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General Tabletop Discussion
*Dungeons & Dragons
Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="Crazy Jerome" data-source="post: 5815138" data-attributes="member: 54877"><p>You guys haven't even touched the main reason why "smacked dead at 1st level is likely, but you'll grow out of it if you live," is a bad idea as a base:</p><p> </p><p>The people that don't like that style don't want to play that way, but they can always start at 3rd or 5th or whatever. It's annoying, but not a huge problem. OTOH, some people want that style to last a heck of a lot longer than 3rd or 5th. You don't want to cut out 75%+ of the game for them. Sure, if you are hitting 10th or 15th or whatever and then escaping the lethalness, that is the same deal as with the other crowd skipping the early levels to avoid it early. But now we are just quibbling on scaling so that both groups can be equally "meh" in the middle levels.</p><p> </p><p>Ideally, "lethalness" would be something that you deliberately pick, and would apply more or less equally at any level, unless you consciously choose to change it. Sure, in those settings, include a few that make sense, and produce the old standby of "1000 dog meat farm boys and girls can produce a few demi-gods." However, don't make that the base and expect anyone else to be happy.</p><p> </p><p>Edit: Surely my group is not the only one that enjoys switching lethalness around between campaigns, instead of having it enforced upon us by progression in power?</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5815138, member: 54877"] You guys haven't even touched the main reason why "smacked dead at 1st level is likely, but you'll grow out of it if you live," is a bad idea as a base: The people that don't like that style don't want to play that way, but they can always start at 3rd or 5th or whatever. It's annoying, but not a huge problem. OTOH, some people want that style to last a heck of a lot longer than 3rd or 5th. You don't want to cut out 75%+ of the game for them. Sure, if you are hitting 10th or 15th or whatever and then escaping the lethalness, that is the same deal as with the other crowd skipping the early levels to avoid it early. But now we are just quibbling on scaling so that both groups can be equally "meh" in the middle levels. Ideally, "lethalness" would be something that you deliberately pick, and would apply more or less equally at any level, unless you consciously choose to change it. Sure, in those settings, include a few that make sense, and produce the old standby of "1000 dog meat farm boys and girls can produce a few demi-gods." However, don't make that the base and expect anyone else to be happy. Edit: Surely my group is not the only one that enjoys switching lethalness around between campaigns, instead of having it enforced upon us by progression in power? [/QUOTE]
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Considering the D&D Next Playtest in Light of the WotC Seminars
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