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Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="Mattachine" data-source="post: 5813498" data-attributes="member: 6678226"><p>For me, people started forgetting the invisible button back in 3e, because the game rules were so vast and specific. Fourth edition initially had the issue you describe--being dazzled by too many powers. After playing 4e for a few years, our group is up to improvising, using combat powers for non-combat effects, skill stunts, and so on. It took a conscious effort on our part to realize that the rules don't cover everything, DMs get to make rulings, and that is OKAY.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5813498, member: 6678226"] For me, people started forgetting the invisible button back in 3e, because the game rules were so vast and specific. Fourth edition initially had the issue you describe--being dazzled by too many powers. After playing 4e for a few years, our group is up to improvising, using combat powers for non-combat effects, skill stunts, and so on. It took a conscious effort on our part to realize that the rules don't cover everything, DMs get to make rulings, and that is OKAY. [/QUOTE]
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Considering the D&D Next Playtest in Light of the WotC Seminars
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