Constables of the 14th Ward

As the party nears the end of the passageway, and the door in the right-hand (west) wall, Darius and Alarion pull up short and allow the others to directly approach the door. Darius says, "Anybody want to look in here? I doubt our path to the halfling lies through here." But Alarion is quick to point out that, "Yet we should investigate the room, lest it hide ambuscaders." At which point Alarion moves back further from the door to allow his companions an unobstructed approach to investigate further.

Raul remains back near to the intersection of passageways, taking as much cover as possible near the corner of the passage wall, but still holding his sunrod aloft and keeping a careful watch down all three avenues of approach. In particular, keeping an eye out for any movement or anything out of the ordinary.

Thea makes her way past her companions and up to the door with a serious, thoughtful look on her face, and she simultaneously pulls her magical goggles from their accustomed storage place. She thinks, "I must check this out, so that we don't leave either potential enemies at our backs, or leave any clues undiscovered. Plus, by Barcarus, I'm just curious!" She inspects the door quickly but carefully, and then, seeing nothing amiss, she flips her goggles down over her eyes to give the door and its immediate surroundings a very thorough, textbook inspection. Rahvin, SoulFetter, Jonas, and even Wally just watch with interest as Thea carefully completes her task. Then, when she is finally satisfied that her examination is complete, Thea raises herself from her intent crouch and proclaims, "Okay, gentlemen, we have an answer! It's a door!" Then, clearing her throat and reverting to the more serious Thea that everyone knows and loves, she says, "I see nothing out of the ordinary on this door or its surroundings. I pronounce it safe to proceed!"

[sblock=pathfinderq1]Please forgive my utter silliness and my taking of liberties with Thea's personality? I tried to resist temptation, really I did. But I haven't made a smart-ass remark in almost a whole day! (You believe that, don't you?? ;) )[/sblock]
 
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Technical Note

Is anyone besides me having trouble accessing the attached files in the thread? For me, the difficulty began when ENWorld went offline for a time last night. I thought that it might correct itself after the site came back up, but so far this has not occurred. I have reported the problem to management, so, hopefully, we can get it fixed soon. But, then, I thought, hey, what if everyone else is able to see the files just fine, and it's only ME who is su-crewed? Hehehe, so I'm asking.
 
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We'll just work with verbal descriptions for now, I guess

Ok, Alarion, you casually try to open the door. The doorknob turns but the door has swollen a bit in its frame. You will need to get a better grip, firm-up your stance, and put some muscle into it this time. Give us a roll, please?
 


The Storeroom

After a brief struggle to open the stuck door, which swings in and to the right, the portal opens to reveal a thirty foot by thirty foot room that is quite untidy, even in the near-darkness of your light sources. There are a number of large casks and hogsheads arranged in and near the southwest corner of the room, opposite the door. Along the eastern wall, starting just to the north of the door, are a series of shelves containing various objects. The shelves are about a foot deep, and they begin about three feet above the floor and continue upward to a height of about eight-and-a-half feet, there being six shelves altogether. The northern end of the top four shelves is almost totally cloaked in cobwebs. There is also a pair of step-ladders about 4 feet tall, apparently to use in reaching the upper shelves, located in the northeast corner. Against the north wall, toward the middle of the wall, lie several large wooden boxes in a random pile, now seemingly empty. The straw that was used as packing material for whatever the boxes once held, is now strewn about haphazardly on the floor and over the heap of boxes. There is a shadowy alcove in the northwest corner of the room that seems to be partially covered by some sort of cloth, with a few objects lying on the floor nearby.

Your move, gentlemen?
 

Raul at intersection #2

Helfdan said:
Alarion

The knight shoves his shoulder against the door.

As the heavily armored knight hits the door, Raul turns to see Alarion disappear into the room as the door swings open. Raul watches only for a moment and then turns back to look left, right, and then forward for anything that might be attracted to the noise.
 

Thea stayed back near the door, allowing some of her more physically capable fellow constables to move in. For the moment, she stowed her goggles back in her Haversack, getting ready to support the others in their search.

OOC: Letting somebody else take the stage for a bit- I'll be at a friend's wedding most of this weekend and I don't want to stall things if I get too busy to post.
 


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