I read it a few weeks ago, and plan to review it again this weekend to make a decision on "if and how much" to try and condense it. Before I do that, does anyone have specific experience or suggestions on what to remove that will have the least long term impact on the campaign.
SPOILERS, of course.
My players are entering the third act of this adventure now, so I've been studying it fairly carefully. It's a complex adventure, but I'm really enjoying it. As I see it, there are four main threads and two batches of filler:
Main threads:
* Who started the fire?
* Why is it still burning?
* How will we escape the forest?
* How will we escape our pursuers?
Filler:
* Fire Forest atmosphere
* Khadral
I think the interplay between the main threads is what makes the adventure interesting, but if you wanted to cut something, I think cutting whole threads might be the way to go.
Here's more detail on each thread.
"Fire forest atmosphere" encounters. These are the easiest to cut, but I'd keep one (probably Dangerous Crossing) just to introduce the forest.
- Ending Suffering (p7)
- An Unnatural Hunt (p7)
- Dangerous Crossing (p7)
- Searching the Ruins (p15)
- A Ghastly Shrine (p15)
- Exploring the White River (p17)
"Who started the fire?" encounters. This is the central mystery of the adventure, and the answer to this question has major plot implications--it could change the way the heroes view certain NPCs. That said, you could cut this whole thread. If you keep the thread, I'd suggest keeping all of the encounters because of the Three Clue Rule. My players still haven't figured it out, and they've gathered all the clues.
- A Cool Cave (p8)
- The Bridge-Fort (p13)
- Under the Shrine (p16)
- Flintrock Cavern (p10)
"Why is it still burning?" encounters. This thread is part of the central conflict of the adventure, and the answer to this question introduces an important faction.
- Trial by Fire & Indomitability's Offer (p12)
- The Mouth [sic] of the White River (p18)
- Dryad Burning Bright (p29)
"How will we escape the forest?" encounters. This is the central conflict of the adventure, so I don't think you should cut it. You might be able to trim it down slightly. (Keep in mind that the players won't hit every single encounter, based on their choices.)
- The Reliquary (p16)
- Beyond the Village (p17)
- The Trouble with Tiljann (p20)
- The Lake / Seela Village (p23)
- Deceptive Alliance (p26)
- The Legend of Anyariel (p27)
- Shrine of Love (p27)
- Dryad Burning Bright (p29)
- Silencing the Song (p30)
- Lake Diving (p30)
"How will we escape our pursuers?" encounters. You could cut this pretty easily, although "Kazyk's Offer" nicely highlights the moral conflict contained in the "How will we escape" thread.
- Devil Looking Over Your Shoulder (p8)
- Infernal Harrier (p9)
- Kazyk's Offer (p19)
"Khadral" encounters. These don't add anything, plot-wise, and can easily be cut. However, the first encounter in this thread supports the "Flintrock Cavern" encounter, which is part of the "Who started the fire?" thread, so you might need to find another way to tie that encounter in.
- The Dragonborn Sorceror (p9)
- The Ritual (p11)
- Rescuing Khadral (p12)
- Cavern's Return (p17)
- The Misty Room (p17)