Constables of the 14th Ward


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Darius drags Raul into the corner next to Thea to keep him out of harm's way. As much as he wants to get into the action upstairs, he refuses to leave Raul unprotected, having only recently been paralyzed himself. Instead, Darius takes it upon himself to dispose of the sleeping crawlers, starting with crawler #3. Positioning himself like an executioner, he attempts a carefully-aimed beheading stroke. [sblock=ooc]I have no idea how to roll this, so I'll just give a standard hit/damage roll: two-handed, power-attack swing with bastard sword (1d20+4=17, 1d10+11=14)[/sblock]
 

Raul round 2

As Raul finally begins to move again, he slowly stands, stretches, and looks around at his surroundings. "I must remember that patience will be better served not rushing into combat so quickly next time," Raul says to no one in particular.
 

Thea smiled just a bit as she saw Raul start to move. "You're missing the fight," she said cheerfully, pointing up towards the corridor above. Then she stood ready with another tranquilizing spell, in case Darius' first attempt to finish off the crawler failed.
 

Moru Sen, human conjurer

Scotley said:
Moru does his best, but winds up on the ground as the bola twists about his feet. Seeing the lizard and its riders, he reacts on instinct, scrouging a red powder from his spell pouch and throwing it into the air. As he splays his fingers and blurts out a phrase in Sylvanoptera, the poder flashes, spreading forward in a cone of colored light. Unfortunately, fate is smiling on the orcrats and their lizard mount and while they blink they do not slow their charge. (Moru needs to make a str. or dex check vs. the overrun and trample) (Damage 8 from Lizard trample)

Moru grabs his stomach in pain, standing and swearing.

"Hint one: never hurt a wizard, then get in a line for him," he says with obvious malice, pulling a bit of fur from his spell component pouch. His eyes seem to shine as he points the fur at the lizard and its riders, muttering in Sylvanoptera.

The smell of singed fur is unmistakable as the wizard's component ignites, and a bolt of dazzling lightning crackles forth down the hallway, engulfing the lizard and its riders, leaving a black scorch mark on the stones of the cave in at the end of the wall.

[sblock=OOC]Move action to stand, then casting Lightning Bolt down the hall at the lizard and riders in that nice, pretty line. 21 electrical damage to lizard and each of the riders, DC 16 Reflex save for 1/2 damage[/sblock]
 


SoulFetter

SoulFetter weaves his way between Bruno and Jonas to up to 'Orc 5' and takes a swing with his great axe.

[sblock=Combat Rolls]Now in cell X32, unless Jonas moves up there (he's got initiative over SF). In that case, SF will be stymied - stuck behind two allies and unable to do a danged thing, I guess.

TH: 1d20+9=27, Damage: 3d6+5=16[/sblock]
 

Thea 18
Jonas 15
Wally 14
Raul 14
Moru 13
Darius 9
Orcs/Lizard 7
Soulfetter 6
Alarion 3
Rahvin 3

Thea smiled just a bit as she saw Raul start to move. "You're missing the fight," she said cheerfully, pointing up towards the corridor above. Then she stood ready with another tranquilizing spell, in case Darius' first attempt to finish off the crawler failed.

Jonas stumbles to his feet a little unsteady from being trampled.

Wally attacks the retreating tail of the lizard with sword and dagger. The lizard leaves a trail of blood as it moves on.

As Raul finally begins to move again, he slowly stands, stretches, and looks around at his surroundings. "I must remember that patience will be better served not rushing into combat so quickly next time," Raul says to no one in particular.

Moru grabs his stomach in pain, standing and swearing.

"Hint one: never hurt a wizard, then get in a line for him," he says with obvious malice, pulling a bit of fur from his spell component pouch. His eyes seem to shine as he points the fur at the lizard and its riders, muttering in Sylvanoptera.

The smell of singed fur is unmistakable as the wizard's component ignites, and a bolt of dazzling lightning crackles forth down the hallway, engulfing the lizard and its riders, leaving a black scorch mark on the stones of the cave in at the end of the wall.

All four of the orcrats are thrown from the lizard and their corpses jerk and shudder a little on the flagstones before lying still. A little smoke and a strong smell of roasted flesh fills the hallway. The blackened lizard continues running down the hall and out of sight.

Darius moves to drag Raul into the corner next to Thea to keep him out of harm's way, but finds him moving and able to stand. Having only recently been paralyzed himself he is pleased to see his fellow Constable back in action. Darius takes it upon himself to dispose of the sleeping crawlers, starting with the nearest crawler. Positioning himself like an executioner, he attempts a carefully-aimed beheading stroke. While he doesn't completely chop off the things head, he is confident that it is dead.

The orcrats move in and attack (1d20+4=6, 1d20+4=5, 1d20+4=18) , but only Rahvin is struck (5 points). The remaining Orcrat, the Witch Doctor, dances about waving his divine focus and chanting. He ends by touching the Orcrat Warrior closest to him who is briefly suffused with a pale light.

SoulFetter takes a swing with his great axe swiftly ending the nearest Orcrat's life.

The knight leaps over the fallen orcrat, moves next to Bruno, and takes a swing at the nearest orc. I must reach that foul necromancer, he thinks as the Orcrat dies.

Despite wounds and illness Rahvin raises his Rapier to defend himself. The slender weapon flashes out and slices a nasty wound on the neck of the orcrat. Strangely, the creature does not fall; apparently, it is sustained by the Witch Doctor's Magic.

OOC: Not everyone ended up quite where they planned since the Orcs moved so please check the map before posting actions for the next round.
 

Attachments


Raul

Seeing the sleeping crawler dispatched handily by Darius, Raul looks around the crypt. "Why don't you take care of that one, too, Darius. I'll just guard the entranceway here." Turning back to Thea, Raul asks, "So what exactly is going on upstairs?" Sniff, sniff. "And what's that burning smell? That's not Wally is it?"
 

Alarion of Tovarre


Alarion closes with the remaining orcrats. "Now hear me, varlets! Either aroint thee, or face a true knight in battle!" He swings at the nearest foe.

[sblock=OOC]

Move forth to AA33
Swift action to activate Test of Mettle: All foes int 5 or more, and CR 3 or more, must beat a will save DC 14 or attck Alarion
If Orc 6 is still up, Alarion will attack him:
Attack 30, damage 6: Critical threat
To confirm: 15 attack, 6 damage

[/sblock]
 

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