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<blockquote data-quote="bloodtide" data-source="post: 9029378" data-attributes="member: 6684958"><p>It is just as hard to take any constructive criticism as it is to give it in the first place. Most people jump right to "just complain". And it's not very constrictive to say "everything the GM does is wrong, and all the players are prefect", and that is all too often said.</p><p></p><p>And, too many people people today take any criticism as a deep personal attack, so if you say even the slightest thing they will react baddy....at best.</p><p></p><p>And....it's hard to criticize a GM, when you nitpick.....and most players over nitpick. Game session six was a little slow with no action. If the game has a deep story, plot and role playing this will happen from time to time. </p><p></p><p>BUT it's no help for a player to just fly off the handle and complain "how boring the game is and how the game needs more combat!", when they are only talking about one game session. </p><p></p><p>And the 800 pound owlbear is....most GM don't Railroad. Or don't do something else, but for just one example I will stick with Railroading. And this is a perfect example of why it's good. Quite often a player will complain about something in the game. But in nearly all cases it was something Player Lead...while the GM just sat back and watched. </p><p></p><p>Take even something simple: The Pcs needed to talk to the town mayor before heading the the Caves of Doom. This SHOULD have taken less then five minutes. But because all the players were unfocused, goofing off, not paying attention, or otherwise just NOT following the plot......it took FOUR HOURS. So it's natural that one of the players, though they were at fault too, complains about the four hours of wasted time. And at any time the GM could have gotten the game back on track....but because they love the sandbox so much, they just sit back and let the players do whatever.....for four hours.</p><p></p><p>But this is only one example. The point is most things in the game are everyone's fault most of the time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9029378, member: 6684958"] It is just as hard to take any constructive criticism as it is to give it in the first place. Most people jump right to "just complain". And it's not very constrictive to say "everything the GM does is wrong, and all the players are prefect", and that is all too often said. And, too many people people today take any criticism as a deep personal attack, so if you say even the slightest thing they will react baddy....at best. And....it's hard to criticize a GM, when you nitpick.....and most players over nitpick. Game session six was a little slow with no action. If the game has a deep story, plot and role playing this will happen from time to time. BUT it's no help for a player to just fly off the handle and complain "how boring the game is and how the game needs more combat!", when they are only talking about one game session. And the 800 pound owlbear is....most GM don't Railroad. Or don't do something else, but for just one example I will stick with Railroading. And this is a perfect example of why it's good. Quite often a player will complain about something in the game. But in nearly all cases it was something Player Lead...while the GM just sat back and watched. Take even something simple: The Pcs needed to talk to the town mayor before heading the the Caves of Doom. This SHOULD have taken less then five minutes. But because all the players were unfocused, goofing off, not paying attention, or otherwise just NOT following the plot......it took FOUR HOURS. So it's natural that one of the players, though they were at fault too, complains about the four hours of wasted time. And at any time the GM could have gotten the game back on track....but because they love the sandbox so much, they just sit back and let the players do whatever.....for four hours. But this is only one example. The point is most things in the game are everyone's fault most of the time. [/QUOTE]
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