Contents for Dungeon #120

Alzrius

The EN World kitten
takasi said:
What's the preview text for the 120 adventures?

Next Month in Dungeon

Dungeon #120

The World of D&D Poster Map (3 of 4)
The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D's most infamous location, the Tomb of Horrors. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!

The Obsidian Eye
by Nicolas Logue
and Brendan Victorson
The shifting sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from teh dines, dangerous jackalwers launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell? A D&D adventure for 3rd-level characters.

The Forsaken Arch
by Timothy J. Haener
The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their victims? A single guard survived the most recent ambush with one eye intact, and his testimony may just be enough to lead a brave band of adventurers to the bandit lair, and to the sinister cult they serve. A D&D adventure for 7th-level characters.

Lost Temple of Demogorgon
by Sean K Reynolds
His name has inspired fear in legions of heroes, and his cult has lurked in the dismal reaches of the world for countless ages. His minions are savage and feral, his worshippers vile and wretched. He is Demogorgon, and his temples are nightmare realms haunted by primeval menaces and hateful legacies from a time when the world was savage. And now, a vengeful death knight has discovered one of these lost temples - will the PCs aid him in his dark quest for revenge, or wil they fall before the awakened host of the Prince of Demons? A D&D adventure for 14th-level characters.

Sorry I didn't just post this over in the other thread about Dungeon #119, but for some reason EN World wasn't letting me post in that thread anymore.
 

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Lost Temple of Demogorgon? I so, so want to see that!

I've a feeling it will fit in perfectly to my current Great Kingdom game...

Cheers!
 


MerricB said:
Lost Temple of Demogorgon? I so, so want to see that!

OOH! ME TOO! ME TOO!

I am SOOOOO looking forward to that. I am already using Orcus and his minions as recurring plot figures. With this, I could add another layer by bringing in Demogorgon (and his some of the material from the original 3E adventure path... not any adventures, just a villain or two).

DM
 

(Sorry, I didn't notice this thread earlier.)

Lost Temple of Demogorgon takes place near Irongate, and the Death Knight gives the adventure ties to the Great Kingdom. I'm sure you could use the main adventure location elsewhere if you didn't want to run it in Irongate.
 

I actually rather liked the adventure. The temple itself is relatively small and fits a prehistoric theme. I also like that the temple is set up in a way that when the characters make a large noise,(which of course characters will), a large battle will ensue.

I'm a sucker for large battles, where once you place all the figures onto the battle map the players look at you and go "come on you have got to be kidding".

There is much of a jockular nature in this adventure :)
 

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