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General Tabletop Discussion
*Dungeons & Dragons
Considering the D&D Next Playtest in Light of the WotC Seminars
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<blockquote data-quote="Connorsrpg" data-source="post: 5816753" data-attributes="member: 19265"><p>[MENTION=40961]Cadfan[/MENTION]</p><p></p><p>We clearly have different styles - that is cool by me. I aint going to say the system is flawed (or outright wrong) whichever way they go.</p><p></p><p>BTW - it was the players who stated 'too easy'. Things just didn't seem lethal enough, the PCs just didn't get to those near death experiences very often. Maybe the dice just went their way for a campaign, maybe I needed to hit them harder, etc. BUT this has been the XP of our 4E games.</p><p></p><p>Crits don't always kill, but if a high-damage creature hits, like the hobgoblin boss, quoted here, that is far from bad design in our books. It happens. Randomness IS a part of conflict. In fact, I imagine bad luck plays a huge part in war and conflict - especially with magic and the close and personal nature of swordplay.</p><p></p><p>In any case, FitztheRuke made it clear below. That is how I see it too. (I couldn't XP you yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />).</p><p></p><p>Still, just out of interest, how would you deal with the crossbow situation? What IS the danger, when you have around 25 hps at 1st level? As a player - the option is obviously ignore the crossbow. They still have to hit, and what is the chance of dropping you right? (And there are very few benefits to the shooter, as there is no Aiming or The Drop bonus for the shooter, like in other games we play). We just like having in the back of our minds, 'Yes, that guy with a crossbow pointed at my chest could kill me'. (Not will, but the possibility is still there for a healthy PC).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5816753, member: 19265"] [MENTION=40961]Cadfan[/MENTION] We clearly have different styles - that is cool by me. I aint going to say the system is flawed (or outright wrong) whichever way they go. BTW - it was the players who stated 'too easy'. Things just didn't seem lethal enough, the PCs just didn't get to those near death experiences very often. Maybe the dice just went their way for a campaign, maybe I needed to hit them harder, etc. BUT this has been the XP of our 4E games. Crits don't always kill, but if a high-damage creature hits, like the hobgoblin boss, quoted here, that is far from bad design in our books. It happens. Randomness IS a part of conflict. In fact, I imagine bad luck plays a huge part in war and conflict - especially with magic and the close and personal nature of swordplay. In any case, FitztheRuke made it clear below. That is how I see it too. (I couldn't XP you yet :(). Still, just out of interest, how would you deal with the crossbow situation? What IS the danger, when you have around 25 hps at 1st level? As a player - the option is obviously ignore the crossbow. They still have to hit, and what is the chance of dropping you right? (And there are very few benefits to the shooter, as there is no Aiming or The Drop bonus for the shooter, like in other games we play). We just like having in the back of our minds, 'Yes, that guy with a crossbow pointed at my chest could kill me'. (Not will, but the possibility is still there for a healthy PC). [/QUOTE]
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Considering the D&D Next Playtest in Light of the WotC Seminars
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