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The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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<blockquote data-quote="Creamsteak" data-source="post: 362660" data-attributes="member: 552"><p>Well... I decided I'd at least offer to start the construction of the Epic Game. I figure the characters will take more than a week to really finish, refine, describe, and tailor to the campaign. For right now, I'm going to lay out the simple rules I'm going to follow for figuring out characters. The groundwork I guess.</p><p></p><p>Just remember that this game will go from very non-combat to hardcore save or die and six heroes versus an entire natio. I'll also try and sumarrize about a year at a time after every major break comes up, and move right back into the action points of the game. Big focus might be needed for longevity, and I guess we should probably create our own "Epic" campaign setting. The logic here is that none of the other campaign settings truely focus on the Epic characters, but this one will need to in order to have fun. Not to mention it will give everyone some extra freedom for backgrounds and stuff, that goes beyond knowing the setting beforehand.</p><p></p><p>I'm going to create a character as well, heads up.</p><p></p><p>Everyone starts with 666,000 xp and 6,600,000 gp (3/4ths of average).</p><p></p><p>1. ABILITY SCORES</p><p>I'm going to say use Point buy, at 48 points, just enough to get scores all to start at 15, or mix and match as you choose.</p><p></p><p>2. CHOOSE CLASS AND RACE</p><p>No restrictions to start with. I'm using ECL=Hit Dice. Monster Manual, Deities and Demigods, Manual of the Planes, Psionics Handbook creatures, no magazine, internet, or non WOTC selections. Must have Advancement by Character Class. Divine Rank 0 is available for +10 ECL. Divine Rank 1 = +20 ECL. 2=+24, 3=+28, 4=+32, 5=+36</p><p></p><p>3. Assign and Adjust Ability Score</p><p></p><p>4. Starting Package (not applicable)</p><p></p><p>5. Record Racial and Class Features</p><p></p><p>6. Select Skills</p><p></p><p>7. Select Feats.</p><p></p><p>8. Review Description</p><p></p><p>9. Select Equipment - Equipment equal in value to 6,600,000 gold pieces. No single item worth more than 440,000 gold pieces. Fortresses and such can be bought, among other things. If you have a craft item feat, such as craft wonderous item, you can craft an item for yourself by sacrificing the normal amount of Experience, and paying the base cost to create the item.</p><p></p><p>10. Record a Stat-Block: Use monster manual format, for easy reading for me. This is in addition to your normal character information, however you choose to record that.</p><p></p><p>11. Details</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 362660, member: 552"] Well... I decided I'd at least offer to start the construction of the Epic Game. I figure the characters will take more than a week to really finish, refine, describe, and tailor to the campaign. For right now, I'm going to lay out the simple rules I'm going to follow for figuring out characters. The groundwork I guess. Just remember that this game will go from very non-combat to hardcore save or die and six heroes versus an entire natio. I'll also try and sumarrize about a year at a time after every major break comes up, and move right back into the action points of the game. Big focus might be needed for longevity, and I guess we should probably create our own "Epic" campaign setting. The logic here is that none of the other campaign settings truely focus on the Epic characters, but this one will need to in order to have fun. Not to mention it will give everyone some extra freedom for backgrounds and stuff, that goes beyond knowing the setting beforehand. I'm going to create a character as well, heads up. Everyone starts with 666,000 xp and 6,600,000 gp (3/4ths of average). 1. ABILITY SCORES I'm going to say use Point buy, at 48 points, just enough to get scores all to start at 15, or mix and match as you choose. 2. CHOOSE CLASS AND RACE No restrictions to start with. I'm using ECL=Hit Dice. Monster Manual, Deities and Demigods, Manual of the Planes, Psionics Handbook creatures, no magazine, internet, or non WOTC selections. Must have Advancement by Character Class. Divine Rank 0 is available for +10 ECL. Divine Rank 1 = +20 ECL. 2=+24, 3=+28, 4=+32, 5=+36 3. Assign and Adjust Ability Score 4. Starting Package (not applicable) 5. Record Racial and Class Features 6. Select Skills 7. Select Feats. 8. Review Description 9. Select Equipment - Equipment equal in value to 6,600,000 gold pieces. No single item worth more than 440,000 gold pieces. Fortresses and such can be bought, among other things. If you have a craft item feat, such as craft wonderous item, you can craft an item for yourself by sacrificing the normal amount of Experience, and paying the base cost to create the item. 10. Record a Stat-Block: Use monster manual format, for easy reading for me. This is in addition to your normal character information, however you choose to record that. 11. Details [/QUOTE]
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