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General Tabletop Discussion
*Dungeons & Dragons
Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="Mattachine" data-source="post: 5814023" data-attributes="member: 6678226"><p>I also agree that a roleplaying game where a PC can be killed by simple chance is flawed. Even if a player hasn't spent a long time on backstory, they have spent a good bit of thought and time just making the PC. When the PC dies because of one or two unlucky rolls, it is usually very unsatisfying.</p><p></p><p>I'm not against PC death. I am a player who permakills my PCs when they die in-game (they always refuse to come back via magic). When these deaths are due to falling in combat, either heroically or foolishly, it becomes a great story. When these deaths are due to an instant-death trap (hello, first edition) or a single lucky crit by a monster, it becomes a story about the failings of the game system. </p><p></p><p>If the game is going to be modular, then "deadlier games" can certainly be a simple option. </p><p></p><p>*Dangerous crits</p><p>*PCs' starting hps are less than or equal to maximum damage from a one-handed weapon</p><p>*Instant death effects</p><p></p><p></p><p>I posit that the majority of players would rather a game that doesn't feature these rules.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5814023, member: 6678226"] I also agree that a roleplaying game where a PC can be killed by simple chance is flawed. Even if a player hasn't spent a long time on backstory, they have spent a good bit of thought and time just making the PC. When the PC dies because of one or two unlucky rolls, it is usually very unsatisfying. I'm not against PC death. I am a player who permakills my PCs when they die in-game (they always refuse to come back via magic). When these deaths are due to falling in combat, either heroically or foolishly, it becomes a great story. When these deaths are due to an instant-death trap (hello, first edition) or a single lucky crit by a monster, it becomes a story about the failings of the game system. If the game is going to be modular, then "deadlier games" can certainly be a simple option. *Dangerous crits *PCs' starting hps are less than or equal to maximum damage from a one-handed weapon *Instant death effects I posit that the majority of players would rather a game that doesn't feature these rules. [/QUOTE]
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Community
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Considering the D&D Next Playtest in Light of the WotC Seminars
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