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General Tabletop Discussion
*Dungeons & Dragons
Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="Cadfan" data-source="post: 5813948" data-attributes="member: 40961"><p>Nonsense.</p><p></p><p>In some rule sets I know I can kick in a door because I know that doors of this type are so-so hard to kick in, and my strength is such and such, and I know from reading the rule book that my strength is enough to kick in the door in front of me.</p><p></p><p>In other rule sets I know that I can kick in a door because I know that the last time I saw a door of this type, the DM made a judgment call and let me kick it in. So obviously he'll let me kick it in this time because he's a good DM and hasn't forgotten his previously established standards of door kicking. But if my other friend starts DMing, and I run into a similarly described door, well... its all up in the air again. Maybe he has different opinions regarding the kicking in of doors. Whether I succeed in a task is based on whether the DM lets me succeed, and I find out by asking him whether I may. Even if I have the best living DM on the planet, I am still asking him for permission to complete a task.</p><p></p><p>Defend the latter as a good way to play if you want. But don't pretend it isn't real, or that it isn't legitimate to dislike it.</p><p></p><p>As for the rest of what's being discussed... if a first level character with full hit points can die from a single critical hit, that will be a deal breaker. I'm basically just treading water until I see that officially confirmed (one playtester confirmed it, but I'm hopeful that the designers aren't fools). If you design a game that (1) encourages deeply investing in characters with personality and back story, and (2) you make that game so that characters, played properly, will engage in combat with some regularity, and (3) you make that game so that dead characters can't be easily resurrected... then if you make it so that totally random events during inevitable gameplay moments can kill off a fully healthy character who was played without mistakes, you've designed a bad game. End. Of. Debate. If people like this sort of thing, their opinions are wrong.</p><p></p><p><span style="color: red">Admin here. A gentle reminder: making your own case is great, but we'd just as soon not have you tell other people what they're supposed to think. -- Piratecat</span></p></blockquote><p></p>
[QUOTE="Cadfan, post: 5813948, member: 40961"] Nonsense. In some rule sets I know I can kick in a door because I know that doors of this type are so-so hard to kick in, and my strength is such and such, and I know from reading the rule book that my strength is enough to kick in the door in front of me. In other rule sets I know that I can kick in a door because I know that the last time I saw a door of this type, the DM made a judgment call and let me kick it in. So obviously he'll let me kick it in this time because he's a good DM and hasn't forgotten his previously established standards of door kicking. But if my other friend starts DMing, and I run into a similarly described door, well... its all up in the air again. Maybe he has different opinions regarding the kicking in of doors. Whether I succeed in a task is based on whether the DM lets me succeed, and I find out by asking him whether I may. Even if I have the best living DM on the planet, I am still asking him for permission to complete a task. Defend the latter as a good way to play if you want. But don't pretend it isn't real, or that it isn't legitimate to dislike it. As for the rest of what's being discussed... if a first level character with full hit points can die from a single critical hit, that will be a deal breaker. I'm basically just treading water until I see that officially confirmed (one playtester confirmed it, but I'm hopeful that the designers aren't fools). If you design a game that (1) encourages deeply investing in characters with personality and back story, and (2) you make that game so that characters, played properly, will engage in combat with some regularity, and (3) you make that game so that dead characters can't be easily resurrected... then if you make it so that totally random events during inevitable gameplay moments can kill off a fully healthy character who was played without mistakes, you've designed a bad game. End. Of. Debate. If people like this sort of thing, their opinions are wrong. [color=red]Admin here. A gentle reminder: making your own case is great, but we'd just as soon not have you tell other people what they're supposed to think. -- Piratecat[/color] [/QUOTE]
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Considering the D&D Next Playtest in Light of the WotC Seminars
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