatural Hunt, Dangerous Crossing, Village Wanderers), everything associated with Khadral, the Bridge Fort, the revisit to Khadral's area, Nelle, the White River skill challenge (you can hand wave a walk along the river to the seela village), Fire Curtain (assuming the party goes straight for the village), and the encounters associated with Vuhl's path.</p><p></p><p>If I were doing this adventure again, I would probably only run one of the miscellaneous forest encounters (probably Dangerous Crossing). I would still include Khadral and the dryad, as that ended up being an interesting time for the party, but I might not bother with the mushrooms and certainly not the return to Khadral (we've ended up not running the return anyway, as the party had already buried the remains of the Solei Palancis soldier and thus had no reason to go back to Khadral). I haven't ended up using Nelle at all, and I'm fine with that. The Bridge Fort ended up being kind of entertaining - that mace trap had fun beating up on some of my players - but it would be fine to cut it if the information inside were made available later.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5392601, member: 90804"] I agree that it could be abridged without causing too many problems (except, as Morrus points out, getting the XP right for the next adventure. The party that I'm running through the War of the Burning Sky is just about to finish the Fire Forest module, and I agree that while it's an excellent adventure it could certainly be streamlined if you wished. There are several encounters that don't really do anything for the story except give you a flavor for what has happened to the creatures of the forest (the rekindling and so on). You could cut all of these and lose very little of the story (though you would lose some of the Fire Forest's flavor). Some SPOILERS AHEAD. If you want to streamline things as much as possible, and if your party decides that it wants to help the seela, you could run just the following: [LIST] [*]A Cool Cave (page 6) - still optional if you don't care about backstory [*]Fiery Howl (page 51) [*]Infernal Harrier (page 52) [*]Indomitability's Offer (page 12) [*]Run A Ghastly Shrine (page 64), putting the journal and the dream seeds from the bridge fort in the shrine. [*]Kazyk's Offer (page 19) [*]Fey Save (page 76) [*]Gathering Information (page 24) [*]Shrine of Love (page 78) [*]Timbre (page 80) and Timbre's Ear (page 29) [*]The Stag / Rampage (page 85-86) [/LIST] This cuts out all of the miscellaneous forest combats (Unnatural Hunt, Dangerous Crossing, Village Wanderers), everything associated with Khadral, the Bridge Fort, the revisit to Khadral's area, Nelle, the White River skill challenge (you can hand wave a walk along the river to the seela village), Fire Curtain (assuming the party goes straight for the village), and the encounters associated with Vuhl's path. If I were doing this adventure again, I would probably only run one of the miscellaneous forest encounters (probably Dangerous Crossing). I would still include Khadral and the dryad, as that ended up being an interesting time for the party, but I might not bother with the mushrooms and certainly not the return to Khadral (we've ended up not running the return anyway, as the party had already buried the remains of the Solei Palancis soldier and thus had no reason to go back to Khadral). I haven't ended up using Nelle at all, and I'm fine with that. The Bridge Fort ended up being kind of entertaining - that mace trap had fun beating up on some of my players - but it would be fine to cut it if the information inside were made available later. [/QUOTE]
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Considering abridging the fire forest. Thoughts?
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