I'm just starting with pathfinder.I've played 2nd and 3rd edition. I think going from 2nd to 3rd was a real improvement in terms of rules. I didn't go into 3.5 because I didn't think the changes were worth replacing all the stuff I bought for 3rd. The pathfinder books I have now (Core rules, APG, Bestiary) I like a lot. They give me more the "players should play characters and not builds" feeling from 2nd (it was one of those "ah that was the thing that was missing but didn't realize til now" kind of things).
Regarding the lack of time issue, I have two campains, in one there are 3 DMs that alternate every 3-ish sessions. This works out quite well. We didn't agree on one major story arc at the start, but it's nice to see how other DMs pick up bits of storyline from others or from their previous sessions. (This campain is a blended 3-3.5 game)
For the other game I think I'll run one the pathfinder adventure paths. The players are now around L5, and I'll let the current storyline merge with one of those (probably carrion crown). I was impressed by the completeness, and clarity of the adventure paths. NPCs are well explained and I expect that the prep time will be very reasonable.
I'll have a look at the Hero lab thing. Sounds interesting.
Regarding the lack of time issue, I have two campains, in one there are 3 DMs that alternate every 3-ish sessions. This works out quite well. We didn't agree on one major story arc at the start, but it's nice to see how other DMs pick up bits of storyline from others or from their previous sessions. (This campain is a blended 3-3.5 game)
For the other game I think I'll run one the pathfinder adventure paths. The players are now around L5, and I'll let the current storyline merge with one of those (probably carrion crown). I was impressed by the completeness, and clarity of the adventure paths. NPCs are well explained and I expect that the prep time will be very reasonable.
I'll have a look at the Hero lab thing. Sounds interesting.