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General Tabletop Discussion
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Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="BobTheNob" data-source="post: 5812552" data-attributes="member: 82425"><p>This one is 'post of the thread' based purely on number of replies. Frankly you have hit the nail on the head, its a really big shift from 4e (the ULTIMATE in player entitlement) to this which is sounding like its all about DM interpretation.</p><p></p><p>Unforunately, it really does fall back onto the skills of the DM, and if you get a bad one, this design philosophy is going to suck.</p><p></p><p>However, by the time I had finished playing 4e I was left with a feeling. My players didnt step outside of capabilities. Did they try to topple the statue to fall in the midst of their enemies? No, they ran in and fought. Did they come up with creative solutions to situations? No, they picked up the dice and started rolling.</p><p></p><p>I cant help but wonder "did I not encourage them enough?". I wont claim to be the worlds greatest DM, but I have been doing it for a good amount of time now and feel fairly confident in my craft, and as much as I tried to inject interesting twists in scenarios to aid players in coming up with successful scenarios, they never seemed to take the bait. (Not to understate my players, they have been doing it a long time too, and there a smart bunch of guys).</p><p></p><p>I couldnt help but feel that 4e sorta put blinkers on the player/character. "This is what you can do!", and as much as the fluff encouraged otherwise, the saturation of rules e.t.c. (while it didnt restrict the player from stepping outside the box) tended to predefine how to solve the problem (My experience, others may vary).</p><p></p><p>So, 4e just didnt feel like previous editions. Every release since 2.0 has more tightly defined what can and cant be done, but in terms of P&P games, Im not sure thats what we needed to do.</p><p></p><p>So, I understand your concern, if you get a bad DM its going to suck, but if you have a good one...well, this is probably the most promising aspect 5e has going for it. Loosening the reigns, the girdle, the blinkers and the saddle, and letting the player run free.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5812552, member: 82425"] This one is 'post of the thread' based purely on number of replies. Frankly you have hit the nail on the head, its a really big shift from 4e (the ULTIMATE in player entitlement) to this which is sounding like its all about DM interpretation. Unforunately, it really does fall back onto the skills of the DM, and if you get a bad one, this design philosophy is going to suck. However, by the time I had finished playing 4e I was left with a feeling. My players didnt step outside of capabilities. Did they try to topple the statue to fall in the midst of their enemies? No, they ran in and fought. Did they come up with creative solutions to situations? No, they picked up the dice and started rolling. I cant help but wonder "did I not encourage them enough?". I wont claim to be the worlds greatest DM, but I have been doing it for a good amount of time now and feel fairly confident in my craft, and as much as I tried to inject interesting twists in scenarios to aid players in coming up with successful scenarios, they never seemed to take the bait. (Not to understate my players, they have been doing it a long time too, and there a smart bunch of guys). I couldnt help but feel that 4e sorta put blinkers on the player/character. "This is what you can do!", and as much as the fluff encouraged otherwise, the saturation of rules e.t.c. (while it didnt restrict the player from stepping outside the box) tended to predefine how to solve the problem (My experience, others may vary). So, 4e just didnt feel like previous editions. Every release since 2.0 has more tightly defined what can and cant be done, but in terms of P&P games, Im not sure thats what we needed to do. So, I understand your concern, if you get a bad DM its going to suck, but if you have a good one...well, this is probably the most promising aspect 5e has going for it. Loosening the reigns, the girdle, the blinkers and the saddle, and letting the player run free. [/QUOTE]
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Considering the D&D Next Playtest in Light of the WotC Seminars
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