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First Post
When first looking at 4E, and after playing KotS, I'm considering using hex maps for my games rather than squares...
There are several advantages I feel:
The downside is that all the rules and provided maps are expecting squares... It could cause unintended consequences..
What do others think about this approach?
There are several advantages I feel:
- Burst and blast have a more rounded shape
- Movement is still easy, but now the diagonals work a little more "naturally" for distance
- You can still calculate range by counting hexes, but again distance makes a little more sense
- Mini's fit in the 1" hex sheet...
The downside is that all the rules and provided maps are expecting squares... It could cause unintended consequences..
What do others think about this approach?