Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Constructing and Working out the Epic Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lichtenhart" data-source="post: 373175" data-attributes="member: 761"><p>*preliminary version*</p><p></p><p>ANCIENT HALF-CELESTIAL GOLD DRAGON</p><p>--------------------------------------------------------------------------------</p><p>Gargantuan Outsider (Fire, Good, Lawful)</p><p>Hit Dice: 35d12+350 (577 hp)</p><p>Hit Points: 583</p><p>Initiative: +5</p><p>Speed: 60 ft, fly 250 ft (clumsy), swim 60 ft</p><p>AC: 42 (+1 Dex, -4 size, +35 natural)</p><p>Attacks: Bite +51 melee, 2 claws +46 melee, 2 wings +46 melee, tail slap +46 melee</p><p>Damage: Bite 4d6+20, claw 2d8+10, wing 2d6+10, tail slap 2d8+30</p><p>Face/Reach: 20 ft by 40 ft / 15 ft</p><p>Special Attacks: Breath weapon, spell-like abilities, luck bonus, detect gems, half-celestial spell-like abilities, frightful presence</p><p>Special Qualities: +4 save vs. poison, water breathing, immunities, DR 15/+2, blindsight, keen senses, SR 30</p><p>Saves: Fort +29, Ref +20, Will +32</p><p>Abilities: Str 50 (+20), Dex 12 (+1), Con 30 (+10), Int 34 (+12), Wis 36 (+13), Cha 40 (+15)</p><p>Skills: Bluff +50, Concentration +45, Diplomacy +50, Escape Artist +36, Jump +55, Knowledge (arcana, architecture, geography, history, nature, nobility, planes, religion, plus any 3) +47, Listen +50, Scry +47, Search +47, Sense Motive +48, Spellcraft +47, Spot +50</p><p>Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness, Wingover</p><p>--------------------------------------------------------------------------------</p><p>Challenge Rating: 24</p><p>Alignment: Always lawful good</p><p></p><p>SA–Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 20d10, Reflex half DC 37. This dragon can use a cone of weakening gas instead, forcing subjects who fail a Fortitude save to take 10 points of temporary Strength damage.</p><p>SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 300 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 35 HD) that succeeds at a Will save (DC 42) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.</p><p>SA–Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest (DC 31), sunburst (DC 33).</p><p>SA–Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 100 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+30 hours but ends if the gem is destroyed. </p><p>SA–Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value. </p><p>SA–Half-Celestial Spell-Like Abilities: 3/day-protection from evil, holy aura (DC 31); 1/day-bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite (DC 27), remove disease, dispel evil (DC 28), holy word, hallow, symbol (DC 31), summon monster IX (celestials only), resurrection.</p><p>SQ–Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.</p><p>SQ–Immunities (Ex): Immune to acid, cold, disease, electricity, sleep, paralysis.</p><p>SQ–Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.</p><p>SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 300 feet.</p><p>SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 1000 feet).</p><p>Spells Known (cast 6/10/10/10/9/9/9/7; as a level 15 sorcerer):</p><p>0-arcane mark, cure minor wounds, detect magic, detect poison, ghost sound, mage hand, mending, prestidigitation, read magic (DC 25);</p><p>1-expeditious retreat, cure light wounds, divine favor, protection from chaos, shield (DC26);</p><p>2-bull's strength, calm emotions, cat's grace, endurance, mirror image (DC 27);</p><p>[3–haste, dispel magic, protection from elements, slow; 4–spell immunity, dimension door, improved invisibility, detect scrying; 5–cloudkill, righteous might, dominate person, teleport; 6–heal, greater dispelling, harm; 7–spell turning, destruction.]</p></blockquote><p></p>
[QUOTE="Lichtenhart, post: 373175, member: 761"] *preliminary version* ANCIENT HALF-CELESTIAL GOLD DRAGON -------------------------------------------------------------------------------- Gargantuan Outsider (Fire, Good, Lawful) Hit Dice: 35d12+350 (577 hp) Hit Points: 583 Initiative: +5 Speed: 60 ft, fly 250 ft (clumsy), swim 60 ft AC: 42 (+1 Dex, -4 size, +35 natural) Attacks: Bite +51 melee, 2 claws +46 melee, 2 wings +46 melee, tail slap +46 melee Damage: Bite 4d6+20, claw 2d8+10, wing 2d6+10, tail slap 2d8+30 Face/Reach: 20 ft by 40 ft / 15 ft Special Attacks: Breath weapon, spell-like abilities, luck bonus, detect gems, half-celestial spell-like abilities, frightful presence Special Qualities: +4 save vs. poison, water breathing, immunities, DR 15/+2, blindsight, keen senses, SR 30 Saves: Fort +29, Ref +20, Will +32 Abilities: Str 50 (+20), Dex 12 (+1), Con 30 (+10), Int 34 (+12), Wis 36 (+13), Cha 40 (+15) Skills: Bluff +50, Concentration +45, Diplomacy +50, Escape Artist +36, Jump +55, Knowledge (arcana, architecture, geography, history, nature, nobility, planes, religion, plus any 3) +47, Listen +50, Scry +47, Search +47, Sense Motive +48, Spellcraft +47, Spot +50 Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness, Wingover -------------------------------------------------------------------------------- Challenge Rating: 24 Alignment: Always lawful good SA–Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 20d10, Reflex half DC 37. This dragon can use a cone of weakening gas instead, forcing subjects who fail a Fortitude save to take 10 points of temporary Strength damage. SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 300 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 35 HD) that succeeds at a Will save (DC 42) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. SA–Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest (DC 31), sunburst (DC 33). SA–Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 100 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+30 hours but ends if the gem is destroyed. SA–Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value. SA–Half-Celestial Spell-Like Abilities: 3/day-protection from evil, holy aura (DC 31); 1/day-bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite (DC 27), remove disease, dispel evil (DC 28), holy word, hallow, symbol (DC 31), summon monster IX (celestials only), resurrection. SQ–Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. SQ–Immunities (Ex): Immune to acid, cold, disease, electricity, sleep, paralysis. SQ–Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged. SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 300 feet. SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 1000 feet). Spells Known (cast 6/10/10/10/9/9/9/7; as a level 15 sorcerer): 0-arcane mark, cure minor wounds, detect magic, detect poison, ghost sound, mage hand, mending, prestidigitation, read magic (DC 25); 1-expeditious retreat, cure light wounds, divine favor, protection from chaos, shield (DC26); 2-bull's strength, calm emotions, cat's grace, endurance, mirror image (DC 27); [3–haste, dispel magic, protection from elements, slow; 4–spell immunity, dimension door, improved invisibility, detect scrying; 5–cloudkill, righteous might, dominate person, teleport; 6–heal, greater dispelling, harm; 7–spell turning, destruction.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Constructing and Working out the Epic Game
Top