First off: Spoiler Warning! This post contains some spoilers on the Shackled City campaign! This is a cross-post from therpggenius.com
Now that all shackled City players are out, let me continue:
Hi all.
After more than 1,5 years my Shackled City campaign is drawing to an end.
I am planning to make a 3d model of Skullrot to make the final battle a lasting experience for both me and my players!
For those not familiar with Shackled City: Skullrot is basicly a tower with the general shape of a plus (+) and about 9 levels. It's footprint is about 20 by 20 squares at the base. The whole map is rather square (no round endges, round walls, etc).
Apart from slight modifications to the floorplans and ecnounters it will result in the confrontation with the Lichfiend and Adimarchus as described in the hardcover.
What I am looking for is some advice on constructing Skullrot.
I plan to make each floor out of thin wooden sheets. I will paint each sheet grey and stick a color print of the floorplan on it.
The main problem I have is that I am not sure wheter a high-res printout of the floorplan will give the best effect. Also, As I want to make some slight modifications, I can't use just the maps from the map booklet.
I think could either craft the floorplan myself (e.g. paint it) or use a mapping program to create a new map and print that.
Another thing I am concerned about is not revealing the entire map at once (a fog of war effect), but to reveal the map of e.g. a room only after a door is opened.
Any advice or suggestions? If it all works out I'll post some pictures to show how it worked out!
Cheers,
B4cchus.
Now that all shackled City players are out, let me continue:
Hi all.
After more than 1,5 years my Shackled City campaign is drawing to an end.
I am planning to make a 3d model of Skullrot to make the final battle a lasting experience for both me and my players!
For those not familiar with Shackled City: Skullrot is basicly a tower with the general shape of a plus (+) and about 9 levels. It's footprint is about 20 by 20 squares at the base. The whole map is rather square (no round endges, round walls, etc).
Apart from slight modifications to the floorplans and ecnounters it will result in the confrontation with the Lichfiend and Adimarchus as described in the hardcover.
What I am looking for is some advice on constructing Skullrot.
I plan to make each floor out of thin wooden sheets. I will paint each sheet grey and stick a color print of the floorplan on it.
The main problem I have is that I am not sure wheter a high-res printout of the floorplan will give the best effect. Also, As I want to make some slight modifications, I can't use just the maps from the map booklet.
I think could either craft the floorplan myself (e.g. paint it) or use a mapping program to create a new map and print that.
Another thing I am concerned about is not revealing the entire map at once (a fog of war effect), but to reveal the map of e.g. a room only after a door is opened.
Any advice or suggestions? If it all works out I'll post some pictures to show how it worked out!
Cheers,
B4cchus.