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General Tabletop Discussion
*Dungeons & Dragons
Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="Fanaelialae" data-source="post: 5814839" data-attributes="member: 53980"><p>I think that if the fighter is being one-shot by the boss (from full), something in the hp/damage math needs to be tweaked. Over the span of levels, a fighter is going to have to get in the face of numerous bosses, to the effect that if instant death is possible then it becomes probable. </p><p></p><p>I don't really care for the idea of punishing the fighter (with death) for properly doing his job (getting in the boss' face). Especially if the fighter did everything right.</p><p></p><p>Additionally, if the boss can one shot a fighter this way, what can he do to the rogue or wizard? It isn't unreasonable to assume that those other classes aren't as tough as the fighter (at the very least this has been true throughout the history of D&D), so if the fighter can be one shot by an attack series, that suggests that it might be possible anyone else to be one shot by an average blow. Meaning that the fighter needs to remain standing or the battle suddenly becomes one or two PCs dying every round, but if the fighter can be taken out by bad luck, this can become inevitable...</p><p></p><p>In all fairness though, there's a lot I don't know about this scenario. How many times did the boss crit during his attack series? Was the boss significantly higher level than the PCs? Are 1st level PCs intended to be more prone to random death than 3rd level PCs (meaning that those of us who prefer to forgo this play style could just start at 3rd level)?</p><p></p><p>Nonetheless, one of the traditionally toughest classes being one-shot by a boss says to me that the math could use a little more work. It doesn't seem unreasonable to me that on a lucky round the boss should be able to bring the fighter from full to critical or even unconsciousness, but full to death seems like overkill to me.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5814839, member: 53980"] I think that if the fighter is being one-shot by the boss (from full), something in the hp/damage math needs to be tweaked. Over the span of levels, a fighter is going to have to get in the face of numerous bosses, to the effect that if instant death is possible then it becomes probable. I don't really care for the idea of punishing the fighter (with death) for properly doing his job (getting in the boss' face). Especially if the fighter did everything right. Additionally, if the boss can one shot a fighter this way, what can he do to the rogue or wizard? It isn't unreasonable to assume that those other classes aren't as tough as the fighter (at the very least this has been true throughout the history of D&D), so if the fighter can be one shot by an attack series, that suggests that it might be possible anyone else to be one shot by an average blow. Meaning that the fighter needs to remain standing or the battle suddenly becomes one or two PCs dying every round, but if the fighter can be taken out by bad luck, this can become inevitable... In all fairness though, there's a lot I don't know about this scenario. How many times did the boss crit during his attack series? Was the boss significantly higher level than the PCs? Are 1st level PCs intended to be more prone to random death than 3rd level PCs (meaning that those of us who prefer to forgo this play style could just start at 3rd level)? Nonetheless, one of the traditionally toughest classes being one-shot by a boss says to me that the math could use a little more work. It doesn't seem unreasonable to me that on a lucky round the boss should be able to bring the fighter from full to critical or even unconsciousness, but full to death seems like overkill to me. [/QUOTE]
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Considering the D&D Next Playtest in Light of the WotC Seminars
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