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<blockquote data-quote="Mort" data-source="post: 9029312" data-attributes="member: 762"><p>I agree with [USER=97077]@iserith[/USER] that establishing as much as possible in session 0 is key.</p><p></p><p>Very often, it's not that the DM is "bad" but that they are not delivering the experience the table wants/expects.</p><p></p><p>I will disagree that feedback after the fact is often too late. It might be, but NOONE starts off as a great DM, it takes honing and practice.</p><p></p><p>So stick to actually being constructive, be nice, be specific and do not overload on too many things.</p><p></p><p>That said, the problem is "good" gaming is REALLY subjective and asking different people might well elicit contradictory advice.</p><p></p><p>So right back to - try to establish expectations/desires early and conform to them. Generally the best way to go.</p></blockquote><p></p>
[QUOTE="Mort, post: 9029312, member: 762"] I agree with [USER=97077]@iserith[/USER] that establishing as much as possible in session 0 is key. Very often, it's not that the DM is "bad" but that they are not delivering the experience the table wants/expects. I will disagree that feedback after the fact is often too late. It might be, but NOONE starts off as a great DM, it takes honing and practice. So stick to actually being constructive, be nice, be specific and do not overload on too many things. That said, the problem is "good" gaming is REALLY subjective and asking different people might well elicit contradictory advice. So right back to - try to establish expectations/desires early and conform to them. Generally the best way to go. [/QUOTE]
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