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General Tabletop Discussion
*Dungeons & Dragons
Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="Sadras" data-source="post: 5811877" data-attributes="member: 6688277"><p>Fair comment. But skill/experience of a DM has always played a part on whether a session was enjoyable or not or whether the preparation of the adventure was good, or whether the DM was well rested...</p><p> </p><p>The D&D enthusiasts they wish to capture (their target audience) are not new roleplayers. Sure they want to expand the hobby, but the target market is the fragmented D&D base which they hope to unite. The D&D base is skilled/experienced/talented...sure there are bad DMs out there, but I'm sure the new DMG will provide the tools and guidelines to use this new edition efficiently. I guess I'm a little bias, and therefore a little more optimistic, since I am a DM myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p> </p><p></p><p> </p><p>I can never understand why this is a problem...never</p><p> </p><p>There are levels which reflect power, start at a higher level, explain the lower levels as backstory fluff.</p><p>One of the things I miss from the BECMI and older editions are the titles you received at each level. It could easily be explained that the mage was a junior apprentice at level 1 and then became the senior apprentice in his master's tower at level 2 before venturing out on his own at level 3 after his master's unfortunate accident...wala Level 3 starting point. More hit points more power. Why are we still making an issue of this?</p></blockquote><p></p>
[QUOTE="Sadras, post: 5811877, member: 6688277"] Fair comment. But skill/experience of a DM has always played a part on whether a session was enjoyable or not or whether the preparation of the adventure was good, or whether the DM was well rested... The D&D enthusiasts they wish to capture (their target audience) are not new roleplayers. Sure they want to expand the hobby, but the target market is the fragmented D&D base which they hope to unite. The D&D base is skilled/experienced/talented...sure there are bad DMs out there, but I'm sure the new DMG will provide the tools and guidelines to use this new edition efficiently. I guess I'm a little bias, and therefore a little more optimistic, since I am a DM myself :). I can never understand why this is a problem...never There are levels which reflect power, start at a higher level, explain the lower levels as backstory fluff. One of the things I miss from the BECMI and older editions are the titles you received at each level. It could easily be explained that the mage was a junior apprentice at level 1 and then became the senior apprentice in his master's tower at level 2 before venturing out on his own at level 3 after his master's unfortunate accident...wala Level 3 starting point. More hit points more power. Why are we still making an issue of this? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Considering the D&D Next Playtest in Light of the WotC Seminars
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