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[Construct] 'Roller blades'
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5874885" data-attributes="member: 6674868"><p>Some suggestions:</p><p>-Find an NPC crafter such as a Gnome or a Dwarf and say "I want to make This" along with an explanation, and let the DM figure pricing and time.</p><p>-<a href="http://www.dandwiki.com/wiki/SRD:Fabricate" target="_blank"><em>Fabricate</em></a> spell with your raw materials. Bypass the crafting process.</p><p>-Discuss with your DM what craft checks in woodwork, leatherwork, metalwork, stonework, basketweaving, whatever, would be appropriate.</p><p></p><p>If I were your DM and you came to me with this brilliantly wacky idea, I'd Say you were creating Masterwork boots and would require Leatherwork (for the footgear), Metalwork or Stonework (For the assembly and the wheels) or Woodwork to replace metal and stone if you have access to the <a href="http://www.dandwiki.com/wiki/SRD:Ironwood" target="_blank"><em>Ironwood</em></a> spell (For the assembly and the wheels) skill and checks. </p><p></p><p>Looking in the Arms and Equipment Guide, A pear of high boots are 5gp. Making them Masterwork as armor prices it at 305gp. </p><p><a href="http://www.dandwiki.com/wiki/SRD:Craft_Skill" target="_blank"></a></p><p><a href="http://www.dandwiki.com/wiki/SRD:Craft_Skill" target="_blank">The SRD on Craft Skill</a> gives info for the time this would take. In Silver Pieces this is 3050, I'd go off the DC chart for your Leatherwork Boots and require a DC 20 check because you're making a superior item, these boots need to be designed to fit the assembly that will attach to them. Additionally there's a Masterwork DC 20 for the assembly. I'd have that rolled off the Stone, Metal or Woodwork skill. </p><p></p><p></p><p>Once complete I'd simply put them on your feet (Assuming your DM already allowed this wacky idea) and say since directing an Animated Object is a Move action, just declare you're moving. Let your DM come up with penalties such as difficult terrain and slopes, and if you need to make a Balance check. </p><p></p><p></p><p>Because having your own pet rolling sneakers sounds great. they can follow behind you, carrying your socks and things. Fairies can use them as cars. </p><p></p><p></p><p>Sounds legit.</p><p></p><p>Moving as a Move Action sounds good. It may try to trample Fine creatures and kick things, but you and the DM can Roleplay those details. "Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities."</p><p>So it'll charge at that Elder Red Dragon, wanting to slay it to the best of it's abilities. Getting it to back down may be harder then moving forward.</p><p></p><p>Technically you will have 2 Animated Objects, one for each foot, both animated by the same spell. You should be able to order them both as the same single move action, however I could see creative situations where you order them to move towards the nearest monster and each happens to be nearer a different monster.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5874885, member: 6674868"] Some suggestions: -Find an NPC crafter such as a Gnome or a Dwarf and say "I want to make This" along with an explanation, and let the DM figure pricing and time. -[URL="http://www.dandwiki.com/wiki/SRD:Fabricate"][I]Fabricate[/I][/URL] spell with your raw materials. Bypass the crafting process. -Discuss with your DM what craft checks in woodwork, leatherwork, metalwork, stonework, basketweaving, whatever, would be appropriate. If I were your DM and you came to me with this brilliantly wacky idea, I'd Say you were creating Masterwork boots and would require Leatherwork (for the footgear), Metalwork or Stonework (For the assembly and the wheels) or Woodwork to replace metal and stone if you have access to the [URL="http://www.dandwiki.com/wiki/SRD:Ironwood"][I]Ironwood[/I][/URL] spell (For the assembly and the wheels) skill and checks. Looking in the Arms and Equipment Guide, A pear of high boots are 5gp. Making them Masterwork as armor prices it at 305gp. [URL="http://www.dandwiki.com/wiki/SRD:Craft_Skill"] The SRD on Craft Skill[/URL] gives info for the time this would take. In Silver Pieces this is 3050, I'd go off the DC chart for your Leatherwork Boots and require a DC 20 check because you're making a superior item, these boots need to be designed to fit the assembly that will attach to them. Additionally there's a Masterwork DC 20 for the assembly. I'd have that rolled off the Stone, Metal or Woodwork skill. Once complete I'd simply put them on your feet (Assuming your DM already allowed this wacky idea) and say since directing an Animated Object is a Move action, just declare you're moving. Let your DM come up with penalties such as difficult terrain and slopes, and if you need to make a Balance check. Because having your own pet rolling sneakers sounds great. they can follow behind you, carrying your socks and things. Fairies can use them as cars. Sounds legit. Moving as a Move Action sounds good. It may try to trample Fine creatures and kick things, but you and the DM can Roleplay those details. "Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities." So it'll charge at that Elder Red Dragon, wanting to slay it to the best of it's abilities. Getting it to back down may be harder then moving forward. Technically you will have 2 Animated Objects, one for each foot, both animated by the same spell. You should be able to order them both as the same single move action, however I could see creative situations where you order them to move towards the nearest monster and each happens to be nearer a different monster. [/QUOTE]
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[Construct] 'Roller blades'
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