Consolidating 100+ Feats into 2.

pre-req with a factor of chosen traite that a player has worked with
should settle the amount that a skill even with multi- facets allowed for
the pre-req.

this then should open sub class or multi class structure that trips a progression in favor or against,most notably with a racial variant that varies from campaign world to campaign world

although.....simply renaming the stuff that each feat,or skill does
could have the same effect and racial ineterest or similar player
miffs about style could be still the real goat for reveille
 

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Isn't your second feat the same as the first, but with the requirement that the skills use the same stat?

Your first feat would cover both situations without the proviso that the skills be on your class list. As it currently stands, none of the +2/+2 feats require you to have them as a class skill.

By adding in your little "modifications" to stop the +20 people, you are in fact NOT replacing the +2/+2 feats with an equivalent, but creating your own.

The ideal situation would be a feat that clearly replaced all the +2/+2 feats BUT DID NOT change their mechanics.
 

Feat consolidation ver 1.1

dvvega said:
Your first feat would cover both situations without the proviso that the skills be on your class list. As it currently stands, none of the +2/+2 feats require you to have them as a class skill.

By adding in your little "modifications" to stop the +20 people, you are in fact NOT replacing the +2/+2 feats with an equivalent, but creating your own.

The ideal situation would be a feat that clearly replaced all the +2/+2 feats BUT DID NOT change their mechanics.


True, after posting this and getting all thefeedback, I've revised my ideas.

1. People are right, if you want to blow all you feats into making yourself a one-trick pony go right ahead. In my games your character will die, will die a lot. I shouldn't design rules under the pretense of protecting people from their own idioicy. The type of thinking leads to bad game design.

2. This is my own feat system, it fails to do what I intended, which is to replace the several hundred of the +2/+2 feats with just a few.

Thus I re-worked the feat into one nice, simple little feat.

New Feat: Skill Synergy
Benefit: Choose 2 skills, you get a +2 bonus on those skills checks.
Special: You may take this feat multiple times. You may not select the exact same skills when you choose this feat. You may select one of the same skills, but the other skill must be different.
Example: You may select Move Silent & Hide the 1st time you pick this feat, then Move Silent & Jump the 2nd time, and then Hide & Jump the 3rd time. You may simply not choose the exact same 2 skills when you take this feat multiple times.

There, this then DOES replace all those feats with merely 1. Lets 1 trick ponies still do their thing, and saves lots of space in the 3.6 version of the PHB for some REAL new feats :)

Better?
Vraille Darkfang
 

Vraille Darkfang, I like your revised, single feat. I think I'd keep Alertness around, but *only* because every freakin' other monster *has* the damn feat. Otherwise, good work. While I haven't run across as many feats like that as you have, there are too many just in the PHB. :)
 

Vraille Darkfang said:
New Feat: Skill Synergy
Benefit: Choose 2 skills, you get a +2 bonus on those skills checks.
Special: You may take this feat multiple times. You may not select the exact same skills when you choose this feat. You may select one of the same skills, but the other skill must be different.
Example: You may select Move Silent & Hide the 1st time you pick this feat, then Move Silent & Jump the 2nd time, and then Hide & Jump the 3rd time. You may simply not choose the exact same 2 skills when you take this feat multiple times.

I like this. Now if I can just figure out how to program it into HeroForge, I'll be set... :)
 

Vraille Darkfang said:
Example: You may select Move Silent & Hide the 1st time you pick this feat, then Move Silent & Jump the 2nd time, and then Hide & Jump the 3rd time.

unfortunately, this example shows the weak spot in the feat. Aside from mechanical advantage, the named and enumerated feats give flavor by focusing the character on an area. Hide and move silent, spot and listen, know nature and survival, these skills may not have the same ability mod or be on the same class lists together all the time, but they make sense together, unlike hide and jump, which make no sense to get from the same feat.

Most DMs will allow an expansion of the (fairly reasonable, imho) named +2/+2 feats to other thematic linkages that make good sense. Making a single feat with strict rules for which skills work will cause more trouble than needed for those players with stricter DMs and making one completely open ended is I think, bad design. I'm fine with the list in the PHB, and I don't tend to notice too many of the +2/+2s in the books I buy, so I don't really see the problem you're trying to solve. (the overspecialization part particularly... even using all the outside sources is there any skill that there are 4 or more of these feats effecting?)

Kahuna Burger
 

Vraille Darkfang said:
New Feat: Skill Synergy
Benefit: Choose 2 skills, you get a +2 bonus on those skills checks.
Special: You may take this feat multiple times. You may not select the exact same skills when you choose this feat. You may select one of the same skills, but the other skill must be different.
Example: You may select Move Silent & Hide the 1st time you pick this feat, then Move Silent & Jump the 2nd time, and then Hide & Jump the 3rd time. You may simply not choose the exact same 2 skills when you take this feat multiple times.

There, this then DOES replace all those feats with merely 1. Lets 1 trick ponies still do their thing, and saves lots of space in the 3.6 version of the PHB for some REAL new feats :)

Better?
Vraille Darkfang

Personally, I might be meaner and not allow skills to be duplicated in future feats at all, but I can see where you are going with allowing one-skill ponies. I would suggest that as an additional prerequisite, the player must find an adjective or noun in a dictionary (or "two word" adjectival phrase or noun phrase, and the two words don't have to be together in the dictionary) in one of the languages of the DM that, in the DM's opinion, accurately describes being better at the two skills the player has chosen for the character. That might cut down on some of the "weirder" combinations.
 

Personally duplication never bothered me. If they take 2 feats to get a +4 on a skill then that's their perogative. Think about it ... 2 feats ... feats that could have been used somewhere else. Only the fighter has the feats to throw about and Skill Synergy (or the original 100+ feats are not fighter list feats).

And so everyone can take these feats only every 3rd level. Of course a human character could take 2 at 1st level, it doesn't unbalance anything. Even a rogue stacking bluff up IMHO.

As for wording the Skill Synergy feat, you should probably just mention that both skills chosen MUST correlate in some way. Examples would be Hide + Move Silently, Disable Device + Craft(Trapmaking), Sleight of Hand + Bluff.

If the DM uses a little brain power most of the "munchkin" combinations can be vetoed due to lack of similarity.
 

Mutants & Masterminds has two feats you may find useful for this discussion. The first is Talented, which lets you get +2/+2 to any "two related skills such as Drive and Pilor, Acrobatics and Balance, Hide and Move Silently and so forth." The second is Skill Focus which lets you get +3 to a single skill.
 

Emiricol said:
Mutants & Masterminds has two feats you may find useful for this discussion. The first is Talented, which lets you get +2/+2 to any "two related skills such as Drive and Pilor, Acrobatics and Balance, Hide and Move Silently and so forth." The second is Skill Focus which lets you get +3 to a single skill.

I think this is the best solution, if you add the notion that the player must also find a nifty and appropriate name for the feat, you completely make all those +2/+2 feat obsolete.

Its a nice simplification. and even the "known" ones like alertness are covered.
 

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