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General Tabletop Discussion
*Dungeons & Dragons
Considering Dual Wielder Feat change proposals
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<blockquote data-quote="Ganymede81" data-source="post: 6846546" data-attributes="member: 6812267"><p>Yeah, that's the issue I alluded to in the last sentence of my post. I only used maces to more easily explain how it might work.</p><p></p><p>If you make dual-striking default (by allowing characters to simply combine the damage dice of their weapons for every attack), you have to account for the fact that it would then directly compete with two-handed weapons on an apples-to-apples basis. </p><p></p><p>With that system, someone could end up with damage dice of 2d8, which is better than the 2d6 max of a great weapon. Likewise, even ignoring the implications of the Dual Wielder feat, someone proficient in only simple weapons could still accrue damage dice of 2d6 when they would ordinarily be limited to 1d8. How do you fix that?</p></blockquote><p></p>
[QUOTE="Ganymede81, post: 6846546, member: 6812267"] Yeah, that's the issue I alluded to in the last sentence of my post. I only used maces to more easily explain how it might work. If you make dual-striking default (by allowing characters to simply combine the damage dice of their weapons for every attack), you have to account for the fact that it would then directly compete with two-handed weapons on an apples-to-apples basis. With that system, someone could end up with damage dice of 2d8, which is better than the 2d6 max of a great weapon. Likewise, even ignoring the implications of the Dual Wielder feat, someone proficient in only simple weapons could still accrue damage dice of 2d6 when they would ordinarily be limited to 1d8. How do you fix that? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Considering Dual Wielder Feat change proposals
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