Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Constructive Criticism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 9029388" data-attributes="member: 85555"><p>I would echo what others have said here but say this is going to depend on how hyperbolic you are being. I have seen players asked for constructive feedback who kind of end up going on a rant, and you can see the moment in the GM's eyers when they disengage from the conversation. But I have seen and been part of plenty of constructive discussions with a GM where they are finding the feedback helpful and useful. Making it about them being a problem (and not saying you are doing this, but the 'reasons why they suck' part seems to suggest it) rather than about showing them what is and what isn't working with this particular group, will lead to issues. Yes they asked for constructive feedback, but they probably aren't asking for harsh judgement or anything that feels like an insult. Also they could just be fishing for compliments. That is why you need to try to read the person and get a sense of what they are really asking (i.e. if they are just asking for feedback because they are worried one of their encounters was a little unbalanced, but you proceed to lay out all of their failings as a GM, they might get defensive). Also even if they don't get upset, with constructive feedback you can also affect a person's confidence and get inside their head unintentionally. So I think it is similar to how you might help someone in any other extracurricular, where you don't want to kill enthusiasm or make them feel like they are never going to be any good but you do want to provide guidance that will legitimately help them get to another level and enrich their enjoyment (and yours if you are successful). </p><p></p><p>Another approach that can be very handy in my experience is simply to rotate the GM position. So it isn't always one guy running games all the time. That way you all get exposure to different GM styles, you all experience what it is like being on the other side of the screen, etc. I have found in groups that rotate the need for constructive feedback is a lot less because people tend to pick up tools and techniques from one another and also start to see how issues that don't seem like a problem from behind the GM screen can be an issue for players (and vice versa)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9029388, member: 85555"] I would echo what others have said here but say this is going to depend on how hyperbolic you are being. I have seen players asked for constructive feedback who kind of end up going on a rant, and you can see the moment in the GM's eyers when they disengage from the conversation. But I have seen and been part of plenty of constructive discussions with a GM where they are finding the feedback helpful and useful. Making it about them being a problem (and not saying you are doing this, but the 'reasons why they suck' part seems to suggest it) rather than about showing them what is and what isn't working with this particular group, will lead to issues. Yes they asked for constructive feedback, but they probably aren't asking for harsh judgement or anything that feels like an insult. Also they could just be fishing for compliments. That is why you need to try to read the person and get a sense of what they are really asking (i.e. if they are just asking for feedback because they are worried one of their encounters was a little unbalanced, but you proceed to lay out all of their failings as a GM, they might get defensive). Also even if they don't get upset, with constructive feedback you can also affect a person's confidence and get inside their head unintentionally. So I think it is similar to how you might help someone in any other extracurricular, where you don't want to kill enthusiasm or make them feel like they are never going to be any good but you do want to provide guidance that will legitimately help them get to another level and enrich their enjoyment (and yours if you are successful). Another approach that can be very handy in my experience is simply to rotate the GM position. So it isn't always one guy running games all the time. That way you all get exposure to different GM styles, you all experience what it is like being on the other side of the screen, etc. I have found in groups that rotate the need for constructive feedback is a lot less because people tend to pick up tools and techniques from one another and also start to see how issues that don't seem like a problem from behind the GM screen can be an issue for players (and vice versa) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Constructive Criticism
Top