Constables of the 14th Ward


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Raul in the dust

Scotley said:
Thea, Alarion and Wally move to help with the apparent secret door Raul has found entering the narrow passage single file. A sudden groaning and cracking sound fills the air along with a choking cloud of dust. That comes from the narrow passage and spreads down the hallway limiting vision and making everyone cough.

Raul disappears in the cloud of dust.

[sblock=OOC *cough*]Raul holds his breath as he falls. Fort save from dust. (1d20+5=13)

Raul will use the wall if possible to break his fall.

Upon landing, Raul will move towards the movement seen while falling. initiative after fall (1d20+3=23) I'm going to wish that was the save.... At least both rolls were good!

Hearing the shouts of his firends, Raul will keep quiet until he surveys the area below.
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[sblock=Alarion]Alarion is sickened for (1d4=3) rounds. He takes damage (1d6=6) from the fall. He is in the room below, which is displayed in the upper left corner of the map. It seems to be a crypt of some sort, but visability is very limited. He's at D6. There are three dog-sized centipede-like creatures with lots of tentacles around their mouths in the room. Initiative please.[/sblock]
 

Fenris said:
OOC: Oh I know, but as I rolled a 1, and we aren't in combat, I figured a little descriptive text would be appropriate. :D

OOC: Ah didn't realize it was that bad a roll. Very nice. The IT guys for invisible castle must be dog lovers. Bruno seems to out roll Jonas at every turn. :)
 


SoulFetter

SoulFetter glances behind him as the dust rolls down the hallway, then turn his attention back to the area he's responsible for watching.

It's so nice to be working with pros - I trust them to take care of their assignment and know they'll call out if they need me to move from mine.

He throws a shout back over his shoulder, however - "Everything OK back there? Sound off if you need help!"

[sblock=Fortitude Save]1d20+9=17

Lake trip got delayed until early tomorrow, but I'll likely be out of touch until fairly late in the evening tomorrow, now.[/sblock]
 

Thea is caught completely off guard- she had stepped into Wally's reach and was just moving away at the critically wrong moment- with a startled squawk that might have been orcish, she tumbled into the hole, and the indrawn breath that fueled the squawk brought a healthy lungful of dust with it.

OOC: [sblock] terrible rolls: a 5 for the FORT save, and a 9 for the REF- I imagine they both fail. ( http://invisiblecastle.com/find.py?id=1337796 ) [/sblock]
 

[sblock=Thea]Both rolls do fail. Thea hits (1d6=4) the floor some 15' below and finds herself sickened by the choking dust for rounds (1d4=2) The room, which is displayed in the upper left corner of the map seems to be a crypt of some sort, but visability is very limited. She's at E6. There are three dog-sized centipede-like creatures with lots of tentacles around their mouths in the room. Initiative please.[/sblock]
 

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